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181. (Feedback) Fitting Kinetic Catalyzers on a Matari scout - in Feedback/Requests [original thread]
So been running scout fkr quite some time now and kinetic catalyzers have been useful to my playstyle (until recently) but I've always had a problem fitting them for a glaring reason: the pg output. Not sure why a module that seems to be made fo...
- by Sinboto Simmons - at 2013.11.20 22:18:00
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182. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Shotty GoBang wrote: Cosgar wrote: I understand where you're coming from, but you can't just have class only items. What makes everything fair is that everyone has access to everything. A better solution would be for scouts to have an effica...
- by Sinboto Simmons - at 2013.11.20 22:03:00
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183. Officer stomping - in Feedback/Requests [original thread]
Wait until officer dropsuits drop in, everyone will want this then.
- by Sinboto Simmons - at 2013.11.18 20:53:00
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184. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Updates made, descriptions added.
- by Sinboto Simmons - at 2013.11.18 19:56:00
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185. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
GeneralButtNaked wrote: Your idea for range on the RE is backwards. Instead of starting at 5.0 and working up, nerf the standards and keep the proto at 5.0 m. If you think have a 7.0 meter blast radius is fair, then there is nothing more to...
- by Sinboto Simmons - at 2013.11.18 19:14:00
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186. Bring the fun back to dust. - in Feedback/Requests [original thread]
Bump
- by Sinboto Simmons - at 2013.11.18 13:40:00
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187. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
No update this time, just the bump
- by Sinboto Simmons - at 2013.11.18 05:31:00
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188. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
itsmellslikefish wrote: I like the words that you type. Thank you good sir.
- by Sinboto Simmons - at 2013.11.16 03:35:00
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189. Bring the fun back to dust. - in Feedback/Requests [original thread]
Funtime shalt return!
- by Sinboto Simmons - at 2013.11.16 02:43:00
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190. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
See above post.
- by Sinboto Simmons - at 2013.11.15 05:15:00
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191. Bring the fun back to dust. - in Feedback/Requests [original thread]
Talos Alomar wrote: Sinboto Simmons wrote: No one wants funtime Why the hell do you think we still play Dust funny
- by Sinboto Simmons - at 2013.11.11 09:05:00
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192. Bring the fun back to dust. - in Feedback/Requests [original thread]
No one wants funtime
- by Sinboto Simmons - at 2013.11.11 01:16:00
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193. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Bump, still looking for new ideas to improve/balance the explosives from hell
- by Sinboto Simmons - at 2013.11.10 17:51:00
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194. Bring the fun back to dust. - in Feedback/Requests [original thread]
Funtimes?
- by Sinboto Simmons - at 2013.11.08 19:36:00
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195. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Updates made.
- by Sinboto Simmons - at 2013.11.07 13:44:00
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196. Bring the fun back to dust. - in Feedback/Requests [original thread]
bump
- by Sinboto Simmons - at 2013.11.07 13:27:00
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197. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Galvan Nized wrote: Sinboto Simmons wrote: Don't know why so much hate, armor tankers need love. Why do you feel that they need love? They are better than shields in nearly all ways. Now I can honestly say this is false as someone who h...
- by Sinboto Simmons - at 2013.11.07 13:22:00
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198. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Don't know why so much hate, armor tankers need love.
- by Sinboto Simmons - at 2013.11.07 04:44:00
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199. Bring the fun back to dust. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Ragdoll was causing issues with the nanite injector. The community agreed that we'd rather have a working revive system than ragdolls. Them have it for only explosive kills.
- by Sinboto Simmons - at 2013.11.07 00:45:00
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200. Bring the fun back to dust. - in Feedback/Requests [original thread]
What happened to the fun in dust, we must have it back, those little stupid things that made the game fun: Warbarge humpping. Ragdoll effect To name two, those incredibly stupid out of place things that made you smile, can no-one remember watch...
- by Sinboto Simmons - at 2013.11.06 23:31:00
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