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141. Increase Dropship CPU/PG - in Feedback/Requests [original thread]
Dias Bailey wrote: train skills for fitting req.s. i have more problems from silly collision mechanics and ppl calling in rdv's (in hopes they collide with my dropship) than i do anything else. same here, but don`t tell them the secret to...
- by Shouper of BHD - at 2013.02.13 17:54:00
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142. Balance issues ( The Story So Far / Episode 1 ) - in Feedback/Requests [original thread]
Panther Alpha wrote: After 2 weeks playing Dust 514, here are my recommendations for better balance : Heavies / HMG 1- Mobility : Heavies are build like a tank with legs, they should move as such. They shouldn't be allow to run, or jump. Th...
- by Shouper of BHD - at 2013.02.13 17:43:00
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143. Increase Dropship CPU/PG - in Feedback/Requests [original thread]
the advanced logistics class should have an increase of CPU/PG considering its advanced lv and logistics but nothing huge, beside that I must disigree, just set up your HP correctly and it will be you chasing the swarmers not them chasing you to y...
- by Shouper of BHD - at 2013.02.13 17:28:00
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144. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
1st of all, thank you for posting fellow pilot! Alrighty so as for the GTFO lights the pilot will be able to open and close the dropship`s dorrs by pressing square (according to the controls menu, INLESS the HAA is some Avatar carriar that lets...
- by Shouper of BHD - at 2013.02.13 15:36:00
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145. [Request] Dropship 1st cam veiw upgraded a bit - in Feedback/Requests [original thread]
I was thinking the 1st camara veiw for the dropship could use an upgrade since its at a disivantage (this should count to the LAA and possibly the HAA aswell since the LAA has the same 1st cam veiw), I think it should inclued atleats a altitude mo...
- by Shouper of BHD - at 2013.02.04 09:10:00
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146. [Request] Load-out Cycle - in Feedback/Requests [original thread]
When we are in the load-outs can we get a bottun 9like R2/L2..or L1/R1) to select the next load-out on the list when we are in the costimize charicotr/vehicle load-out? genirally a small luxerie thing but just decided to mention.
- by Shouper of BHD - at 2013.02.04 08:49:00
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147. is ramming balanced? (A2A) - in Feedback/Requests [original thread]
fully honest here, I had my 3rd 550k ISK dropship get killed by duag Uglys Vipara by ramming me so there I am on the receiving end of this but I will keep this a fair speech. 2nd i`ve allways wanted to say this when ramming someone else... RAMMING...
- by Shouper of BHD - at 2013.01.29 09:02:00
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148. Drop Ships and WP's - in Feedback/Requests [original thread]
As a all out Pilot I must agree, I gain alot of WP since i lean towards acting gunships bringing my guys 16/0 - 25/0 so i gain a fare share of WP BUT to get there I needed to spend alot to survive the "look thats an expensive thingy evryone blow i...
- by Shouper of BHD - at 2013.01.29 08:33:00
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149. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
KingBabar wrote: No! ..... intresting, very short, simple and directly to the point I`ll just kudo even though its best to give resoning xD
- by Shouper of BHD - at 2013.01.27 06:07:00
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150. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
I see thigns a little diffrenty, heavys are monsters that are beastly with support by a logi, otherwise they will be torn down by cordinator or a shutgun. i will not mention the victom of my expience/ eample since its not neccisary but she a tala...
- by Shouper of BHD - at 2013.01.27 05:34:00
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151. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Harpyja wrote: When compared to the railguns, forge guns are clearly overpowered. Now after the recent update, the best forge gun is more powerful than the best railgun. How is a portable hand held device more powerful than a specialized HAV mo...
- by Shouper of BHD - at 2013.01.27 05:06:00
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152. Ideas for maps - in Feedback/Requests [original thread]
Quidium3 wrote: 1. EVE Online takes place in space. Perhaps a transport ship collision with another enemy transport ship. Battle takes place aboard two ships entagled from the collision. (i.e Clone ship vessel under attack by destroyer or Major...
- by Shouper of BHD - at 2013.01.27 00:44:00
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153. (Suggestion) Nerf AV grenades & Make swarm launchers manual fire. - in Feedback/Requests [original thread]
*FACE PALM 10X IN A ROW* we allready fixed the swarm we don`t need people jumping up and down shooting infrantry with RPGs. 2ndly, the AV is short range and usless to air while the swarm will be the main fight against LAA. read my thread https:...
- by Shouper of BHD - at 2013.01.27 00:39:00
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154. [suggestion] fix damage mod stacking before balancing any weapons - in Feedback/Requests [original thread]
Moonracer2000 wrote: I'm hearing a lot of speculation about balancing weapons (lasers and HMGs at the moment, but it is always something). As it is, damage mods stack with no penalty. This is probably a factor that should be eliminated first, b...
- by Shouper of BHD - at 2013.01.27 00:15:00
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155. [Feedback] about bleeding out - in Feedback/Requests [original thread]
I`ve been wanting to talk about bleeding out for a while and decideed now to do so, something that would be very preffared to be added is a bleed out meter, a bar, a circle empting, a clock anything that deminstrates the time left that you have an...
- by Shouper of BHD - at 2013.01.24 13:06:00
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156. forced to play as are old rolls - in Feedback/Requests [original thread]
If none of you else noticed, after the wipe we are using are old accounts ALL THE WAY BACK from the E3/after E3 build, creating a new account to change to a new roll is optinal but you won`t have the beta gifts from your previes account (we should...
- by Shouper of BHD - at 2013.01.12 16:03:00
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157. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
not a bad idea, I would also like a bleed out meter, so we know how much more time we have left.
- by Shouper of BHD - at 2012.12.27 08:06:00
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158. Home Words - in Feedback/Requests [original thread]
I was asked (he doesn`t want his name mentioned, and I`m posting becuse he is un-firmiler with the forums and forums in geniral) if it was possible to have a Home World (HW) where you you meet up and test your tools without loosing them. such as a...
- by Shouper of BHD - at 2012.12.23 00:43:00
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159. [Request] Vehicle locking system - in Feedback/Requests [original thread]
I system where only your squad can use your deployed vehicle in the case that you havn`y died and you havn`t left it there for x ammount of time I will agree with, if its a permenent hands off idk.... wouldn`t want to be killed and have my expansi...
- by Shouper of BHD - at 2012.12.22 23:37:00
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160. Orginizing your Loadouts - in Feedback/Requests [original thread]
thanks. I think i`m going to sue your method, 1 for the most used, 2 for 2ndeary etc. hopefully they will allow us to orginize are load-uts like described in the OP
- by Shouper of BHD - at 2012.12.21 20:01:00
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