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1241. Vehicles are frustrating AF.. - in General Discussions [original thread]
Atiim wrote: There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand.
- by Sir Dukey - at 2014.12.26 21:32:00
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1242. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Pokey Dravon wrote: It also takes 5000 War Points to use which is no small task. It requires a squad working together and not using other orbitals in order to generate enough WP in order to obtain it. I consider this another side of teamwork us...
- by Sir Dukey - at 2014.12.26 21:31:00
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1243. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I've seen HAVs escape. Not easy, but they are small AOE. false because I nitroed away from the place of the OB but still 20 m away I Got hit.
- by Sir Dukey - at 2014.12.26 21:30:00
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1244. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Pokey Dravon wrote: Isn't that the point of a high damage, small area Orbital? But it's an I Win button to a tankers. I shouldn't have to be forced to lose a 500k isk tank instantly. It doesn't make sense. Its a fking tank. If swarms wren'...
- by Sir Dukey - at 2014.12.26 21:11:00
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1245. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
It instantly kills tanks. Like wtf CCP.
- by Sir Dukey - at 2014.12.26 21:06:00
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1246. Vehicles are frustrating AF.. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for ea...
- by Sir Dukey - at 2014.12.26 21:00:00
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1247. Vehicles are frustrating AF.. - in General Discussions [original thread]
Don't forget about ******* turrets running vehicle game play since the ******* HP buff.
- by Sir Dukey - at 2014.12.26 19:38:00
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1248. Vehicles are frustrating AF.. - in General Discussions [original thread]
CrotchGrab 360 wrote: Sir Dukey wrote: Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wr...
- by Sir Dukey - at 2014.12.26 18:56:00
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1249. Vehicles are frustrating AF.. - in General Discussions [original thread]
Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't s...
- by Sir Dukey - at 2014.12.26 18:40:00
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1250. Use different colored fonts for different on screen messages - in Feedback/Requests [original thread]
Pseudogenesis wrote: One of the oddest parts of Dust's UI design is the on screen message system. You know, +50 kill, +40 armor repaired, +150 HMG Ammo, those messages. They're all in the same position, font and color, despite relating to entir...
- by Sir Dukey - at 2014.12.26 17:17:00
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1251. Standardize % less HP of Caldari vehicles - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Trello Card Caldari vehicles have an enormous ~1000 less hp than Gallente vehicles instead of a smaller and flat % less HP; for tanks, its 20% less, for DS its 18% less, and for LAVs it's 22% less. ...
- by Sir Dukey - at 2014.12.26 17:12:00
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1252. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
The-Errorist wrote: Pokey Dravon wrote: While I don't like to consider Flux Warbarge Strikes as a balancing mechanic since they supposed to only exist in Pubs and not FW or PC...I do have some concerns about Flux Strikes hitting a Caldari ve...
- by Sir Dukey - at 2014.12.26 07:34:00
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1253. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Pokey Dravon wrote: While I don't like to consider Flux Warbarge Strikes as a balancing mechanic since they supposed to only exist in Pubs and not FW or PC...I do have some concerns about Flux Strikes hitting a Caldari vehicle and then dropping...
- by Sir Dukey - at 2014.12.26 07:32:00
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1254. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield re...
- by Sir Dukey - at 2014.12.25 23:15:00
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1255. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Spkr4theDead wrote: Sir Dukey wrote: True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield reg...
- by Sir Dukey - at 2014.12.25 18:16:00
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1256. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly 30 points, plus Sh...
- by Sir Dukey - at 2014.12.25 17:15:00
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1257. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Harpyja wrote: True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly ...
- by Sir Dukey - at 2014.12.25 17:13:00
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1258. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
The-Errorist wrote: Trello card about shield regen If a Gallente vehicle dedicates 1/3 of it's low slots to repair (w/ complex armor repair module), it should be better than the base repair rate of a Caldari vehicle of the same class, similar...
- by Sir Dukey - at 2014.12.25 17:09:00
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1259. What pisses me off... - in General Discussions [original thread]
Viktor Hadah Jr wrote: Creativity is hard to understand to the simple minded. Creativity or Stupidity? Because there is nothing creative about speccing into a Amarr Assault to use a Combat rifle.
- by Sir Dukey - at 2014.12.24 02:49:00
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1260. Are Commandos really that bad? - in General Discussions [original thread]
DeadlyAztec11 wrote: I feel as if Commandos are the least useful and most gimmicky suit in the game. No competitive value against good players and a place that people that ran out of things to skill in go to burn their ISK. They have low HP, no...
- by Sir Dukey - at 2014.12.24 02:47:00
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