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3721. Did dust just crash for everyone? - in General Discussions [original thread]
Yep and that's why I came on to see what the news was .
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 14:48:00
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3722. This... is... unreal... - in General Discussions [original thread]
calvin b wrote: Boot Booter wrote: I'm usually solo or in a small squad. I guess this means I'm a blueberry. I'm an awesome blueberry though, awesomeberry. And yes, I have made it my mission to end pubstomping. Does any of these flavo...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 14:37:00
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3723. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Pokey Dravon wrote: Shinobi MumyoSakanagare ZaShigurui wrote: I always thought that every suit should have at least ONE equipment slot . That means giving Logi's three at the least and the one's that have one , two slots and just make a dama...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 07:13:00
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3724. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
There should be larger penalties for friendly fire casualties ... and if someone is friendly fire killed will this go into their overall KDR ??? This would be bad if this is the case and wouldn't be a true sign of the effectiveness of a player so ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 07:08:00
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3725. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
I always thought that every suit should have at least ONE equipment slot . That means giving Logi's three at the least and the one's that have one , two slots and just make a damage mod an equipment slot item . This would allow much more flexibili...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:56:00
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3726. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
Zekain K wrote: I think it should be added in, and as punishment for killing friendlies, you would lose loyalty points per kill. Yes accidents happen, so the loss should start out small, and as you begin to kill more and more allies, the paymen...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:44:00
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3727. Another Review From Nova Skyy - in General Discussions [original thread]
Terra Thesis wrote: Nova Skyy wrote: My apologies, as I seem to have succumb to new player frustrations. TTK for me has been the game breaker when it comes to the battles. I just don't see it as being something I, or many new players, can ov...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:32:00
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3728. Another Review From Nova Skyy - in General Discussions [original thread]
Spectral Clone wrote: Regarding over all damage vs hitpoints, your mods need to matter more. I find this statement to be so true . Mods need to function better and I believe ( don't get mad at me for bringing this up please ) that , that'...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:23:00
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3729. This... is... unreal... - in General Discussions [original thread]
I had a few and I mean few moments where I have experienced the same and it is good to see and I don't even get mad like , " where did this come from and why couldn't all of you played like this from the jumping out of the MCC ??? " I actually wa...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:08:00
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3730. Zekain K for CPM:1 ! - in General Discussions [original thread]
Zekain K wrote: Because I'm cool, hip, and totally serious about everything dust related. No offence but I would include you in the honorable mentions along with King Checkmate , Talos Vagheitan and True Adamance . My choices , in no par...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 05:53:00
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3731. CCP Please Double Hitpoints Across the Board - in General Discussions [original thread]
calvin b wrote: Atiim wrote: I see where you are getting at, but trust me when I say that increasing HP is the worst thing you could possibly do. The real problem however, lies within semi-automatic weapons such as the Assault Rifle and Sc...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 04:34:00
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3732. respec please - in Feedback/Requests [original thread]
Arc-08 wrote: no NONE of you want respecs!! you are all being fooled by your inpatient minds. If you got a respec now then CCP wouldn't give you another respec when the full circle of infantry suits and items came out. Then when all the new it...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 04:02:00
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3733. Some things that I have noticed . Feedback / Requests . - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Sorry, but modded controllers haven't worked since a few updates ago. I promise you that because I have one. The game limits how fast the gun is capable of shooting. I agree about the vehicles tho, looking forward to th...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 03:43:00
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3734. Sniper rifle hit detection and ranging issues - in Feedback/Requests [original thread]
Yes indeed . True .. so true .
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.01 21:26:00
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3735. Some things that I have noticed . Feedback / Requests . - in Feedback/Requests [original thread]
First off , I would like to thank CCP for what will be a GREAT day for vehicle users on the 10th of December . This will be a day of great opportunity and another step in CCP's attempt to refine and complete this game that we all play . Now on th...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.01 21:16:00
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3736. Have any of you ever taken a moment to just watch a person die? - in General Discussions [original thread]
8213 wrote: American logic says: Violence is okay, but sex is bad! .. Where did you get that from ??? Where does MOST **** come from and sexual enhancement pills as well ??? That's ALL that's on my culture's mind . Hell they don't even re...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 16:23:00
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3737. How hard is it to introduce STD-ADV-PRO tanks? - in General Discussions [original thread]
Atiim wrote: KenKaniff69 wrote: Iron Wolf Saber wrote: Rather get rid of STD - ADV - PRO dropsuit concepts instead. get rid of std-adv-pro AV, as well then get rid of vehicles. Let get rid of everyone and everything and make this ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 16:12:00
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3738. make scanners a sidearm - in Feedback/Requests [original thread]
dullrust wrote: Absolute Idiom II wrote: What problem is this trying to solve? Hmm good question. Nothing in particular I think. Then perhaps there are a few things. Heavies are currently restricted in what they can do for WP. let's see...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 14:30:00
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3739. make scanners a sidearm - in Feedback/Requests [original thread]
dullrust wrote: abarkrishna wrote: Um you do know that you already can see who is scanning you right. Tip Look for the bright blue flashlight. The logis are fine. The real problem is that many actions that reward WP are specific to equipmen...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 14:23:00
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3740. make scanners a sidearm - in Feedback/Requests [original thread]
RKKR wrote: Meh, old TAcNet system was a lot more fun that this scanner-era I mean that's ... what a scanner is SUPPOSE to do . For as many times that all of you complain about things that aren't working , now your complaining about somethin...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 14:19:00
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