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61. For Rust's sake, buff the Flaylock - in Feedback/Requests [original thread]
Needs some love for sure I won't say it didn't deserve a nerf at the time, because it did, but with the improvement of rifles post-nerf it should have been brought back to killing power in two patches at the most. Leaving a single pistol, and yes...
- by Sinboto Simmons - at 2014.06.27 04:06:00
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62. buff the assault dropships pls ratti pls read and ADS users if u agr... - in Feedback/Requests [original thread]
Rizlax Yazzax wrote: The whole point of ADS having less HP is because they have more speed and offensive capability. So.........no. and even then killing the damn things is **** all impossible, especially as infantry.
- by Sinboto Simmons - at 2014.06.19 16:29:00
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63. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Sinboto Simmons wrote: Me thinks thou art a little butthurt, do you truly believe that heavy of yours should be surviving something made to not only decimate infantry but also take out heavy armor? What you'...
- by Sinboto Simmons - at 2014.06.11 08:48:00
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64. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
CCP Rattati wrote: It's not being abused, it's not really being used at all. Why does it cost CPU and why is it in my low slot, when I need PG for my low slot. You are trolling yes?
- by Sinboto Simmons - at 2014.06.11 06:31:00
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65. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: IVIaster LUKE wrote: Awareness is a hellava thing. This guy. This guy is one of the ones who's killed my full proto heavy with a BASIC REMOTE. Bahahahahaha sweet, sweet revenge Me thinks thou art a l...
- by Sinboto Simmons - at 2014.06.11 06:15:00
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66. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: CCP Rattati wrote: You have no idea how much I dislike how PG upgrades work Personally, all it really amounts to for me is getting an extra complex plate on my Gal Logi. What suit is it being abused on? Be...
- by Sinboto Simmons - at 2014.06.11 06:03:00
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67. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
Cat Merc wrote: Adipem Nothi wrote: mr musturd wrote: No not a good idea.. this would wreck the minmitar while allowing gallente to tank armor and offset the speed penalty with kin cats in the highs @ Sgt Kirk, Cat Merc Dare we questi...
- by Sinboto Simmons - at 2014.06.11 05:52:00
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68. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
Sgt Kirk wrote: The Min scout needs more love in general, they are already fast by nature better hp regeneration is needed amongst other things to bring the Minmitar to par. But yes, the Minmatars scout suit is focused on Hacking. That sli...
- by Sinboto Simmons - at 2014.06.11 05:31:00
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69. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
killian178 wrote: Shiyou Hidiyoshi wrote: Sooooooooooooo......................... 5 second delay huh CCP? Let's think about that for a second shall we? Someone throws an RE at your feet with a 5 second delay. You walk extremely slow back...
- by Sinboto Simmons - at 2014.06.11 05:03:00
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70. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: pagl1u M wrote: CCP Logibro wrote: Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on sec...
- by Sinboto Simmons - at 2014.06.05 15:01:00
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71. [Legion Idea] Planetary Conquest - in Feedback/Requests [original thread]
interesting ideas here, should update as new gameplay machanics (spelling?) are released.
- by Sinboto Simmons - at 2014.05.04 19:57:00
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72. REs/PMS radius and damage. - in Feedback/Requests [original thread]
Bump
- by Sinboto Simmons - at 2014.04.21 17:09:00
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73. REs/PMS radius and damage. - in Feedback/Requests [original thread]
Bump
- by Sinboto Simmons - at 2014.04.19 06:00:00
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74. REs/PMS radius and damage. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Sinboto Simmons wrote: Mobius Kaethis wrote: I get proxy kills on tanks all the time. The trick is staking all three types on a single logi suit and droping them all in a contained area. The 13 mines I put out is far...
- by Sinboto Simmons - at 2014.04.18 03:57:00
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75. REs/PMS radius and damage. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I get proxy kills on tanks all the time. The trick is staking all three types on a single logi suit and droping them all in a contained area. The 13 mines I put out is far more than enough to kill any tank. (13*750=9750 da...
- by Sinboto Simmons - at 2014.04.17 04:19:00
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76. REs/PMS radius and damage. - in Feedback/Requests [original thread]
^ will answer wnen not half dead an smashed
- by Sinboto Simmons - at 2014.04.05 02:50:00
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77. REs/PMS radius and damage. - in Feedback/Requests [original thread]
bump
- by Sinboto Simmons - at 2014.04.04 02:31:00
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78. REs/PMS radius and damage. - in Feedback/Requests [original thread]
anaboop wrote: Sinboto Simmons wrote: anaboop wrote: Ive been killed by a basic re at 12m, which i think is way to big a radius. the person who detonated the RE was 12 meters away, the radius on all REs is 5 meters. Ahhh that makes...
- by Sinboto Simmons - at 2014.04.03 15:37:00
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79. REs/PMS radius and damage. - in Feedback/Requests [original thread]
anaboop wrote: Ive been killed by a basic re at 12m, which i think is way to big a radius. the person who detonated the RE was 12 meters away, the radius on all REs is 5 meters.
- by Sinboto Simmons - at 2014.04.02 20:36:00
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80. REs/PMS radius and damage. - in Feedback/Requests [original thread]
bump
- by Sinboto Simmons - at 2014.04.02 18:07:00
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