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Sloth9230
Reaper Galactic
2030
|
Posted - 2013.06.27 21:48:00 -
[1] - Quote
Caldari Assault: Shield: 210 Armor: 120 Base EHP: 330(412.5 with max skills) Speed: 5 m
Amarr Assault: Shield: 180 Armor: 180 Base EHP: 360 (450 with maxed skills) Speed 4.8
That's 37.5 EHP difference in favor of the Amarr suit, .2 speed seem like reasonable trade off. Now, this is that part that makes me wonder if you were drunk when you designed the suits, slot laylout
Assault CK.0 Highs: 4 Lows: 3
Assault AK.0 Highs:3 Lows:3
Is the problem obvious yet? In case it's not, a shield extender offers 72.2 HP, the Amarr suit can fit 3, the Caldari suit can fit 4
Amar: 450 + 217.8 =667.8 Caldari: 412.5 +290.4 =702.9
That is a 35.1 EHP AND .2 Speed difference in favor of the Caldari suit. The same would be true if we armor tanked with a Gallenete suit, and while I haven't done the math, I'm pretty it's the same thing with the Minmatar suits.
The same applies for the Amarr logi, and I'm pretty damn sure it will be the same for heavies and scouts. Which is actually the reason I bring this up, see, at first I thought it was just because Commandos just sucked period, then I realized we we're looking at the Amarr suit, and now I feel better about the other racial suits
CCP, you're base stats to slot count ratio is janked.
Edit: I would like to point out that the Amarr suit does have a perk however, thanks to it's "high" base stats, and low slot count, the Amarr suits are the cheapest suits in the game, when fully fitted, they are also the most stylish. So thank you CCP, thank you for this low-cost blinged out coffin |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
217
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Posted - 2013.06.27 21:51:00 -
[2] - Quote
But Caldari always want it all............. |
hooc roht
Deep Space Republic
118
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Posted - 2013.06.27 21:51:00 -
[3] - Quote
Sloth9230 wrote:Caldari Assault: Shield: 210 Armor: 120 Base EHP: 330(412.5 with max skills) Speed: 5 m Amarr Assault: Shield: 180 Armor: 180 Base EHP: 360 (450 with maxed skills) Speed 4.8 That's 37.5 EHP difference in favor of the Amarr suit, .2 speed seem like reasonable trade off. Now, this is that part that makes me wonder if you were drunk when you designed the suits, slot laylout Assault CK.0 Highs: 4 Lows: 3 Assault AK.0 Highs:3 Lows:3 Is the problem obvious yet? In case it's not, a shield extender offers 72.2 HP, the Amarr suit can fit 3, the Caldari suit can fit 4 Amar: 450 + 217.8 =667.8 Caldari: 412.5 +290.4 =702.9 That is a 35.1 EHP AND .2 Speed difference in favor of the Caldari suit. The same would be true if we armor tanked with a Gallenete suit, and while I haven't done the math, I'm pretty it's the same thing with the Minmatar suits. The same applies for the Amarr logi, and I'm pretty damn sure it will be the same for heavies and scouts. Which is actually the reason I bring this up, see, at first I thought it was just because Commandos just sucked period, then I realized we we're looking at the Amarr suit, and now I feel better about the other racial suits CCP, you're base stats to slot count ratio is janked.
They had an event for Amar they have a heavy suit for amar which no other race has.
pretty sure CCP love the hell out of Amar. |
Shadowswipe
WarRavens League of Infamy
127
|
Posted - 2013.06.27 21:53:00 -
[4] - Quote
There are other factors that the Amarr suits have over other suits. Look at the recharge timers on shields. The combined more eHP and the bonus to recharge could offset the 1 less module. Don't look at the big numbers that most focus on. Look at the overall picture.
My only gripe is the Amarr Logi suit has more slots to fill than an Amarr Assault, yet the logi suit has LESS PG. |
Sloth9230
Reaper Galactic
2030
|
Posted - 2013.06.27 21:53:00 -
[5] - Quote
hooc roht wrote: They had an event for Amar they have a heavy suit for amar which no other race has.
pretty sure CCP love the hell out of Amar.
Gallenete event is up next, and then probably Minmatar, clearly they're saving the best for last |
Sloth9230
Reaper Galactic
2030
|
Posted - 2013.06.27 21:55:00 -
[6] - Quote
Shadowswipe wrote:There are other factors that the Amarr suits have over other suits. Look at the recharge timers on shields. The combined more eHP and the bonus to recharge could offset the 1 less module. Don't look at the big numbers that most focus on. Look at the overall picture.
My only gripe is the Amarr Logi suit has more slots to fill than an Amarr Assault, yet the logi suit has LESS PG. Recharge timers won't save you in a gunfight, Health and mobility will. |
Rusty Shaklefurd
Couch Legion
119
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Posted - 2013.06.27 22:00:00 -
[7] - Quote
amarr = armour tank
at least according to every ship in eve.
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Sloth9230
Reaper Galactic
2030
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Posted - 2013.06.27 22:03:00 -
[8] - Quote
Rusty Shaklefurd wrote:amarr = armour tank
at least according to every ship in eve.
Then they should be given another low to reinforce that.
3:4, like the Gallenete suit. |
ladwar
Dead Six Initiative Lokun Listamenn
681
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Posted - 2013.06.27 22:03:00 -
[9] - Quote
Sloth9230 wrote:Caldari Assault: Shield: 210 Armor: 120 Base EHP: 330(412.5 with max skills) Speed: 5 m Amarr Assault: Shield: 180 Armor: 180 Base EHP: 360 (450 with maxed skills) Speed 4.8 That's 37.5 EHP difference in favor of the Amarr suit, .2 speed seem like reasonable trade off. Now, this is that part that makes me wonder if you were drunk when you designed the suits, slot laylout Assault CK.0 Highs: 4 Lows: 3 Assault AK.0 Highs:3 Lows:3 Is the problem obvious yet? In case it's not, a shield extender offers 72.2 HP, the Amarr suit can fit 3, the Caldari suit can fit 4 Amar: 450 + 217.8 =667.8 Caldari: 412.5 +290.4 =702.9 That is a 35.1 EHP AND .2 Speed difference in favor of the Caldari suit. The same would be true if we armor tanked with a Gallenete suit, and while I haven't done the math, I'm pretty it's the same thing with the Minmatar suits. The same applies for the Amarr logi, and I'm pretty damn sure it will be the same for heavies and scouts. Which is actually the reason I bring this up. See, I was looking at the Cammando suit's stats and at first I thought they were pretty bad, so I figured the other commandos would probably be the same, then I realized we we're looking at the Amarr suit, and now I feel better about the other racial suits CCP, you're base stats to slot count ratio is janked. Edit: I would like to point out that the Amarr suit does have a perk however, thanks to it's "high" base stats, and low slot count, the Amarr suits are the cheapest suits in the game, when fully fitted, they are also the most stylish. So thank you CCP, thank you for this low-cost blinged out coffin Amarr assault=Amarr scout Amarr commando= Amarr assault you=mind blown. |
Shadowswipe
WarRavens League of Infamy
128
|
Posted - 2013.06.27 22:09:00 -
[10] - Quote
Sloth9230 wrote:Shadowswipe wrote:There are other factors that the Amarr suits have over other suits. Look at the recharge timers on shields. The combined more eHP and the bonus to recharge could offset the 1 less module. Don't look at the big numbers that most focus on. Look at the overall picture.
Recharge timers won't save you in a gunfight, Health and mobility will. It all comes down to play styles. Some people stack the recharge modules instead of armor because they prefer the stick and move approach. To each their own. Hopefully there is a suit out there for everyone. I prefer the Amarr suits as they feel more balanced and have the highest base eHP. This means I can do more varied things and always be stronger combat wise if I stacked hacking modules vs another race's suit stacking hacking modules. Yes, they would hack faster, but I would be tougher to kill. |
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SERPENT-Adamapple
Royal Uhlans Amarr Empire
103
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Posted - 2013.06.27 22:26:00 -
[11] - Quote
They don't even have a heavy weapon, That ***** empress is always thinking about herself.
Where's my Scrambler SMG and Plasma Flamethrower(hint, hint)... |
Forlorn Destrier
Bullet Cluster
1030
|
Posted - 2013.06.27 22:28:00 -
[12] - Quote
Sloth9230 wrote:Caldari Assault: Shield: 210 Armor: 120 Base EHP: 330(412.5 with max skills) Speed: 5 m Amarr Assault: Shield: 180 Armor: 180 Base EHP: 360 (450 with maxed skills) Speed 4.8 That's 37.5 EHP difference in favor of the Amarr suit, .2 speed seem like reasonable trade off. Now, this is that part that makes me wonder if you were drunk when you designed the suits, slot laylout Assault CK.0 Highs: 4 Lows: 3 Assault AK.0 Highs:3 Lows:3 Is the problem obvious yet? In case it's not, a shield extender offers 72.2 HP, the Amarr suit can fit 3, the Caldari suit can fit 4 Amar: 450 + 217.8 =667.8 Caldari: 412.5 +290.4 =702.9 That is a 35.1 EHP AND .2 Speed difference in favor of the Caldari suit. The same would be true if we armor tanked with a Gallenete suit, and while I haven't done the math, I'm pretty it's the same thing with the Minmatar suits. The same applies for the Amarr logi, and I'm pretty damn sure it will be the same for heavies and scouts. Which is actually the reason I bring this up. See, I was looking at the Cammando suit's stats and at first I thought they were pretty bad, so I figured the other commandos would probably be the same, then I realized we we're looking at the Amarr suit, and now I feel better about the other racial suits CCP, you're base stats to slot count ratio is janked. Edit: I would like to point out that the Amarr suit does have a perk however, thanks to it's "high" base stats, and low slot count, the Amarr suits are the cheapest suits in the game, when fully fitted, they are also the most stylish. So thank you CCP, thank you for this low-cost blinged out coffin
Slavers are evil. Those that support them support the devil. Are you a devil worshiper sir?
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Surt gods end
Demon Ronin
375
|
Posted - 2013.06.27 22:31:00 -
[13] - Quote
I'm gonna take a shot at the dark but say it could be the whole "little boys" thing? |
Sloth9230
Reaper Galactic
2032
|
Posted - 2013.06.27 22:31:00 -
[14] - Quote
Forlorn Destrier wrote:Sloth9230 wrote:Caldari Assault: Shield: 210 Armor: 120 Base EHP: 330(412.5 with max skills) Speed: 5 m Amarr Assault: Shield: 180 Armor: 180 Base EHP: 360 (450 with maxed skills) Speed 4.8 That's 37.5 EHP difference in favor of the Amarr suit, .2 speed seem like reasonable trade off. Now, this is that part that makes me wonder if you were drunk when you designed the suits, slot laylout Assault CK.0 Highs: 4 Lows: 3 Assault AK.0 Highs:3 Lows:3 Is the problem obvious yet? In case it's not, a shield extender offers 72.2 HP, the Amarr suit can fit 3, the Caldari suit can fit 4 Amar: 450 + 217.8 =667.8 Caldari: 412.5 +290.4 =702.9 That is a 35.1 EHP AND .2 Speed difference in favor of the Caldari suit. The same would be true if we armor tanked with a Gallenete suit, and while I haven't done the math, I'm pretty it's the same thing with the Minmatar suits. The same applies for the Amarr logi, and I'm pretty damn sure it will be the same for heavies and scouts. Which is actually the reason I bring this up. See, I was looking at the Cammando suit's stats and at first I thought they were pretty bad, so I figured the other commandos would probably be the same, then I realized we we're looking at the Amarr suit, and now I feel better about the other racial suits CCP, you're base stats to slot count ratio is janked. Edit: I would like to point out that the Amarr suit does have a perk however, thanks to it's "high" base stats, and low slot count, the Amarr suits are the cheapest suits in the game, when fully fitted, they are also the most stylish. So thank you CCP, thank you for this low-cost blinged out coffin Slavers are evil. Those that support them support the devil. Are you a devil worshiper sir? I am the devil |
Draxus Prime
BurgezzE.T.F
772
|
Posted - 2013.06.27 23:46:00 -
[15] - Quote
pssh even ammarians hate ammar |
VinceVon
Red and Silver Hand Amarr Empire
5
|
Posted - 2013.06.28 00:15:00 -
[16] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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Kane Fyea
DUST University Ivy League
452
|
Posted - 2013.06.28 00:21:00 -
[17] - Quote
Seriously it's not hard to fit an amarr assault fine. Hell I always have at least 1 complex dmg mod thanks to the extra CPU and PG. Also the suit benefits from passive skills for CPU/PG and shields/armor more then the other suits. Also not to mention we're only missing 1 SLOT.
Also we're aren't meant to only shield tank you know. My amarr suit comes out to with over 550 EHP plus I have a damage mod on.
I've been using this suit since it came out and do just fine. The only buff that it could possibly need is a SLIGHT speed buff.
EDIT: I can also equip advanced grenades, advanced nanohive, and a imperial scrambler rifle. Also not to mention I love the amarr suit for AV (Again thanks to the increased CPU/PG) |
Sloth9230
Reaper Galactic
2033
|
Posted - 2013.06.28 00:40:00 -
[18] - Quote
Kane Fyea wrote:Seriously it's not hard to fit an amarr assault fine. Hell I always have at least 1 complex dmg mod thanks to the extra CPU and PG. Also the suit benefits from passive skills for CPU/PG and shields/armor more then the other suits. Also not to mention we're only missing 1 SLOT.
Also we're aren't meant to only shield tank you know. My amarr suit comes out to with over 550 EHP plus I have a damage mod on.
I've been using this suit since it came out and do just fine. The only buff that it could possibly need is a SLIGHT speed buff.
EDIT: I can also equip advanced grenades, advanced nanohive, and a imperial scrambler rifle. Also not to mention I love the amarr suit for AV (Again thanks to the increased CPU/PG) That you can do fine does not mean the suit is fine. Giving Regnyum a militia suit and having him go 40-0 against a bunch of people in proto does not mean militia gear is just as good as proto. player skill and balance between suits/weapons are two different things.
And I'm well aware that you don't have to shield tank, but the Caldari suit has 3 lows too you know |
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