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2981. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Llast 326 wrote: As a light weaponGǪ Sprint cloaked at Reds, tap to switch to NK charge slash, slash, stab, stab, sprint tap to recloakGǪ Yeah, I can see it working But will it? Actually... as a weapon... it wou...
- by Sinboto Simmons - at 2013.12.17 19:21:00
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2982. I've started using Nova Knives again. - in General Discussions [original thread]
Some of the health on these bloody suits negate it's damage, I'm a level 5 minja btw, it's already hard as balls to get that close to a guy and now I need to keep my hand on the left bumper in case I don't put them down. A buff to the Nova Knive...
- by Sinboto Simmons - at 2013.12.17 19:17:00
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2983. good things coming - in General Discussions [original thread]
For anyone who missed it. Too bad it's been delayed, Wednesday is goid for many it seems.
- by Sinboto Simmons - at 2013.12.17 11:02:00
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2984. Proxi mines & Remote explosives. - in General Discussions [original thread]
Alena Ventrallis wrote: slightly off topic but it's important to formulate my response... do vehicles have a mass stat currently? Sorry I don't know, you'd need to ask a CPM or blue tag.
- by Sinboto Simmons - at 2013.12.17 10:58:00
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2985. I realized something. - in General Discussions [original thread]
Seigfried Warheit wrote: Fire of Prometheus wrote: Azri Sarum wrote: Sinboto Simmons wrote: Seeing all these tanks zooming around made me want the Matari vehicles even more..... I'm hoping they get a little less "contemporary" with ...
- by Sinboto Simmons - at 2013.12.17 10:57:00
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2986. Scout LAVs - in General Discussions [original thread]
DJINN Marauder wrote: Cosgar wrote: SLAVs need to be what scout dropsuits need to be: Debuff specialists, kiting, tackling and infiltration. Imagine a badass marauder getting ready to wreck your whole squad, but suddenly a SLAV decloaks, scr...
- by Sinboto Simmons - at 2013.12.17 10:54:00
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2987. Militia vs Proto - in General Discussions [original thread]
inb4shitstorm
- by Sinboto Simmons - at 2013.12.17 07:30:00
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2988. Proxi mines & Remote explosives. - in General Discussions [original thread]
Ulme Mees wrote: Repe Susi wrote: The old problem with proximity explosives is still there; They do not detonate fast enough. After 1.7 I have seen 3 vehicles blown up by proxies. And they had all been damaged prior to that. When laying do...
- by Sinboto Simmons - at 2013.12.17 07:29:00
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2989. Scout Registry / Killboard - in General Discussions [original thread]
I should use NKs more often, I've gotten worse at hitting moving targets, it's embarrassing.
- by Sinboto Simmons - at 2013.12.17 07:08:00
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2990. Proxi mines & Remote explosives. - in General Discussions [original thread]
Cyrius Li-Moody wrote: It'd be sweet if remotes would kind of track to a vehicle when you tossed them so you could throw them from a reasonable distance instead of humping distance. But I like humping distance, that's where I use my Nova Knives.
- by Sinboto Simmons - at 2013.12.17 07:03:00
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2991. Is it just me or are we all dying A LOT MORE - in General Discussions [original thread]
I haven't noticed myself dying more. Then again I'm a scout so I'm used to dying in the first place so perhaps I just haven't been paying attention.
- by Sinboto Simmons - at 2013.12.17 07:01:00
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2992. Proxi mines & Remote explosives. - in General Discussions [original thread]
Still not as useful as they could be for vehicle destruction, more useful now, but still not as much as they could be. Just saying........
- by Sinboto Simmons - at 2013.12.17 06:53:00
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2993. I realized something. - in General Discussions [original thread]
bump
- by Sinboto Simmons - at 2013.12.17 06:45:00
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2994. Make it impossible to spawn on objectives/CRUs that are currently being hacked - in General Discussions [original thread]
Cosgar wrote: We shouldn't be allowed to spawn on objectives at all. It makes placing uplinks in strategic areas redundant. Agreed, awesome for gameplay but bad for balance.
- by Sinboto Simmons - at 2013.12.17 06:35:00
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2995. I think it's pretty evident at this point that HAVs need a cost increase - in General Discussions [original thread]
Cosgar wrote: Mobius Wyvern wrote: Jason Pearson wrote: Sir, ISK is not and should not ever be a balancing factor. lmfao I love this, I get to say exactly what AVers say, and now I understand why they did it when they were OP as ****. A...
- by Sinboto Simmons - at 2013.12.17 06:33:00
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2996. Scout LAVs - in General Discussions [original thread]
What do we want these to be doing? They were.....poorly implemented the first time around but since they're gone for now it's time for suggestions/speculation no?
- by Sinboto Simmons - at 2013.12.17 06:30:00
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2997. Dear CCP. - in General Discussions [original thread]
thunder
- by Sinboto Simmons - at 2013.12.17 06:27:00
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2998. So... scouts now use the combat rifle... - in General Discussions [original thread]
Llast 326 wrote: Kira Lannister wrote: Reduce scout HP by 50%. I honestly think it is ridiculous that scouts have more base HP than a nano hive. I will not tolerate this ccp. Um... we don't it's true.
- by Sinboto Simmons - at 2013.12.17 04:19:00
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2999. Cloaks for scouts only. - in General Discussions [original thread]
Kira Takizawa wrote: Sinboto Simmons wrote: Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves? Mark my words that this module will be abused heavily by non scout players, just wat...
- by Sinboto Simmons - at 2013.12.17 02:20:00
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3000. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Roger Cordill wrote: Sinboto Simmons wrote: True Adamance wrote: Sinboto Simmons wrote: No QQ just a question : how much should a tank cost for the effective force they bring to the fight At 500k for a well fit standard tank I think t...
- by Sinboto Simmons - at 2013.12.17 02:18:00
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