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Dreis ShadowWeaver
Abstract Requiem
8
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Posted - 2015.10.14 21:35:00 -
[1] - Quote
So I've just had a thought. The Balac's CK.0 has a 0.00 depleted shield regen delay, right? So does that mean that the shield would start to regen in between bullets? Like, say for example, I'm running a Balac's CK.0 and I'm on, like, 30 shield. Then someone with a weapon that does, say, 40 damage per bullet, starts firing at me. In between the first bullet and the second, would my shield regen, effectively making me invincible to conventional weaponry? Would I be impossible to kill without alpha weaponry?
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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axis alpha
ScReWeD uP InC Smart Deploy
1
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Posted - 2015.10.14 21:37:00 -
[2] - Quote
Wts balacs ck0s
=ƒÿÅ
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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Raven-747
Fatal Absolution Bleeding Sun Conglomerate
211
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Posted - 2015.10.14 21:40:00 -
[3] - Quote
Dreis ShadowWeaver wrote:So I've just had a thought. The Balac's CK.0 has a 0.00 depleted shield regen delay, right? So does that mean that the shield would start to regen in between bullets? Like, say for example, I'm running a Balac's CK.0 and I'm on, like, 30 shield. Then someone with a weapon that does, say, 40 damage per bullet, starts firing at me. In between the first bullet and the second, would my shield regen, effectively making me invincible to conventional weaponry? Would I be impossible to kill without alpha weaponry? Nope. To test this out use a ck.0 with regulators. The displayed values do not work like that. For eg: 0 does not mean instant regen after losing shield there is a gap but small depending on the delay rate. In other words 0 is a lie
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. LASERS BITCH!!!!
Kneel to the empress
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.14 21:51:00 -
[4] - Quote
Saw a guy lose 2 balac's in one round to a pro scrambler so no. |
Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.14 21:57:00 -
[5] - Quote
Raven-747 wrote:Dreis ShadowWeaver wrote:So I've just had a thought. The Balac's CK.0 has a 0.00 depleted shield regen delay, right? So does that mean that the shield would start to regen in between bullets? Like, say for example, I'm running a Balac's CK.0 and I'm on, like, 30 shield. Then someone with a weapon that does, say, 40 damage per bullet, starts firing at me. In between the first bullet and the second, would my shield regen, effectively making me invincible to conventional weaponry? Would I be impossible to kill without alpha weaponry? Nope. To test this out use a ck.0 with regulators. The displayed values do not work like that. For eg: 0 does not mean instant regen after losing shield there is a gap but small depending on the delay rate. In other words 0 is a lie
Like this guy said. Also, the weapons either do too much damage, or to fast damage for the shields to recharge inbetween. (With some exceptions).
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.14 21:58:00 -
[6] - Quote
Depleted delay is at 0, normal delay is 1.5 sec. So no ^^ And it would be smt like 90HP/s vs ~500DPS weapons if it was working the way you described it. The regen rate is still limited per second don't forget that !
Armor can rep through bullets and even at a high rate it's not invicible !
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Union118
Ikomari-Onu Enforcement Caldari State
766
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Posted - 2015.10.14 21:59:00 -
[7] - Quote
I keep my officer gear behind a glass wall. They are to rare for me to use.
Starter Fit Suits are OP :-)
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Dreis ShadowWeaver
Abstract Requiem
8
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Posted - 2015.10.14 21:59:00 -
[8] - Quote
Raven-747 wrote:Dreis ShadowWeaver wrote:So I've just had a thought. The Balac's CK.0 has a 0.00 depleted shield regen delay, right? So does that mean that the shield would start to regen in between bullets? Like, say for example, I'm running a Balac's CK.0 and I'm on, like, 30 shield. Then someone with a weapon that does, say, 40 damage per bullet, starts firing at me. In between the first bullet and the second, would my shield regen, effectively making me invincible to conventional weaponry? Would I be impossible to kill without alpha weaponry? Nope. To test this out use a ck.0 with regulators. The displayed values do not work like that. For eg: 0 does not mean instant regen after losing shield there is a gap but small depending on the delay rate. In other words 0 is a lie
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
1
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Posted - 2015.10.14 22:45:00 -
[9] - Quote
Dreis ShadowWeaver wrote:So I've just had a thought. The Balac's CK.0 has a 0.00 depleted shield regen delay, right? So does that mean that the shield would start to regen in between bullets? Like, say for example, I'm running a Balac's CK.0 and I'm on, like, 30 shield. Then someone with a weapon that does, say, 40 damage per bullet, starts firing at me. In between the first bullet and the second, would my shield regen, effectively making me invincible to conventional weaponry? Would I be impossible to kill without alpha weaponry?
I tried to teamkill a dude who had one of those. DAT sheild
Ha! You can't kill me! I'm already dead!
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.14 23:33:00 -
[10] - Quote
due to the confusion that there is I would like to cite a few things
http://oldforums.eveonline.com/?a=topic&threadID=138533
http://wiki.dust514.info/index.php?title=Stacking_Penalties
http://www.protofits.com/fittings
now the general consensus is that the stacking penalty would be close to or greater then 100% even with stacking penalties this however is not true and it may or may not be displayed this way but the actual calculation works off of the number after the first module has been taken into account from greatest to lowest gain
for example a mod that reduces something by 10% would calculate as follows from a base of 30
30-10%=27 27-10% (8.69 after penalty)= 24.6537
and so on working from the mod that gives the best benefit to the lowest
similarly positive mods that give a positive bonus such as damge mods work off of the former bonus 30+10%=33 33+10%(8.69)= 35.8677
so as you can see you slightly benefit more from positive mods then you do negative ones but keeping that in mind the fact that negatives work from a former base it means you cannot achieve 0 no matter how many mods you use and you would have to use an infinite amount to get that close
however it is possible to rep trough certain high damge low RoF weapons by having high enough rep rate and the lowest possible down times, this has been pointed out with certain weapons that cannot do significant body damge to matter, however such weapons can also do significant head shot damge as well as most suits not being able to rep fast enough without giving up raw Hp making then more then vulnerable in almost every other aspect
the highest reduction to shiled depletion should be no more then about 74% or to be more accurate 72.71% which is 5 complex shiled regulators a reduction which should be equal to .5458 seconds on a cal assaults depleted delay, almost enough to be able to rep trough an assault sniper rifle but definitely enough to rep trough vanilla snipers and bolt pistols as well as other low rof weapons but considering the damge dealt you'll probably still be in a lot of trouble if you just stand there and take it
not sure what the in game stats are displaying but these numbers should be correct feel free to cross check and verify that the math is correct
Reserved
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Genral69 death
T.H.I.R.D R.O.C.K The T.H.I.R.D Empire
819
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Posted - 2015.10.15 00:26:00 -
[11] - Quote
HOWDIDHEKILLME wrote:Saw a guy lose 2 balac's in one round to a pro scrambler so no. but it only took him 1 shot
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.10.15 00:27:00 -
[12] - Quote
Raven-747 wrote:Dreis ShadowWeaver wrote:So I've just had a thought. The Balac's CK.0 has a 0.00 depleted shield regen delay, right? So does that mean that the shield would start to regen in between bullets? Like, say for example, I'm running a Balac's CK.0 and I'm on, like, 30 shield. Then someone with a weapon that does, say, 40 damage per bullet, starts firing at me. In between the first bullet and the second, would my shield regen, effectively making me invincible to conventional weaponry? Would I be impossible to kill without alpha weaponry? Nope. To test this out use a ck.0 with regulators. The displayed values do not work like that. For eg: 0 does not mean instant regen after losing shield there is a gap but small depending on the delay rate. In other words 0 is a lie
Remember kiddo's, Dust rounds behind the scenes.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 01:44:00 -
[13] - Quote
HOWDIDHEKILLME wrote:Saw a guy lose 2 balac's in one round to a pro scrambler so no.
Were you at the dude's house or did he send everyone a message saying what suit he died in?
As much as you complain maybe you should stop watching other people fight and use your R1 button.
Seriously, port it.
Hurry
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 01:46:00 -
[14] - Quote
Union118 wrote:I keep my officer gear behind a glass wall. They are to rare for me to use.
It's just a game bro
Seriously, port it.
Hurry
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