Pages: 1 2 3 4 5 6 7 8 9 10 20 |
441. Grenade resupply - in Feedback/Requests [original thread]
How about an Advanced Nanocircuitry Nanohive with limited grenade supply?
- by Seran Jinkar - at 2012.07.31 16:00:00
|
442. [FEEDBACK] LOGI/MASS DRIVER - in Feedback/Requests [original thread]
Just swap direct damage and splash damage with a slight increase in splash range. Right now it's not a support weapon but a portable fireworks display. The projectile speed is way to slow to hit a target effectivly with it directly. And even if yo...
- by Seran Jinkar - at 2012.07.31 09:20:00
|
443. [PRO TIP] Label your dropsuits with pricetags! - in General Discussions [original thread]
OH nooo don't give it away! It's such an ingeniuous strategy! :) Nice of you to post that. I also use Set Up Shortcuts with my Logistics Suit going like: L - Uplinks H - Hive E - Explosives R - Repair N - Nanites
- by Seran Jinkar - at 2012.07.31 08:56:00
|
444. Maintaining your Dropsuit - A lost cause? - in General Discussions [original thread]
Doesn't the logistics proto suit have 4 equipment slots?
- by Seran Jinkar - at 2012.07.31 07:13:00
|
445. [BUG / EXPLOIT] The SP Gain Exploit. - in Technical Support/Bugs [original thread]
As already stated! The problem is not the spawn camping but the redlining which is just a funny fountain of SP for people that call in their tanks on the rooftops and align their guns straight at the SINGLE spawn point remaining. Right now I secon...
- by Seran Jinkar - at 2012.07.31 07:08:00
|
446. Bug:Repairing Nanohives Not giving team heal - in Technical Support/Bugs [original thread]
Roger that! The repair hive does NOT give Repair SP. You also have to repair a definite amount of AP in one go before you get the Repair, Team Heal or Squad Heal SP.
- by Seran Jinkar - at 2012.07.31 06:56:00
|
447. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
I once suggested more variety in the demolitions sector. To keep it short I suggested Demolition charges that have to be set up and armed. Those would be strong enough to destroy an installation in one go and I guess tht it would be cool to disarm...
- by Seran Jinkar - at 2012.07.31 06:54:00
|
448. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Make Nanohives cheaper on PG/CPU requirements FOR LOGI SUITS ONLY. And when they introduce cloaking and other stealth modules, gives Scouts a bonus towards those modules. Armour mods should have lower fitting require...
- by Seran Jinkar - at 2012.07.31 06:36:00
|
449. [Suggestion] A Way to Balance - in Feedback/Requests [original thread]
Wow Textwall :) Okay, Yeah I get your point on this. But actually an increased prize or a reduced damage output is nothing different than a change to the axis scale or actual value of the specific weapon. You just add the idea of a dynamic market ...
- by Seran Jinkar - at 2012.07.30 13:11:00
|
450. [Suggestion] A Way to Balance - in Feedback/Requests [original thread]
Garrett Blacknova wrote: You may need to consider more stats when comparing weapons. Rate of fire, direct damage, splash damage, splash radius, clip size, reload speed, total ammo capacity, overheat rate, accuracy, projectile speed, optimal ra...
- by Seran Jinkar - at 2012.07.30 13:11:00
|
451. List of suggestions - in Technical Support/Bugs [original thread]
Darell Evans wrote: I have a list of bugs and suggestions, as the title says. Firstly, the bug(s): 1) Knife is glitchy and on most occasions, doesn't work. I believe it's considered obsolete and unused by players and the suggestions: 1) I have ...
- by Seran Jinkar - at 2012.07.30 11:41:00
|
452. [Suggestion] A Way to Balance - in Feedback/Requests [original thread]
My Idea on how to improve the balancing procedure for weapons in this test. To create a balance between the weapons the properties of said weapons have to be sharing the same numerical base. The first step would be a Positive Unit that is repre...
- by Seran Jinkar - at 2012.07.30 11:29:00
|
453. CCP you HAVE to read this! > :( - in Feedback/Requests [original thread]
Commander Xtreme wrote: To all CCP staff, well done for opening this, because it means you are an awesome Dev actively patrolling the forums for us. All the Devs who didn't read this....well, your not so awesome. and you are cluttering an al...
- by Seran Jinkar - at 2012.07.30 10:17:00
|
454. Repair Tool should work on turrets/structures - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Notice how vehicles and infantry are higher on the list than structures, the only difference being that installations are cover in their own right, and the others are more situational as to when you should focus on rep...
- by Seran Jinkar - at 2012.07.30 10:16:00
|
455. Dropship Feedback - in Feedback/Requests [original thread]
I already suggested once that it would be helpful to have the vehicles locked to the driver until he (or she) has succesfully died or requested another vehicle.
- by Seran Jinkar - at 2012.07.30 10:02:00
|
456. IPs, bandwidth and latency explained - in General Discussions [original thread]
Talaryes wrote: Is there a way to measure the added latency between a wired and wireless connection between the PS3 and the router? You could try a speedtest in the PS3 browser and compare it to a direct cable connection. Just google speedme...
- by Seran Jinkar - at 2012.07.30 09:59:00
|
457. [Request] Climbing Equipment - in Feedback/Requests [original thread]
runs in the same direction as jetpacks. Try the search plz :)
- by Seran Jinkar - at 2012.07.30 08:48:00
|
458. Repair Tool should work on turrets/structures - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Repair Tool has issues with structures, but usually can repair them. It's more useful to repair teammates and vehicles anyway though. Use it for that. I can't second that as people are 80% oblivious of an repair and...
- by Seran Jinkar - at 2012.07.30 08:47:00
|
459. Dear CCP - New Maps??? - in General Discussions [original thread]
Debacle Nano wrote: The day that we were supposed to get new maps: Rushed to PS3.
Waited the 7 minute load to the game anxiously.
Went straight to battle finder.
Looked at new servers.
Turned PS3 off.
Went to forums.
Trie...
- by Seran Jinkar - at 2012.07.30 08:41:00
|
460. IPs, bandwidth and latency explained - in General Discussions [original thread]
TLDR: Your shots need to go through your line before they can fly towards your enemy. The longer the line, the longer the shot. Hallelujah! +1 and let's hope it's not to long to read for the masses. By the way if your PS3 connects over Wi-Fi i...
- by Seran Jinkar - at 2012.07.30 08:30:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |