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TIGER SHARK1501
Savage Bullet RUST415
445
|
Posted - 2015.10.03 18:03:00 -
[31] - Quote
jak cutter wrote:I wonder how many people take the time too help out the new blueberries i try to help them by explaining suit roles and giving them a couple of mil in isk while showing them that this is a team based game just not every one going to be a team and when there grinding sp and isk i show them a good makeshift logi out of a basic suit and i help most of the time. Are you saying people don't do that in Eve where high sec and low Sec exist? |
BARAGAMOS
Kinsho Swords Caldari State
258
|
Posted - 2015.10.03 21:05:00 -
[32] - Quote
ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats
They already do... They just make a newberry squad leader. With metalocks at least they will not be sporting proto gear on the new guys. When I watch my friend's games over the last two weeks its a constant farm for guys going 30+kills from Third Rock, Iberica, Groupo, AE, and pretty much all the scrub corps. They are always in proto and always in groups of three plus a random. MK0, CK0, AK0 every game. Its sad. The meta locks would at least help some. The match making is not. |
Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2015.10.03 21:32:00 -
[33] - Quote
I know mayne where is zee meta lock? Im always put against corps who are terrible in PC but they are god mode in pubs all the sudden! geee... i wonder why. Plz ZZP i need ma meta lock right meow.
K+öL.2013.ae.SEP. Slayer of baby snakes.
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TIGER SHARK1501
Savage Bullet RUST415
446
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Posted - 2015.10.03 22:13:00 -
[34] - Quote
BARAGAMOS wrote:ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats They already do... They just make a newberry squad leader. With metalocks at least they will not be sporting proto gear on the new guys. When I watch my friend's games over the last two weeks its a constant farm for guys going 30+kills from Third Rock, Iberica, Groupo, AE, and pretty much all the scrub corps. They are always in proto and always in groups of three plus a random. MK0, CK0, AK0 every game. Its sad. The meta locks would at least help some. The match making is not. I've noticed a steep change in opposition difficulty when a member of my corp with a low SP count is squad leader vs a member that has 100 million + in SP. |
Yummy Alcohol
Chaotic War Lords
14
|
Posted - 2015.10.03 22:35:00 -
[35] - Quote
Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. |
TIGER SHARK1501
Savage Bullet RUST415
449
|
Posted - 2015.10.04 01:02:00 -
[36] - Quote
Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. |
Carmine Lotte
Talon Havocs
38
|
Posted - 2015.10.04 01:04:00 -
[37] - Quote
Shaun Iwairo wrote:Be careful what you wish for. Meta lock will just encourage the cheesiest FTOM fits with no counters due to being meta locked. Better than what we have now. |
BARAGAMOS
Kinsho Swords Caldari State
266
|
Posted - 2015.10.04 01:31:00 -
[38] - Quote
TIGER SHARK1501 wrote:BARAGAMOS wrote:ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats They already do... They just make a newberry squad leader. With metalocks at least they will not be sporting proto gear on the new guys. When I watch my friend's games over the last two weeks its a constant farm for guys going 30+kills from Third Rock, Iberica, Groupo, AE, and pretty much all the scrub corps. They are always in proto and always in groups of three plus a random. MK0, CK0, AK0 every game. Its sad. The meta locks would at least help some. The match making is not. I've noticed a steep change in opposition difficulty when a member of my corp with a low SP count is squad leader vs a member that has 100 million + in SP.
That's because it only uses the squad leader's MU score to find matches. So be a THIRD ROCK or Latino scrub and go to squad finder and find a guy with a generic corp name and join him. Make him think you like him, hell send him a little ISK or gear and he will hook you up for days with padded K/D. Its good for about a week until the Tuesday reset then he is screwed by being moved into the higher MU bracket at 3 million SPs, but then the d bags move on to the next victim. I see it everyday not occasionally. I have been watching a friend's games over the last couple weeks and that's the way every game goes. Three guys killing 100 clones in AK0s and carthiums. Think I'll just start a thread with a list of the scrubs I see in there next week. Maybe some of the corp CEOs will grow some balls and get a handle on their members. The are not achieving thier required K/D actually fighting competition. Its killing the NPE to let this go on. The funniest one is Cryptic Soldier from AE. Always loves the fact he can one hit starter fits with a Thales. Seen him try to snipe countless times so I just have my friend sniper him as soon as I see him on the other team list when the game starts and he loses a Thales so he rage quits before his clone bleeds out. Nothing like sending kids crying home. |
Yummy Alcohol
Chaotic War Lords
15
|
Posted - 2015.10.04 02:05:00 -
[39] - Quote
TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits.
Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented.
I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. |
TIGER SHARK1501
Savage Bullet RUST415
449
|
Posted - 2015.10.04 02:49:00 -
[40] - Quote
Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. |
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Yummy Alcohol
Chaotic War Lords
15
|
Posted - 2015.10.04 02:55:00 -
[41] - Quote
TIGER SHARK1501 wrote:Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy.
Something like that would work, I was thinking more along the lines of picking a number, lets say 40, as the maximum meta level your suit can have with all items combined. I think that is what most people are talking about when it comes to meta cap too. |
TIGER SHARK1501
Savage Bullet RUST415
449
|
Posted - 2015.10.04 03:04:00 -
[42] - Quote
Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. Something like that would work, I was thinking more along the lines of picking a number, lets say 40, as the maximum meta level your suit can have with all items combined. I think that is what most people are talking about when it comes to meta cap too. I hear you. Not bad I'm thinking totally more in simple terms. Basic weapons, suits and modules. No insta blapping anyone with an assault rail rifle, suits that would ensure besides squading up that performance would depend on player skills and the effects of Passive perks from putting your SP into skills. I think it'd be a good way to keep players interested in tough battles, smaller groups or corps could compete against vets without feels crushed by lack of SP or isk. This could be the low Sec of Dust! There could be player retention! If anyone complained about Proto or officer suits it would be because they weren't playing in the lower tier battles! This would aide the game in many ways. |
BARAGAMOS
Kinsho Swords Caldari State
266
|
Posted - 2015.10.04 03:06:00 -
[43] - Quote
Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. Something like that would work, I was thinking more along the lines of picking a number, lets say 40, as the maximum meta level your suit can have with all items combined. I think that is what most people are talking about when it comes to meta cap too.
^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
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TIGER SHARK1501
Savage Bullet RUST415
449
|
Posted - 2015.10.04 03:12:00 -
[44] - Quote
Baragamos I like your idea too. I think mine is more clear cut but yours would provide more flexibility in fittings. |
GeorgeN76
Eden Claims Corp
749
|
Posted - 2015.10.04 03:52:00 -
[45] - Quote
Love the ideas!
Please keep them comming
Scouts and Swarms
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Shaun Iwairo
Simple Minded People Pty. Ltd.
20
|
Posted - 2015.10.04 05:14:00 -
[46] - Quote
BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. |
Alena Asakura
Caldari Logistics Reserve
28
|
Posted - 2015.10.04 09:42:00 -
[47] - Quote
TIGER SHARK1501 wrote:Yummy Alcohol wrote:TIGER SHARK1501 wrote:Yummy Alcohol wrote:Couple problems with meta lock I can think of. First, the Aurum items have a higher meta level than their equivalent ISK item. I don't know if many people spend money on them but the meta levels would have to all be changed or ccp will simply make less money since people would buy less of them. Or all the ones built up via salvage will simply not be used because it will hinder your ability to maximize your potential within the meta level allowance.
Also I think different meta levels would have to be set for each type of fit. Just from briefly looking at all the apex suits, the Logis and Assaults are all 15-20 meta level higher than the Commandos and Sentinels. Disagree, plus if they wish they can sell militia or Basic suits for low Aurum cost. Try again. Not to mention if more noobs stayed they would get to higher levels and buy high tier Aurum level suits. Okay fine, disagree. So that means as things currently are someone who wants to run Aurum items can only run basic gear while people using ISK items get to run advanced gear and they have equal meta level. Sure that makes perfect sense. Or, a Logi can only run basic gear and the Sentinels run advanced gear, with equal meta levels. As things are, both of those would happen or close to it if a meta level cap were implemented. I am not arguing against a meta level cap, I'm just saying it is a lot more involved to make it work than just picking an arbitrary number and leave everything else the way it is. Lol all they need to do is make a mode like ambush, Dom, or skirmish where any fitting is invalid if anything about it is higher than basic. I know I make it sound easy but conceptually it's that easy. I think I'd really enjoy playing in a battle that only used militia fits. Even better, starter fit BPs, from the days when people didn't know how to point their rifle. I think that would be fun, very leveling and would give blueberries the chance to see what people can achieve with skill, rather than expensive high-end elite gear....
Count me in. :) |
TIGER SHARK1501
Savage Bullet RUST415
454
|
Posted - 2015.10.04 13:32:00 -
[48] - Quote
Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. It would be better than the way things are now. |
TIGER SHARK1501
Savage Bullet RUST415
454
|
Posted - 2015.10.04 13:48:00 -
[49] - Quote
TIGER SHARK1501 wrote:Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. It would be better than the way things are now. Alena Asakura there's also consideration of all the starter fits and regular BPOs that everyone has. They can be altered with modules and weapons but keep them of the same level. |
Unholy HateGore
highland marines
45
|
Posted - 2015.10.04 14:07:00 -
[50] - Quote
Death Shadow117 wrote:Meta lock doesn't fix squad stomps and that's the issue. If a squad q's they should have to wait for a squad to q against them. now that is a good idea.
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Devadander
Woodgrain Atari
818
|
Posted - 2015.10.04 14:13:00 -
[51] - Quote
Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns.
I just did an example in that thread.....
At this point it would have to be a tier-lock not a meta-lock.
Militia contracts: MLT suits and weapons only. Mods are crazy hard to fit on MLT frames even with max skills.
Lore it up with something like:
"Concord has allowed your local station to offer simple garrisons in surrounding systems. As these battles take place in high sec space, equipment will be restricted to minimize property damage and civilian casualties.
As the engagements are of a lesser threat level, the isk you will receive will also be lesser. However, the experiences will serve your combat training as well as any other encounter would. See your station contracts officer for more information."
Newberries can get their sp on without being smeared. (too hard) Vets can grind out their dailys. Tryhards still have two modes to tryhard in. (Q sync in this mode will happen, but will lead to less stomps)
Lower isk payout reflects lower cost of fittings. No sp change because that hurts newbros.
And maybe tune the salvage (if possible) to more components, fitted fits, broken bits, and std gear. As these are the things plants crave.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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TIGER SHARK1501
Savage Bullet RUST415
454
|
Posted - 2015.10.04 17:10:00 -
[52] - Quote
Devadander wrote:Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. I just did an example in that thread..... At this point it would have to be a tier-lock not a meta-lock. Militia contracts: MLT suits and weapons only. Mods are crazy hard to fit on MLT frames even with max skills. Lore it up with something like: "Concord has allowed your local station to offer simple garrisons in surrounding systems. As these battles take place in high sec space, equipment will be restricted to minimize property damage and civilian casualties.
As the engagements are of a lesser threat level, the isk you will receive will also be lesser. However, the experiences will serve your combat training as well as any other encounter would. See your station contracts officer for more information." Newberries can get their sp on without being smeared. (too hard) Vets can grind out their dailys. Tryhards still have two modes to tryhard in. (Q sync in this mode will happen, but will lead to less stomps) Lower isk payout reflects lower cost of fittings. No sp change because that hurts newbros. And maybe tune the salvage (if possible) to more components, fitted fits, broken bits, and std gear. As these are the things plants crave. Lower tier could have normal salvage while already existing modes could promote an increase in salvage. I'm actually find of the prefit heavies at the end of battle. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
23
|
Posted - 2015.10.04 23:34:00 -
[53] - Quote
Devadander wrote:Shaun Iwairo wrote:BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping.
This is the sort of meta lock that I'm really against. Never underestimate Dust players ability to break the game. I've just made a thread that will hopefully highlight my concerns. I just did an example in that thread..... At this point it would have to be a tier-lock not a meta-lock. Militia contracts: MLT suits and weapons only. Mods are crazy hard to fit on MLT frames even with max skills. Lore it up with something like: "Concord has allowed your local station to offer simple garrisons in surrounding systems. As these battles take place in high sec space, equipment will be restricted to minimize property damage and civilian casualties.
As the engagements are of a lesser threat level, the isk you will receive will also be lesser. However, the experiences will serve your combat training as well as any other encounter would. See your station contracts officer for more information." Newberries can get their sp on without being smeared. (too hard) Vets can grind out their dailys. Tryhards still have two modes to tryhard in. (Q sync in this mode will happen, but will lead to less stomps) Lower isk payout reflects lower cost of fittings. No sp change because that hurts newbros. And maybe tune the salvage (if possible) to more components, fitted fits, broken bits, and std gear. As these are the things plants crave.
I agree that this is better, but I think we should also consider the effect skills have on a dropsuit.
Basic level player:
- Armor Plating I
- Dropsuit Armor Upgrades I
+5% base dropsuit armor HP, + 2% armor module HP
- Combat Rifle Proficiency 0
- Augmented Ammo 0
+15% damage vs armor
Proto level player:
- Armor Plating 5
- Dropsuit Armor Upgrades 5
+25% base dropsuit armor HP, + 10% armor module HP
- Combat Rifle Proficiency 5
- Augmented Ammo 5
+35% damage vs armor
Just with these two players in the exact same same loadout, the vet gets 20% more hp from their suit and 8% more hp from their modules, and does 20% more damage. How many more shots does the newberry have to land on the vet (edit: compared to the vet on the newberry) to take them out? What other FPSs can you think of that give vets such an advantage?
"But that's just the way of New Eden"
This system works in Eve because you can pick your fights. There is no d-scan to see what's in that plex in Dust. There is no pulling range and warping off in Dust. You fight against who and whatever Scotty tells you to.
I realize this won't be a popular opinion but to me it's just crazy for Dust to not have some sort of mode where all stats are equalized. A mode where I don't have to think 'did I just die because I got outplayed or because that guy just has more hp and does more damage than me?' |
TIGER SHARK1501
Savage Bullet RUST415
455
|
Posted - 2015.10.05 01:40:00 -
[54] - Quote
Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the way things are. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
23
|
Posted - 2015.10.05 02:30:00 -
[55] - Quote
TIGER SHARK1501 wrote:Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the way things are.
I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem.
I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers.
Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HP and does: 24 HP/round damage to Shield 32.8 HP/round damage to Armor
Conversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HP and does: 25.2 HP/round damage to shield 39.6 HP/round damage to Armor
For the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds
Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top. |
Regnier Feros
Dead Man's Game
851
|
Posted - 2015.10.05 02:57:00 -
[56] - Quote
TIGER SHARK1501 wrote:Merely curious about this idea. Is it something being worked on, dismissed, considered? Played a Factional where an individual from an undisclosed corp went 32/0 running a Scotsman's suit, Bon's shotgun and Ghalags bolt pistol. There's a reason noobs don't stay. I had four close friends that I tried getting into this game and all dropped after a month. I encouraged them to keep trying and just keep close to improve their odds. No luck. Another friend who played this game and loved it now plays DCU!!!! I've tried keeping a positive attitude but stuff like this is making me a bitter cynical vet. Sorry for the vent guys. o7 My friends quit because they had poor isk management skills ._.
I LIKE PIE
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Daemonn Adima
Y.A.M.A.H
274
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Posted - 2015.10.05 05:10:00 -
[57] - Quote
BARAGAMOS wrote:TIGER SHARK1501 wrote:BARAGAMOS wrote:ReViRaX wrote:The playerbase is too small.
I can already see 1 exploit; Low mu bracket for the newer players who can't afford/unlock proto gear. Higher mu bracket for high end players. Top players see noobs occupy lower mu bracket, they farm there and pad stats They already do... They just make a newberry squad leader. With metalocks at least they will not be sporting proto gear on the new guys. When I watch my friend's games over the last two weeks its a constant farm for guys going 30+kills from Third Rock, Iberica, Groupo, AE, and pretty much all the scrub corps. They are always in proto and always in groups of three plus a random. MK0, CK0, AK0 every game. Its sad. The meta locks would at least help some. The match making is not. I've noticed a steep change in opposition difficulty when a member of my corp with a low SP count is squad leader vs a member that has 100 million + in SP. That's because it only uses the squad leader's MU score to find matches. So be a THIRD ROCK or Latino scrub and go to squad finder and find a guy with a generic corp name and join him. Make him think you like him, hell send him a little ISK or gear and he will hook you up for days with padded K/D. Its good for about a week until the Tuesday reset then he is screwed by being moved into the higher MU bracket at 3 million SPs, but then the d bags move on to the next victim. I see it everyday not occasionally. I have been watching a friend's games over the last couple weeks and that's the way every game goes. Three guys killing 100 clones in AK0s and carthiums. Think I'll just start a thread with a list of the scrubs I see in there next week. Maybe some of the corp CEOs will grow some balls and get a handle on their members. The are not achieving thier required K/D actually fighting competition. Its killing the NPE to let this go on. The funniest one is Cryptic Soldier from AE. Always loves the fact he can one hit starter fits with a Thales. Seen him try to snipe countless times so I just have my friend sniper him as soon as I see him on the other team list when the game starts and he loses a Thales so he rage quits before his clone bleeds out. Nothing like sending kids crying home.
Way ahead of you...!
https://forums.dust514.com/default.aspx?g=posts&m=2960970 |
Daemonn Adima
Y.A.M.A.H
274
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Posted - 2015.10.05 05:14:00 -
[58] - Quote
Shaun Iwairo wrote:TIGER SHARK1501 wrote:Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the way things are. I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem. I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers. Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HPand does: 24 HP/round damage to Shield 32.8 HP/round damage to ArmorConversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HPand does: 25.2 HP/round damage to shield 39.6 HP/round damage to ArmorFor the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top.
And supposedly noobs just need to git gud, right? So basically you've played the game longer, you have knowledge advantage and also a combat advantage and people just need to git gud. Right.
Great info, I will be stealing this and requoting you across many threads.
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five times
Liverpool F.C.
206
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Posted - 2015.10.05 05:52:00 -
[59] - Quote
The best solution is non sharing of scans, only the operator of the scanner sees on his tacnet.
keep your proto squads and social aspect, and use your communication to get enemy position from your gal logi. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
23
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Posted - 2015.10.05 06:07:00 -
[60] - Quote
Daemonn Adima wrote: And supposedly noobs just need to git gud, right? So basically you've played the game longer, you have knowledge advantage and also a combat advantage and people just need to git gud. Right.
Great info, I will be stealing this and requoting you across many threads.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear.
Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and;
Putting the vet into the same fit with everything at ADV level gives them: 372.5 Shield HP 347.5 Armor HP and they do: 27.3 HP/round to Shield 43.1 HP/round to Armor
For the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds
A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top.
Now things get nasty Putting the vet into the same fit with everything at PRO level gives them: 407.7 Shield HP 402.5 Armor HP and they do: 30.45 HP/round to Shield 46.8 HP/round to Armor
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds
A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top.
I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon:
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds
A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top. |
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