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141. {Feedback} Dust 514: Prepare to die - in Feedback/Requests [original thread]
TheD1CK wrote: This connection is probably what got me into Dust514 I played Dark Souls for nearly a year with minimal PVP support and no tutorials... I used my Winged Spear/Uchigatana along with Warriors round shield/Pyromancy The best gam...
- by Sinboto Simmons - at 2014.01.12 11:48:00
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142. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
bump
- by Sinboto Simmons - at 2014.01.12 11:45:00
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143. {Feedback} Dust 514: Prepare to die - in Feedback/Requests [original thread]
It's been bugging me lately, this feeling that Dust reminds me of something. After thinking about what Dust 514 reminded me of for weeks, and almost giving up, I finally pinned it down: Darksouls. For those of you who don't know Darksouls' slog...
- by Sinboto Simmons - at 2014.01.09 14:23:00
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144. [Request] Buff melee for minmatar scout. - in Feedback/Requests [original thread]
Much more important now that we are losing out on the PD bonus. Will the DEVs listen, stay tuned to Minja Level 5 to find out more.
- by Sinboto Simmons - at 2014.01.09 10:05:00
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145. [Request] Minmatar Scout Racial Bonus - in Feedback/Requests [original thread]
They still need to fix the melee
- by Sinboto Simmons - at 2014.01.08 16:00:00
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146. CCP please fix the way the Minmatar Scout looks - in Feedback/Requests [original thread]
Scout fix=last to be fixed.
- by Sinboto Simmons - at 2014.01.08 15:59:00
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147. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
bump
- by Sinboto Simmons - at 2014.01.07 07:22:00
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148. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
I like the ragdolls though
- by Sinboto Simmons - at 2014.01.06 09:32:00
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149. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
Bump
- by Sinboto Simmons - at 2014.01.06 05:01:00
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150. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
We have some of this, ragdolls and the grunts we make when hit for example, but there is always room for improvements right? So shalt we gather ideas how to do so, to start off: The 'heartbeat' feature that played as you died back in chrome has ...
- by Sinboto Simmons - at 2014.01.05 11:34:00
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151. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Cat Merc wrote: Sinboto Simmons wrote: Cat Merc wrote: Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and higher levels get more cha...
- by Sinboto Simmons - at 2013.12.27 07:53:00
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152. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
will update soon
- by Sinboto Simmons - at 2013.12.27 07:47:00
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153. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Cat Merc wrote: Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and higher levels get more charges,now it's balanced.
- by Sinboto Simmons - at 2013.12.27 07:42:00
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154. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Cat Merc wrote: Sinboto Simmons wrote: Cat Merc wrote: Sinboto Simmons wrote: if you're gonna have something that does something like that it: A:Needs to cost stupid amounts of PG/CPU. or B: Have a larger speed decrease than asked f...
- by Sinboto Simmons - at 2013.12.27 07:32:00
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155. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Cat Merc wrote: Sinboto Simmons wrote: if you're gonna have something that does something like that it: A:Needs to cost stupid amounts of PG/CPU. or B: Have a larger speed decrease than asked for upon activation. First off: Why? Secon...
- by Sinboto Simmons - at 2013.12.27 07:19:00
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156. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
if you're gonna have something that does something like that it: A:Needs to cost stupid amounts of PG/CPU. or B: Have a larger speed decrease than asked for upon activation. Edit:also! C: Perhaps be a high slot mod?
- by Sinboto Simmons - at 2013.12.27 07:09:00
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157. [Request] OB timer. - in Feedback/Requests [original thread]
bump
- by Sinboto Simmons - at 2013.12.27 05:48:00
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158. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Artificer Ghost wrote: I run Scout myself, so these are just my takes on the different roles. I run mostly Assassination-type Scouts (SMG and Knives with insanely low Profile), but I've done Shotgun Scouts, Raider Scouts (Drop uplink behind ene...
- by Sinboto Simmons - at 2013.12.24 16:26:00
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159. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Here we go again. Just gonna stand back and see what fantastic posts come from those with no experience with the frame.
- by Sinboto Simmons - at 2013.12.24 16:13:00
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160. [Request] OB timer. - in Feedback/Requests [original thread]
Arx Ardashir wrote: Sinboto Simmons wrote: Hobo on Fire wrote: Squad leaders in communication with their Eve support should already be getting a countdown from the pilot, but not everyone is on the same voice channel and I understand Eve ...
- by Sinboto Simmons - at 2013.12.23 08:46:00
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