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2001. Dropsuit bandwidth... AHAAHAAAHHHH - in General Discussions [original thread]
I see a problem when the blueberries in my team are all a bunch of assholes and if I don't put all the uplinks and slay at the same time, they will stare at the stars without even trying to respawn and fight. You need a squad of 5+ players if you ...
- by Sequal's Back - at 2014.12.25 15:00:00
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2002. HMG DPS needs to be toned down generously. - in General Discussions [original thread]
Jacques Cayton II wrote: gustavo acosta wrote: calvin b wrote: Simple. Do what everybody else does. Strafe left to right until HMG overheats and then kill the heavy. Thank CCP for such a horrible nerf to the HMG. STFU The HMG stills wre...
- by Sequal's Back - at 2014.12.25 14:55:00
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2003. Dropsuit bandwidth... AHAAHAAAHHHH - in General Discussions [original thread]
Lags and framerate didn't change at all, it was a useless feature added by people who don't play the gameGǪ
- by Sequal's Back - at 2014.12.25 14:42:00
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2004. my prediction - in General Discussions [original thread]
HMG range is much more than 30m. I've been killed (and I'm talking about almost instapop here) by HMG from over 40-45m many times. The damages are TWICE the damages of a proto rifle at basic lvl!!! How can you say this is balance? It's not because...
- by Sequal's Back - at 2014.12.25 12:34:00
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2005. Thoughts on Amarr Logi? - in General Discussions [original thread]
Bonus over your uplinks will last until you die, if you respawn in the same suit, you'll still lose it. So if your aim is to plant uplinks and then rep your team I strongly recommend you to go minLogi. Rare are the battles where you can live long ...
- by Sequal's Back - at 2014.12.25 11:30:00
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2006. weapon mod variations - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I fully support this idea, though I think the heat buildup is too op to use. That mechanic is the one limiting thing on those types of weaponry, removing that would make them OP (especially using them on an Amarr Assault)....
- by Sequal's Back - at 2014.12.25 11:20:00
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2007. MLT ARR is broken. - in Feedback/Requests [original thread]
It is even more broken that it deals only 30.0HP per shot, which should be 36-37HP. (Idk how much damage deals the standard variant but it should be the same in dust's logic). I don't think it's on purpose at all as the charge up time being at 0....
- by Sequal's Back - at 2014.12.25 11:08:00
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2008. ScR is still imbalanced. - in General Discussions [original thread]
Your troll has gone too far Fizzer. XD
- by Sequal's Back - at 2014.12.24 21:14:00
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2009. How do you fit your Caldari Assault suits? - in General Discussions [original thread]
That's how I fit it http://www.protofits.com/fittings/shared/1469/10389 And it works great! Sometimes I swap the BP for a SMG ^^ @Joel: They make the difference!
- by Sequal's Back - at 2014.12.24 17:37:00
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2010. Merry Christmas To All/ Feliz Navidad A Todos - in General Discussions [original thread]
Joyeux No+½l +á tous ! :)
- by Sequal's Back - at 2014.12.24 16:50:00
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2011. SP booster variant - SP speed up - in Feedback/Requests [original thread]
I think, as the cap remains at 750k per week, that boosters should change into the way you say it. This way people who play a lot would not need to buy boosters to reach the cap, but those (the majority) who don't have the time to reach this crazy...
- by Sequal's Back - at 2014.12.24 14:33:00
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2012. how to fix dust - in Feedback/Requests [original thread]
Nice troll, tho some of these are pretty true/cool ^^
- by Sequal's Back - at 2014.12.24 14:25:00
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2013. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Range is actually way too high and most of you guys don't want to admit it either. I'm not saying that the range should be down to the shotgun's one, but 20-25m should be the maximum range of such a powerful weapon. Cutting the range in half wou...
- by Sequal's Back - at 2014.12.24 13:21:00
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2014. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Her Chosen wrote: Simple solution: Cut its range in half. Its a tanked out point defense. Vaporizing anything with that DPS beyond 20m is unbalanced And you're still wrong. Perfectly right to me ^^ This and a char...
- by Sequal's Back - at 2014.12.24 10:24:00
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2015. Amarr assault vs Gal assault - in General Discussions [original thread]
Daddrobit wrote: Nocturnal Soul wrote: Sequal's Back wrote: So the only reason why the gallente could be better is with a Tac AR.. Well. About jumping over fences, if you fit 3 ferro/2rep on both proto gal and amarr with dmg mods, you w...
- by Sequal's Back - at 2014.12.23 18:33:00
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2016. Amarr assault vs Gal assault - in General Discussions [original thread]
Nocturnal Soul wrote: Sequal's Back wrote: So the only reason why the gallente could be better is with a Tac AR.. Well. About jumping over fences, if you fit 3 ferro/2rep on both proto gal and amarr with dmg mods, you will succeed in both ...
- by Sequal's Back - at 2014.12.23 18:31:00
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2017. Amarr assault vs Gal assault - in General Discussions [original thread]
So the only reason why the gallente could be better is with a Tac AR.. Well. About jumping over fences, if you fit 3 ferro/2rep on both proto gal and amarr with dmg mods, you will succeed in both suits! But amarr will have more hp/stamina. You ...
- by Sequal's Back - at 2014.12.23 18:20:00
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2018. Amarr assault vs Gal assault - in General Discussions [original thread]
Sgt Kirk wrote: The Gallente Assault has more sex appeal. Amarr skirts drive me crazy.
- by Sequal's Back - at 2014.12.23 13:01:00
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2019. Amarr assault vs Gal assault - in General Discussions [original thread]
While I was doing some fits on protofits, I noticed that the advantages of the Gal assault over the Amarr assault almost don't exist. I personally dont see the point of the Gal assault. Assuming maxed core skills, it has a really useless bonus, l...
- by Sequal's Back - at 2014.12.23 12:28:00
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2020. Cheats, Trolls and Ne'er Do Wells... - in General Discussions [original thread]
ACD.
- by Sequal's Back - at 2014.12.23 12:05:00
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