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21. Dust needs remainder of main content released before balancing - in General Discussions [original thread]
We've (I included) been pulling for this sort of thing since chromosome, assuming Shanghai would somehow demonstrate the capability to really work day after day on updates. But what I've found is that CCP Shanghai takes more holidays off than any ...
- by Serimos Haeraven - at 2014.04.17 14:49:00
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22. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
Pvt Numnutz wrote: Mossellia Delt wrote: Wait... you actually touch down to pick people up? ahahahaha Heavies can't jump high, you might as well drop the inch you have to hover to pick em up. I have noticed it too serimos, I tried taking...
- by Serimos Haeraven - at 2014.04.17 03:50:00
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23. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
Beld Errmon wrote: Just because ADS ramming ADS was mentioned and im guilty of it I thought i'd explain why I'll do it, simple because I've run into ADS pilots who will sneak up behind me fire a few shots and as soon as i turn to fight them the...
- by Serimos Haeraven - at 2014.04.17 03:48:00
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24. ADS vs ADS - in General Discussions [original thread]
DUST Fiend wrote: Dogfights are basically non existent these days, unless you have a rail Incubus you just won't apply enough DPS before you have to reload and they just disengage or heal up that damage. Eh, XT Missiles also do the trick. I'...
- by Serimos Haeraven - at 2014.04.16 19:57:00
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25. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
Pocket Rocket Girl wrote: LOL i have had my drop ship deastroyed from 35m wheile being dropped from the RDV. and even had a drop ship deployed ontop of my drop ship and both gets destroyed That's one thing that has been made 100x worse as we...
- by Serimos Haeraven - at 2014.04.16 19:49:00
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26. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
RayRay James wrote: Virtual Riot wrote: I vied for a nerf to Railguns to help dropships. You got your nerf. ADS is very powerful now. You're not gonna die unless you are really bad, or 2 guys sync up breach FG shots. Railguns got nerfed now...
- by Serimos Haeraven - at 2014.04.16 17:10:00
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27. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
Spkr4theDead wrote: I've been taking environmental damage in my tank recently. It's not just the dropship that has changed. But I do agree that dropships die way too easily to even slight collisions. I remember having 2 shield hardeners on, a...
- by Serimos Haeraven - at 2014.04.16 16:41:00
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28. How many people here have played less than 5 games in pc? - in General Discussions [original thread]
I've played around 15 when i was really active in my alliance, but dropships aren't as useful in PC's since the other team often has gastuns and fully maxed rail guns.
- by Serimos Haeraven - at 2014.04.16 16:12:00
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29. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
Mossellia Delt wrote: Wait... you actually touch down to pick people up? ahahahaha It was an example of things that get ruined now as a result of the collision damage change. Sure, occasionally I'll hover to pick up my team mates, but often t...
- by Serimos Haeraven - at 2014.04.16 16:06:00
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30. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
DUST Fiend wrote: I played my first match in almost a month, did a crazy maneuver to engage a tank, literally barely scraped the ground with my hardener on at full health, and exploded. Returned to not playing dust See man! I'm not maki...
- by Serimos Haeraven - at 2014.04.16 15:58:00
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31. You Know What We Need? True Risks - in General Discussions [original thread]
Zirzo Valcyn wrote: Roy Ventus wrote: We have buttloads worth of ISK coming in constantly from battles. you're apparently not a pilot Yep, I'm pretty sure pilots take the most risk for reward than any other player in DUST lol If any...
- by Serimos Haeraven - at 2014.04.16 15:24:00
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32. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
Zirzo Valcyn wrote: i see more pythons trying to ram my grimness more so. more idiots fly caldari for whatever reason. if they really want to spend 500k to take out my 200k ship then i just laugh and call another one Personally, I've NEVER tr...
- by Serimos Haeraven - at 2014.04.16 15:14:00
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33. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
I have literally NO idea why, but apparently, (not sure exactly when) CCP changed the Dropship collision damage to make them even more sensitive to landing and collisions with objects. My only question is why the hell they would do such a thing, w...
- by Serimos Haeraven - at 2014.04.16 15:08:00
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34. A day of gameplay in the future of Dust - in General Discussions [original thread]
thesupertman wrote: Mine: Dust 514: Evolution I awoke in a large room. I looked out the window and noticed a beautiful collection of stars. To my right there was door labeled "firing range" and to my left there was another door. In the midd...
- by Serimos Haeraven - at 2014.04.15 04:19:00
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35. 493,335 ISK For an assault dropship!! - in General Discussions [original thread]
Well, if you're really a closed beta vet you should know that they used to be 1.5 million for 1, and that's when they were even less armored and railtanks and forge guns did even more damage. My usual ADS costs 512K each, but I can typically get...
- by Serimos Haeraven - at 2014.04.14 17:19:00
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36. STD Dropship> ADS - in General Discussions [original thread]
Sir Dukey wrote: I swear my 150k isk Grimness can withstand 20x the beating my Python can for like 1/4th the price. Yes You need a gunner to gun for you but still, what does that say about Assault Drophips. Also, I would now like to take the ti...
- by Serimos Haeraven - at 2014.04.14 14:52:00
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37. Logi Dropships - in General Discussions [original thread]
ResistanceGTA wrote: They had no true defined purpose. Give them the ability to resupply tanks and ADSs(mid-air) and watch them become gods. I'm not so sure about that.. They were able to take wayyy more hits than the other variants of dropsh...
- by Serimos Haeraven - at 2014.04.14 14:50:00
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38. Python fits. - in General Discussions [original thread]
Python 3 is probably my go-to fit for all around use. Except i also throw in a scanner too so it can logistically help my team. Here's my fit that more closely relates to your 3rd choice: This is my PL-2873: Highs- Complex Scanner, Complex Heavy...
- by Serimos Haeraven - at 2014.04.12 15:23:00
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39. Been gone for a while now.. And still... - in General Discussions [original thread]
kiarbanor wrote: Serimos Haeraven wrote: Patrick57 wrote: There was a Railgun range nerf a week or two ago, if that helps any. :( Oooh well that's some good news there, although since i haven't been in to check it out I'm not 100% on ho...
- by Serimos Haeraven - at 2014.04.12 15:03:00
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40. Been gone for a while now.. And still... - in General Discussions [original thread]
Patrick57 wrote: There was a Railgun range nerf a week or two ago, if that helps any. :( Oooh well that's some good news there, although since i haven't been in to check it out I'm not 100% on how well they are balanced now. Any old DS vetera...
- by Serimos Haeraven - at 2014.04.12 14:55:00
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