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ForgeGun Blap Blap
PEN 15 CLUB
18
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Posted - 2014.03.07 03:03:00 -
[1] - Quote
work?
What assets, if any Will be able to transfer to PS4 (And the next Unreal Engine) and why?
How are they being built to future proof the effort? |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3359
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Posted - 2014.03.07 03:05:00 -
[2] - Quote
So basically, "Is Dust 514 coming to PS4?".
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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ForgeGun Blap Blap
PEN 15 CLUB
18
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Posted - 2014.03.07 03:11:00 -
[3] - Quote
Michael Arck wrote:So basically, "Is Dust 514 coming to PS4?".
No,
When dust comes to PS4, will they have to scrap everything and start over. Models and such.
Will the last 4 years of being 3 years behind development total to 7 when it moves to PS4 |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
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Posted - 2014.03.07 03:13:00 -
[4] - Quote
Michael Arck wrote:So basically, "Is Dust 514 coming to PS4?".
That's not the question. Its a good question. If Dust514 is ported to PS4 will players be able to transfer their characters over to PS4 or will a potential need to change Unreal a engine for a better engine will be required later and all of our time spent will be lost.
He is asking are we going to be able to transfer or be forced to start over. I doubt CCP will make anyone start over. Data will be stored prob via a cloud and when Dust PS4 is out your stats, gear etc will be available.. So no losses.
- Cots |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
257
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Posted - 2014.03.07 03:13:00 -
[5] - Quote
ForgeGun Blap Blap wrote:Michael Arck wrote:So basically, "Is Dust 514 coming to PS4?". No, When dust comes to PS4, will they have to scrap everything and start over. Models and such. Will the last 4 years of being 3 years behind development total to 7 when it moves to PS4
no, they will have to recode everything unless the ps3 games on ps4 work.
B
Double O
T
Y
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ForgeGun Blap Blap
PEN 15 CLUB
18
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Posted - 2014.03.07 03:14:00 -
[6] - Quote
Cotsy8 wrote:Michael Arck wrote:So basically, "Is Dust 514 coming to PS4?". That's not the question. Its a good question. If Dust514 is ported to PS4 will players be able to transfer their characters over to PS4 or will a potential need to change Unreal a engine for a better engine will be required later and all of our time spent will be lost. He is asking are we going to be able to transfer or be forced to start over. I doubt CCP will make anyone start over. Data will be stored prob via a cloud and when Dust PS4 is out your stats, gear etc will be available.. So no losses. - Cots
I mean game assets. Models, code, maps, etc. |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
1035
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Posted - 2014.03.07 03:15:00 -
[7] - Quote
if they brought it to ps4, hell no they wouldnt let us transfer our assets. this is CCP dude.
Your post is making me facepalm very hard right now.
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Buster Friently
Rosen Association
1984
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Posted - 2014.03.07 03:22:00 -
[8] - Quote
ForgeGun Blap Blap wrote:Michael Arck wrote:So basically, "Is Dust 514 coming to PS4?". No, When dust comes to PS4, will they have to scrap everything and start over. Models and such. Will the last 4 years of being 3 years behind development total to 7 when it moves to PS4
First off, the engine is Unreal. This game could be ported to the PC, PS4 the Xbox or XBoxOne today if CCP wanted too without losing any assets. They might have to rework some code that they've written to get around PS3 issues, but other than that it would be a direct port.
As to whether or not they will, well that's up to them, and they aren't saying.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3359
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Posted - 2014.03.07 03:22:00 -
[9] - Quote
Cotsy8 wrote:Michael Arck wrote:So basically, "Is Dust 514 coming to PS4?". That's not the question. Its a good question. If Dust514 is ported to PS4 will players be able to transfer their characters over to PS4 or will a potential need to change Unreal a engine for a better engine will be required later and all of our time spent will be lost. He is asking are we going to be able to transfer or be forced to start over. I doubt CCP will make anyone start over. Data will be stored prob via a cloud and when Dust PS4 is out your stats, gear etc will be available.. So no losses. - Cots
I'm not a stupid person, I know what he's asking. So basically, is Dust 514 coming to PS4. Because the answer is pretty obvious that one can figure it out on their own.
Dust character data is linked to your account. When you switch over and if Dust was on PS4, you're info would be transferred. Simple. Making all players start over from ground zero with a new character would create a PR disaster.
So basically its a "Is Dust coming to PS4" thread disguised as a concerned question about your Dust character account.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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xxwhitedevilxx M
Maphia Clan Corporation
1808
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Posted - 2014.03.07 03:24:00 -
[10] - Quote
Cotsy8 wrote:Michael Arck wrote:So basically, "Is Dust 514 coming to PS4?". That's not the question. Its a good question. If Dust514 is ported to PS4 will players be able to transfer their characters over to PS4 or will a potential need to change Unreal a engine for a better engine will be required later and all of our time spent will be lost. He is asking are we going to be able to transfer or be forced to start over. I doubt CCP will make anyone start over. Data will be stored prob via a cloud and when Dust PS4 is out your stats, gear etc will be available.. So no losses. - Cots
If this is the question then yes. An eventual port to ps4 would mean nothing to your character assets because they're linked to your PSN ID and stored on Tranquillity, and you can keep your PSN ID on PS4 too, so basically there should be no problem.
If the question were in the other sense then they would need to re-code and essentially re-build Dust. Don't know if UE4 allows you to import from UE3, but still they'll need to code a lot of things
>Bastard I : "Cce me ne... futt! XD"
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Joel II X
Dah Gods O Bacon
1474
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Posted - 2014.03.07 03:37:00 -
[11] - Quote
Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do. |
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
231
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Posted - 2014.03.07 03:41:00 -
[12] - Quote
The correct answer to all of this is: None of your character data is stored on the PS3. Everything is stored on the Singularity server with EVE. Change of engine is irrelevant, as typeID's willpretty much auto associate with the corresponding items in your inventory/market.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
231
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Posted - 2014.03.07 03:43:00 -
[13] - Quote
Joel II X wrote:Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do.
They already have their own engine, and the original DUST was built in it. Its called Carbon. Eve's merc quarters and character creation uses this engine.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7960
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Posted - 2014.03.07 03:47:00 -
[14] - Quote
Shyeer Alvarin wrote:Joel II X wrote:Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do. They already have their own engine, and the original DUST was built in it. Its called Carbon. Eve's merc quarters and character creation uses this engine.
You gotta wish they used carbon to develop on.....
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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ForgeGun Blap Blap
PEN 15 CLUB
18
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Posted - 2014.03.07 03:50:00 -
[15] - Quote
Shyeer Alvarin wrote:The correct answer to all of this is: None of your character data is stored on the PS3. Everything is stored on the Singularity server with EVE. Change of engine is irrelevant, as typeID's willpretty much auto associate with the corresponding items in your inventory/market.
People discussing character data cannot read very well. |
SUNNY THE NINJA
The Unholy Legion Of DarkStar DARKSTAR ARMY
100
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Posted - 2014.03.07 03:51:00 -
[16] - Quote
wait... why is everyone pretending that dust will eventually come to the PS4?
Excuse the spelling mistakes please
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ForgeGun Blap Blap
PEN 15 CLUB
18
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Posted - 2014.03.07 03:51:00 -
[17] - Quote
Shyeer Alvarin wrote:Joel II X wrote:Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do. They already have their own engine, and the original DUST was built in it. Its called Carbon. Eve's merc quarters and character creation uses this engine.
Is there any indication that they've continued development and optimization of the carbon engine.
And made it able to take their old assets now if they move to it?
As I understand when they went from carbon to unreal they basically had to throw all the models away. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7272
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Posted - 2014.03.07 03:52:00 -
[18] - Quote
Due to the vastly different architectures of the PS3 and PS4, none of the stuff they are building now can simply transfer over to the PS4. However the bulk of the time spent in development is actually designing and making decisions and whatnot. When Dust moves onto PS3 or PS4 all they have to do is take all the same art, design choices, numbers, and all that jazz and code it for the PS4 which relatively doesn't take that long.
In regards to characters, our characters are stored on Singularity not the PS3 so there is no need to worry that your characters or assets will be lost.
CPM1 Candidacy Thread
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LT Dans Legs
Bullet Cluster Legacy Rising
293
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Posted - 2014.03.07 03:56:00 -
[19] - Quote
Ya, it's all saved online. Thats why I can go to a friends house and play my toon on his system. |
Joel II X
Dah Gods O Bacon
1474
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Posted - 2014.03.07 03:57:00 -
[20] - Quote
Shyeer Alvarin wrote:Joel II X wrote:Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do. They already have their own engine, and the original DUST was built in it. Its called Carbon. Eve's merc quarters and character creation uses this engine. If their engine worked fine, don't you think we would be using it?
They could've at least tried to optimize it for the PlayStation 3, but choose to go with Unreal Engine 3.
The Dust team has changed over time and are slowly walking in the right direction. Who knows? They might even pull a modified Carbon back for the PS4 and not fry them.
... Or put Dust on PC. Either works. |
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
231
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Posted - 2014.03.07 04:00:00 -
[21] - Quote
ForgeGun Blap Blap wrote:Shyeer Alvarin wrote:Joel II X wrote:Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do. They already have their own engine, and the original DUST was built in it. Its called Carbon. Eve's merc quarters and character creation uses this engine. Is there any indication that they've continued development and optimization of the carbon engine. And made it able to take their old assets now if they move to it? As I understand when they went from carbon to unreal they basically had to throw all the models away.
I'd imagine that part of the reason everything is so slow to reach us is because they're attempting to develop assets for carbon on the ps4 a few years from now. We're doing the legwork for them in terms of balancing and numbers while they do the models and maps.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7962
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Posted - 2014.03.07 04:01:00 -
[22] - Quote
Shyeer Alvarin wrote:ForgeGun Blap Blap wrote:Shyeer Alvarin wrote:Joel II X wrote:Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do. They already have their own engine, and the original DUST was built in it. Its called Carbon. Eve's merc quarters and character creation uses this engine. Is there any indication that they've continued development and optimization of the carbon engine. And made it able to take their old assets now if they move to it? As I understand when they went from carbon to unreal they basically had to throw all the models away. I'd imagine that part of the reason everything is so slow to reach us is because they're attempting to develop assets for carbon on the ps4 a few years from now. We're doing the legwork for them in terms of balancing and numbers while they do the models and maps.
Wouldn't that be amazing.... Dust 514 is secretly a beta under the cover of a released game.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
231
|
Posted - 2014.03.07 04:01:00 -
[23] - Quote
Joel II X wrote:Shyeer Alvarin wrote:Joel II X wrote:Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do. They already have their own engine, and the original DUST was built in it. Its called Carbon. Eve's merc quarters and character creation uses this engine. If their engine worked fine, don't you think we would be using it? They could've at least tried to optimize it for the PlayStation 3, but choose to go with Unreal Engine 3. The Dust team has changed over time and are slowly walking in the right direction. Who knows? They might even pull a modified Carbon back for the PS4 and not fry them. ... Or put Dust on PC. Either works.
The ps3 can't handle Carbon. It just can't. You'd also be looking at a 12 gig game as opposed to a 3gig download.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
231
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Posted - 2014.03.07 04:03:00 -
[24] - Quote
True Adamance wrote:Shyeer Alvarin wrote:ForgeGun Blap Blap wrote:Shyeer Alvarin wrote:Joel II X wrote:Isn't Unreal Engine "easy" to port?
If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more to their database.
Unreal is good and all, but not really suited for Dust.
I would suggest building their own engine for PS4 slowly gathering their resources to maximize what they can do for what they have available and what they want to give out.
If course, this is a major risk since it is time consuming and I assume the player base won't want to wait. We never do. They already have their own engine, and the original DUST was built in it. Its called Carbon. Eve's merc quarters and character creation uses this engine. Is there any indication that they've continued development and optimization of the carbon engine. And made it able to take their old assets now if they move to it? As I understand when they went from carbon to unreal they basically had to throw all the models away. I'd imagine that part of the reason everything is so slow to reach us is because they're attempting to develop assets for carbon on the ps4 a few years from now. We're doing the legwork for them in terms of balancing and numbers while they do the models and maps. Wouldn't that be amazing.... Dust 514 is secretly a beta under the cover of a released game. Wouldn't that also make me God if I'm right?
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Spectre-M
The Generals General Tso's Alliance
328
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Posted - 2014.03.07 04:14:00 -
[25] - Quote
I work in 3d modelling for film and games.
The migration to Unreal 4 would benefit the game. It would require an entirely new release most likely, but it would be worth it. Unreal 4 can be used to make ps3 games as well.
Models and assets are built in 3rd party software such as Zbrush, Maya, Modo and many others. The highly detailed renders you see on press art are the high poly models sculpted in Zbrush. From these models, they can be exported as different levels of quality with the click of a bottom, and retain identical information, allowing easy updating on models geometry.
The hard part of moving to Unreal 4 would be recoding the game, as it has many changes and additions for developers. All assets would still be usable, but need to be put into the new engine, complete with new animations and rigs.
Considering the potential though, they could develop in Unreal 4 on the ps3 making the eventual move to ps4 much easier.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Blind Nojoy
G I A N T General Tso's Alliance
123
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Posted - 2014.03.07 04:24:00 -
[26] - Quote
True Adamance wrote: I'd imagine that part of the reason everything is so slow to reach us is because they're attempting to develop assets for carbon on the ps4 a few years from now. We're doing the legwork for them in terms of balancing and numbers while they do the models and maps.
This. I think the ps3 will be viable for a couple more years, but if dust is ever to become what was promised, it simply MUST be ported to more capable platforms.
The data is all stored on their servers which is already connected to TQ and everyone's PC. I'm not a programmer but I'd guess it's not too difficult to do.
Let's not get too caught up in years down the road. Let's just hope they don't f*ck 1.8 away.
Keys to instant success: 1. Infantry SP refund due to drastic changes.
2. A player market or at a minimum the ability to sell my sh*t to an NPC fence
3. PvE- can be as simple as VR training in my MQ that lets me shoot at moving targets. SOMETHING/ANYTHING that let's me bide my time and earn a little SP when I can't find a squad and don't feel like subjecting myself to pubs.
Boom. Instant 100% plus player base (temporarily). You still need more new content to keep people hooked (1.9 in no more than one month).
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