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21. Aim Assist Issue! - in Technical Support/Bugs [original thread]
Maken Tosch wrote: Gigatron Prime wrote: It works fine. STOP bunny hopping and start getting smart. It's not working fine. My entire ninja knifing profession is dead because of this aimbot-like aim assist. I can't kill anyone with a knife...
- by Shotty GoBang - at 2013.09.06 01:02:00
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22. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
\o/ CCP Wolfman wrote: We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly! Source: https://forums.dust514.com/default.aspx?g=posts&t=...
- by Shotty GoBang - at 2013.09.04 04:27:00
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23. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
Least Likely Dev Response, Ever: We've hotfixed the Shotgun, though on a temporary basis. We've added a dozen pellets to each blast to so it'll function as intended while we investigate the matter further. Of course, this buff will have to be roll...
- by Shotty GoBang - at 2013.09.03 18:06:00
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24. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
trooper7041 wrote: I think there is a lag issue, or maybe an even bigger issue with hit detection. 95% of the time, I will fire my shotgun into someones face and do 0 dmg. The opponent will continue to run for another .5 seconds and then the ...
- by Shotty GoBang - at 2013.09.03 14:55:00
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25. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
^ True Uplink Story, but probably not helpful in debugging ... DS3, N.America, (too) expensive internet speed, aim-assist on, playmode Skirm, 3 matches running CRG: Damage delivery was delayed for the shots-on-target which registered.
Shot...
- by Shotty GoBang - at 2013.09.03 14:52:00
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26. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
Just flanked a hostile Uplink. It had no idea I was standing right on top of it! Scout Stealth! Anyhow, my first and second Shotgun blast missed the Uplink. But I blew the heck out of it with my third shot. Felt pretty good after taking out tha...
- by Shotty GoBang - at 2013.09.03 14:32:00
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27. [Bug] Phantom bullets strike again w/video - in Technical Support/Bugs [original thread]
Hope you had Hives!
- by Shotty GoBang - at 2013.08.21 14:02:00
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28. [BUG] Rapid Melee hits - in Technical Support/Bugs [original thread]
BIind Shot wrote: Sprint to reset the melee motion. In theory reloading would do the same. Will check next time I'm on. Doesn't work, but a nice thought. I routinely interrupt my reload sequence by sprinting prematurely. End up with an empty ...
- by Shotty GoBang - at 2013.08.20 17:03:00
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29. The "invisible man" glitch is still around & exploitable. - in Technical Support/Bugs [original thread]
I'm running 480p and low in-game display settings. For improved performance and whatnot. I've never crossed an invisible hostile. Kindly tell me exactly what buttons I need to press to become invisible. This may be the Scout buff we've been waiti...
- by Shotty GoBang - at 2013.08.14 20:37:00
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30. [BUG] Rapid Melee hits - in Technical Support/Bugs [original thread]
Mobius Kaethis wrote: Arirana, of Ancient Exiles, was running around today with what looked like the RE out melee killing folks in seconds. He was getting approximately 3 hits (melee only mind you) per second, which from what I can tell is not ...
- by Shotty GoBang - at 2013.08.12 23:29:00
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31. boxes you can like walk through/ into - in Technical Support/Bugs [original thread]
I've seen this once. A guy hiding in a box on the platform near Charlie. Same map as described (the one with the overhead L-Pipe and Straight Pipe, where the the viziam lazer users of Chrome would camp).
- by Shotty GoBang - at 2013.08.10 01:56:00
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32. Repair Tool bug since 1.3 - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Shotty GoBang wrote: CCP Logibro wrote: Don't worry, we're also jumping in and testing things. But more data can help us get bugs replicated and fixed quicker, which means we can get even more bugs squished which is alw...
- by Shotty GoBang - at 2013.08.02 15:38:00
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33. [Bug] Shotgun Design/Performance - in Technical Support/Bugs [original thread]
Orion Vahid wrote: Keep in mind HMG is supposed to be a CQC weapon too. Heavies have enough hard counters already; let's not add shotguns to them. The HMG is and should be a deadly force in forward-facing CQC. But the shotgunner who sneaks up...
- by Shotty GoBang - at 2013.08.02 13:55:00
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34. Repair Tool bug since 1.3 - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Don't worry, we're also jumping in and testing things. But more data can help us get bugs replicated and fixed quicker, which means we can get even more bugs squished which is always a good thing! Head's up! The gear bug ma...
- by Shotty GoBang - at 2013.08.02 13:25:00
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35. [Bug] Shotgun Design/Performance - in Technical Support/Bugs [original thread]
Garth Mandra wrote: Have you skilled into shotguns? Yes. Garth Mandra wrote: Does the narrower cone improve performance/range noticeably? On one hand, the narrowed cone yields greater damage when on target. On the other hand, the narrowed...
- by Shotty GoBang - at 2013.08.02 13:10:00
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36. [Bug] Shotgun Design/Performance - in Technical Support/Bugs [original thread]
Garth Mandra wrote: I remember when you used it hear on comms "Oh no! It's a shotgunner! Run!". Those days will return. I hope you're right, brother. Forge Gun fire can OHK infantry at dang near any range, shouldn't a Shotgun do the same at...
- by Shotty GoBang - at 2013.08.02 04:33:00
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37. [Bug] Shotgun Design/Performance - in Technical Support/Bugs [original thread]
1) Shouldn't hesitate on trigger pull. 2) Shouldn't shoot blanks. 3) Shouldn't be a precision instrument. 4) Shouldn't lose to spray-and-pray in close quarters. 5) Shouldn't tickle targets when hit from behind. - Persevering Shotgun User
- by Shotty GoBang - at 2013.08.01 20:01:00
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38. Shotgun - in Technical Support/Bugs [original thread]
Demon Buddah wrote: I would shoot someone point blank and no damage. The phenomenon known as "phantom pellets" is new to Uprising. The bad news is that there's little you can do to counter the issue, apart from carrying a reliable sidearm and...
- by Shotty GoBang - at 2013.07.31 12:48:00
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39. Scout Sprint Hitbox Size - in Technical Support/Bugs [original thread]
Everything you're looking for is here: https://forums.dust514.com/default.aspx?g=posts&t=92132&find=unread https://forums.dust514.com/default.aspx?g=posts&t=95939&find=unread To summarize what we've learned, the Collision Mode...
- by Shotty GoBang - at 2013.07.29 23:38:00
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40. its not the lav hit box , its the player in the lav (also may affect scout suits) - in Technical Support/Bugs [original thread]
Update: Aeon Amadi has proven that the Scout hitbox isn't expanding with speed; rather, it's being dragged behind the player model at a distance determined by that player's land speed: https://forums.dust514.com/default.aspx?g=posts&t=95939&...
- by Shotty GoBang - at 2013.07.25 15:22:00
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