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121. Anyone hear about any changes to Lasers coming soon? - in General Discussions [original thread]
Green Living wrote: Yeah, don't even bother with the Laser Rifle right now unless you're going to go all out. Amarr Assault 5, Laser Rifle Prof 5. I don't need much, in the old build I never used the proto laser and did great. The dmg nerf t...
- by Shadowswipe - at 2013.07.05 18:58:00
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122. Anyone hear about any changes to Lasers coming soon? - in General Discussions [original thread]
I'm just curious if anyone has heard somewhere other than the forums if lasers are going to get any fixes to the ADS portion. I really want to go back to using it, but I also like seeing what I am shooting at. It seems the laser voice has fallen t...
- by Shadowswipe - at 2013.07.05 18:39:00
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123. Heavy laser weapon official confirmation!!! - in General Discussions [original thread]
Of course it is confirmed. They already confirmed that all the weapon types will get racial variants across the spectrum. We just don't know when they will come. The "Confirmation" part in your title is misleading. Don't post that word unless you ...
- by Shadowswipe - at 2013.07.05 17:51:00
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124. Optional Respecs after all New Content - in General Discussions [original thread]
Unsigned. They said no more respecs a few times now. If you are worried about new content. Save up. It is the same in EVE and they don't have any issues.
- by Shadowswipe - at 2013.07.05 17:31:00
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125. going to lvl 5... - in General Discussions [original thread]
Sotapopthegrey gay wrote: Going to level 5, waste of sp on some stuff? What do you guys think? If it unlocks a variant, lvl 5 is worth it. If it doesn't unlock a variant to equip, then it is not worth it until all variant skills are maxed o...
- by Shadowswipe - at 2013.07.05 16:17:00
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126. Logic ccp logic - in General Discussions [original thread]
DRDEEZENUTSZ TWOpointo wrote: If your a armor tanker or heavy or drop ship pilot or a tanker and your constantly getting ****** by ccp who can't balance a dam game then I suppose we a f k for the 3x then don't play after that tell they balance ...
- by Shadowswipe - at 2013.07.02 23:58:00
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127. stamina nerf? - in General Discussions [original thread]
Now the need to add a camera shake that makes the heavies feel like elephants hitting the ground and then remove all camera shake from scouts. That will help balance things out in favor of scouts. Medium frames somewhere in between.
- by Shadowswipe - at 2013.07.02 23:46:00
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128. stamina nerf? - in General Discussions [original thread]
Stops the stutter stepping a bit. Making running a little more strategic. /twoisk
- by Shadowswipe - at 2013.07.02 23:41:00
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129. 42,720 player online? - in General Discussions [original thread]
CCP Mintchip wrote: Yep, now showing all those connected to tranquility :D Us Mercs and Capsuleers! One Universe! Woo! Does this mean technically Dust and Eve can work towards the concurrent users in 1 game universe that you guys keep settin...
- by Shadowswipe - at 2013.07.02 18:01:00
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130. Are you excited for 1.2? [from 0 to 5] - in General Discussions [original thread]
3. Could be more content, but I hope the lag/video issues are all resolved.
- by Shadowswipe - at 2013.07.01 21:47:00
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131. What the "Hop" is going on? - in General Discussions [original thread]
As a sniper, I welcome you to jump... I know right where you are going to land and might even get there to line up a headshot before you land.
- by Shadowswipe - at 2013.07.01 21:28:00
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132. Sooo...ummmm...why do bullets have range ? - in General Discussions [original thread]
Setaceous Prime wrote: Even my paintball marker has more range and accuracy than the assault weapons in this game But they don't have to carry a payload that has to penetrate 3 inches of engineered metal that is probably 10 times stronger t...
- by Shadowswipe - at 2013.06.27 23:36:00
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133. CCP, why do you hate Amarr? - in General Discussions [original thread]
Sloth9230 wrote: Shadowswipe wrote: There are other factors that the Amarr suits have over other suits. Look at the recharge timers on shields. The combined more eHP and the bonus to recharge could offset the 1 less module. Don't look at the...
- by Shadowswipe - at 2013.06.27 22:09:00
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134. CCP, why do you hate Amarr? - in General Discussions [original thread]
There are other factors that the Amarr suits have over other suits. Look at the recharge timers on shields. The combined more eHP and the bonus to recharge could offset the 1 less module. Don't look at the big numbers that most focus on. Look at t...
- by Shadowswipe - at 2013.06.27 21:53:00
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135. Everyone will be Commando - in General Discussions [original thread]
Fox Gaden wrote: Ok, so far: - Good for a Heavy sniper because it has an equipment slot. (Standard Heavy may still be better for anti-sniper work due to greater health.) - Good for weapon switching. Double the clip size for AR. Double Scrambl...
- by Shadowswipe - at 2013.06.27 16:11:00
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136. Why the QQ over Commando? - in General Discussions [original thread]
DUST Fiend wrote: Shadowswipe wrote: DUST Fiend wrote: Oh, and I may actually rage quit this game if Commando has no grenades.... And then promptly return when they add the grenadier. Which might be a light frame. You could then run ar...
- by Shadowswipe - at 2013.06.25 23:51:00
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137. Why the QQ over Commando? - in General Discussions [original thread]
DUST Fiend wrote: Oh, and I may actually rage quit this game if Commando has no grenades.... And then promptly return when they add the grenadier. Which might be a light frame. You could then run around with Flux nades and AV nade and solo p...
- by Shadowswipe - at 2013.06.25 23:43:00
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138. Why the QQ over Commando? - in General Discussions [original thread]
DUST Fiend wrote: Shadowswipe wrote: They are the get in and get it done crew. With less HP, speed, fitting capabilities, smaller weapons....and a nano hive? I'm still waiting to see the stats for myself, but I'm already at the end of my...
- by Shadowswipe - at 2013.06.25 23:27:00
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139. Why the QQ over Commando? - in General Discussions [original thread]
DUST Fiend wrote: Trade the equipment slot for a grenade slot. Heavies shouldn't have equipment, and not having a grenade is a wonderful way to really gimp a suit, nevermind the ****** layout in that video. Here's hoping something changes, or ...
- by Shadowswipe - at 2013.06.25 23:15:00
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140. Why the QQ over Commando? - in General Discussions [original thread]
SoTa PoP wrote: Shadowswipe wrote: Imagine an assault squad of 3 or 4 Commandos. You dont' need grenades cause you are pro with AR. Your equipment slots are a mix of Remotes, Uplinks, and Hives. You get in behind enemy lines cause your squad...
- by Shadowswipe - at 2013.06.25 23:11:00
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