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41. CCP - in General Discussions [original thread]
creates cheap promises cluelessly chose PS3 cannot correct problems
- by Shooty Dangerman - at 2014.02.23 02:33:00
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42. "Hackers" in Dust?? - in General Discussions [original thread]
I remember back in the Chromosome build people were saying that if you strafed with a keyboard and dualshock at the same time it actually increased your strafing speed. I never personally verified this but other people seemed to agree that it work...
- by Shooty Dangerman - at 2014.02.22 22:17:00
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43. Turret proficiency not working - in Technical Support/Bugs [original thread]
The fact that this has just been discovered worries me greatly. It would be really nice if one of the big corps could get together and just test out all of the skills and game mechanics to make sure everything's working correctly. I have a feeli...
- by Shooty Dangerman - at 2014.02.20 21:40:00
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44. [Bug] System freeze when exiting vehicle - in Technical Support/Bugs [original thread]
This has happened to me 3 times under very similar circumstances so I thought I would report it here. All three instances occurred on the "Fracture Road" Map during an ambush match. Twice I was attempting to exit an LAV and one time a dropship. ...
- by Shooty Dangerman - at 2014.01.30 00:13:00
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45. Wait five minutes for match, game ending as put into match. Hard reboot - in Technical Support/Bugs [original thread]
This bug has been around since beta. No idea why they can't fix it. Just to clarify the way it happens for me is: 1. I pick a match in the battle finder 2. A match is found and I enter the loading screen 3. While still in the loading screen I c...
- by Shooty Dangerman - at 2014.01.29 23:33:00
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46. [Feedback] Smart Deploy and Ambush in general needs improvement badly - in Feedback/Requests [original thread]
Whatever algorithm is used to determine smart deploy spawns needs to be looked into. I've been in a lot of matches recently where my team was being spawn camped and the default spawn never changed. It seems like smart deploy doesn't rotate positi...
- by Shooty Dangerman - at 2014.01.24 21:55:00
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47. Plasma Cannon vs Dropship - Where's the Hitbox? - in Technical Support/Bugs [original thread]
What is most likely happening is the shot is arcing just underneath the dropship. I've missed alot this way but you just need to aim higher. Also the opening on the side of dropships allows projectiles to fly right through, so keep that in mind.
- by Shooty Dangerman - at 2014.01.09 22:40:00
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48. All tanks are the problem, not just militia. - in General Discussions [original thread]
Tank prices should be doubled across the board. The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam. The duration of all hardeners should be halved. Force the p...
- by Shooty Dangerman - at 2014.01.04 23:04:00
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49. Change the name of "Smart Deploy" - in General Discussions [original thread]
I like it when you start the match at the bottom of one of those giant retaining walls, and the enemy team spawns at the top...
- by Shooty Dangerman - at 2013.12.29 01:16:00
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50. [Request] Give the Forge gun an ads mode like the plasma cannon has - in Feedback/Requests [original thread]
So the forge gun has no ads mode (aim down sights, default L1 button). This means to effectively engage vehicles at longer ranges i have to set the controller sensitivity to its lowest setting. But this sensitivity is too low for many situations a...
- by Shooty Dangerman - at 2013.12.29 00:37:00
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51. I STILL DONT UNDERSTAND - in General Discussions [original thread]
There is definitely a problem with this. I backed up into an enemy tank today (thought it was friendly) and was pressed up against it for a couple seconds and it didn't pop on my radar. Also scan radius for all suits could use a buff.
- by Shooty Dangerman - at 2013.12.18 10:03:00
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52. [Bug] Turret Installations Shoot at Hostile Null Cannons - in Technical Support/Bugs [original thread]
Lately I've been witnessing unmanned friendly turret installations firing at enemy null cannons that are in their line of sight. They spam nonstop until the cannon is retaken. I've seen this happen on several maps in faction warfare. I'm not sure...
- by Shooty Dangerman - at 2013.12.14 23:59:00
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53. You all just need to adapt - in General Discussions [original thread]
Kane Fyea wrote: Oh don't worry I have adapted to using militia tanks to take out others. Why use proto swarms with 3 damage mods and prof 4 (For a price of 160k isk) when a militia tank is 3x more effective, has more survivability, is cheaper,...
- by Shooty Dangerman - at 2013.12.14 20:26:00
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54. at least give the losing faction some standing points - in General Discussions [original thread]
I think 5 standing points for 500 WP is the best idea. It could apply to winners and losers with a cap at 20 or 25. When you know your team is gonna lose the match there is really no incentive to keep playing, but a change like this would keep me ...
- by Shooty Dangerman - at 2013.12.14 19:40:00
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55. Selling Templar BPO code - in General Discussions [original thread]
What exactly is the process for paying you and getting the items?
- by Shooty Dangerman - at 2013.12.14 19:10:00
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56. Does Vehicle Looting Work Now? - in General Discussions [original thread]
So I was playing a faction warfare match and found an enemy LAV stuck on a railing. I hacked it and left it there, where it stayed for the rest of the game. Then after the battle ended I see that I have a Baloch in my salvage along with some other...
- by Shooty Dangerman - at 2013.12.14 09:33:00
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57. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted!
- by Shooty Dangerman - at 2013.05.25 07:15:00
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