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Mad Kras
SVER True Blood
92
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Posted - 2014.12.25 09:42:00 -
[31] - Quote
Assert Dominance III wrote:I get the point of the Sentinel suit is to be a big scary monster with a big scary machine gun. Thats fine. but for balance purposes the HMG DPS output should be matched between the rest of the rifles in the game. The perks of the sentinel suit should be sacrifincing all around movement for "BIG AMMO!" and beefed up EHP. But when you have all these things on top of a DPS count thats through the roof, its broken. with a DPS matched to the AR or ACR, but still having a much larger clip and EHP, this brings a much better balance to the game rather than the sentinel being an "ok, its time to win" suit.
Really bad troll 3/10
Arrogance and sarcasm lvl 5
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
731
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Posted - 2014.12.25 09:46:00 -
[32] - Quote
deezy dabest wrote:Even Rattati has mentioned hit detection issues. CCP Rattati wrote:After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues/high strafe speeds. I may tackle that instead of a HP nerf of plates or a smaller HP nerf. I want players to use reactives and ferros so they will not be touched. Link
where does he say caldari scout?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
662
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Posted - 2014.12.25 09:46:00 -
[33] - Quote
Aim assist don't use it. And I use the controler.
Something is wrong with the HMG however it's not that big of a deal so it's warented to go under the mighty ccp nerf hammer rendering it useless.
If they tend to start mess with the heavyes they should release al the weapons before they do so.
War never changes
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1583
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Posted - 2014.12.25 09:50:00 -
[34] - Quote
Stupid Blueberry wrote:deezy dabest wrote:Even Rattati has mentioned hit detection issues. CCP Rattati wrote:After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues/high strafe speeds. I may tackle that instead of a HP nerf of plates or a smaller HP nerf. I want players to use reactives and ferros so they will not be touched. Link where does he say caldari scout?
Stop grasping at straws.
It is no secret that minmatar and caldari suits benefit the most from these issues. According to you all hit detection is fine so what does it matter where a specific suit is mentioned.
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
731
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Posted - 2014.12.25 09:52:00 -
[35] - Quote
deezy dabest wrote:Stupid Blueberry wrote:deezy dabest wrote:Even Rattati has mentioned hit detection issues. CCP Rattati wrote:After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues/high strafe speeds. I may tackle that instead of a HP nerf of plates or a smaller HP nerf. I want players to use reactives and ferros so they will not be touched. Link where does he say caldari scout? Stop grasping at straws. It is no secret that minmatar and caldari suits benefit the most from these issues. According to you all hit detection is fine so what does it matter where a specific suit is mentioned.
Again, never said hit detection was fine, I said the caldari scouts hitbox is fine. Who's really grasping at straws here, huh?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1583
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Posted - 2014.12.25 09:54:00 -
[36] - Quote
Stupid Blueberry wrote: when will you retards learn that the hitbox is fine? it's called netcode.
EXACT QUOTE
Flip flop on your statements much?
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
731
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Posted - 2014.12.25 09:57:00 -
[37] - Quote
deezy dabest wrote:Stupid Blueberry wrote: when will you retards learn that the hitbox is fine? it's called netcode.
EXACT QUOTE Flip flop on your statements much?
HITBOX =/= HIT DETECTION PLEASE LEARN TO READ
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1583
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Posted - 2014.12.25 10:01:00 -
[38] - Quote
Stupid Blueberry wrote:deezy dabest wrote:Stupid Blueberry wrote: when will you retards learn that the hitbox is fine? it's called netcode.
EXACT QUOTE Flip flop on your statements much? HITBOX =/= HIT DETECTION PLEASE LEARN TO READ
Yes the two DEFINITELY have nothing to do with each other.
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Bethhy
Ancient Exiles.
2779
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Posted - 2014.12.25 10:09:00 -
[39] - Quote
Breakin Stuff wrote:Bethhy wrote:Assert Dominance III wrote:u havent ran into me The only problem with HMG is that it has Aim assist. Same with the shotgun. We got this large generalized circle for a crosshair. Use it. Having a program actively helping you land bullets on target with these guns make no sense. HMG hitting 20% less shots with having to actually aim a bit... this alone is a reduction in damage for everyone. the HMG was specifically EXCLUDED from aim assist Bethhy quit banging that idiotic hammer.
Don't be obtuse there is clear difference between an Emulated Mouse input with the HMG and a USB input with Mouse.
There is crosshair dragging and increased hit detection field buffs all over.
This is known..
Much like people claim there is no Aim assist on shotguns... yet there is.
@ OP Chromosome had a completely different hit detection and aiming system. CCP Wolfman threw both of those out when they launched Uprising. He said because we where loosing 1-2 FPS from the old system.
We thought we where getting an improved hit detection system. instead we got a dumbed down version.
Don't take my word for it. Go grab a mouse and give it a try... completely different gun.
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
731
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Posted - 2014.12.25 10:09:00 -
[40] - Quote
Yeah, moving away from the point, huh? All I said was that the caldari scout's hitbox was fine, because it is, and idiots like you can't seem to stop blaming it for their terrible gun game. The bad hit detection is not a direct result of the hitbox. The hitbox's effect is only tertiary. You have to factor in speed, hitbox size, and netcode lag. And have you ever stopped to consider the damage profile of your hmg? You know it's projectile, that it doesn't insta-gib shield tanked suits, right? Of course this wouldn't be an issue if you had a bit of gun-game.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1584
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Posted - 2014.12.25 10:18:00 -
[41] - Quote
Stupid Blueberry wrote:Yeah, moving away from the point, huh? All I said was that the caldari scout's hitbox was fine, because it is, and idiots like you can't seem to stop blaming it for their terrible gun game. The bad hit detection is not a direct result of the hitbox. The hitbox's effect is only tertiary. You have to factor in speed, hitbox size, and netcode lag. And have you ever stopped to consider the damage profile of your hmg? You know it's projectile, that it doesn't insta-gib shield tanked suits, right? Of course this wouldn't be an issue if you had a bit of gun-game.
Now you are just going in circles on "what you said" when its been exactly quoted above as well as making unfounded attacks in an attempt to back up your original argument. |
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
732
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Posted - 2014.12.25 10:23:00 -
[42] - Quote
deezy dabest wrote:Stupid Blueberry wrote:Yeah, moving away from the point, huh? All I said was that the caldari scout's hitbox was fine, because it is, and idiots like you can't seem to stop blaming it for their terrible gun game. The bad hit detection is not a direct result of the hitbox. The hitbox's effect is only tertiary. You have to factor in speed, hitbox size, and netcode lag. And have you ever stopped to consider the damage profile of your hmg? You know it's projectile, that it doesn't insta-gib shield tanked suits, right? Of course this wouldn't be an issue if you had a bit of gun-game. Now you are just going in circles on "what you said" when its been exactly quoted above as well as making unfounded attacks in an attempt to back up your original argument.
Yes, I have to keep saying it because you can't get it through your head. Unfounded attacks, sure, that's because I don't like you.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1584
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Posted - 2014.12.25 10:29:00 -
[43] - Quote
Stupid Blueberry wrote:deezy dabest wrote:Stupid Blueberry wrote:Yeah, moving away from the point, huh? All I said was that the caldari scout's hitbox was fine, because it is, and idiots like you can't seem to stop blaming it for their terrible gun game. The bad hit detection is not a direct result of the hitbox. The hitbox's effect is only tertiary. You have to factor in speed, hitbox size, and netcode lag. And have you ever stopped to consider the damage profile of your hmg? You know it's projectile, that it doesn't insta-gib shield tanked suits, right? Of course this wouldn't be an issue if you had a bit of gun-game. Now you are just going in circles on "what you said" when its been exactly quoted above as well as making unfounded attacks in an attempt to back up your original argument. Yes, I have to keep saying it because you can't get it through your head. Unfounded attacks, sure, that's because I don't like you.
I get the impression you don't like a lot of people and the feelings are all quite mutual.
At least we know you were able to open one strong box and it was very full of butt hurt. |
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
732
|
Posted - 2014.12.25 10:31:00 -
[44] - Quote
deezy dabest wrote:Stupid Blueberry wrote:deezy dabest wrote:Stupid Blueberry wrote:Yeah, moving away from the point, huh? All I said was that the caldari scout's hitbox was fine, because it is, and idiots like you can't seem to stop blaming it for their terrible gun game. The bad hit detection is not a direct result of the hitbox. The hitbox's effect is only tertiary. You have to factor in speed, hitbox size, and netcode lag. And have you ever stopped to consider the damage profile of your hmg? You know it's projectile, that it doesn't insta-gib shield tanked suits, right? Of course this wouldn't be an issue if you had a bit of gun-game. Now you are just going in circles on "what you said" when its been exactly quoted above as well as making unfounded attacks in an attempt to back up your original argument. Yes, I have to keep saying it because you can't get it through your head. Unfounded attacks, sure, that's because I don't like you. I get the impression you don't like a lot of people and the feelings are all quite mutual. At least we know you were able to open one strong box and it was very full of butt hurt.
I just don't like stupid people. Even worse, ignorant people.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1584
|
Posted - 2014.12.25 10:34:00 -
[45] - Quote
Stupid Blueberry wrote:deezy dabest wrote:Stupid Blueberry wrote:deezy dabest wrote:Stupid Blueberry wrote:Yeah, moving away from the point, huh? All I said was that the caldari scout's hitbox was fine, because it is, and idiots like you can't seem to stop blaming it for their terrible gun game. The bad hit detection is not a direct result of the hitbox. The hitbox's effect is only tertiary. You have to factor in speed, hitbox size, and netcode lag. And have you ever stopped to consider the damage profile of your hmg? You know it's projectile, that it doesn't insta-gib shield tanked suits, right? Of course this wouldn't be an issue if you had a bit of gun-game. Now you are just going in circles on "what you said" when its been exactly quoted above as well as making unfounded attacks in an attempt to back up your original argument. Yes, I have to keep saying it because you can't get it through your head. Unfounded attacks, sure, that's because I don't like you. I get the impression you don't like a lot of people and the feelings are all quite mutual. At least we know you were able to open one strong box and it was very full of butt hurt. I just don't like stupid people. Even worse, ignorant people.
You must have a lot of trouble when you step in front of the mirror.
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Aqua-Regia
680
|
Posted - 2014.12.25 11:42:00 -
[46] - Quote
Also make HMG over heat faster, like by .33 sec faster.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôNo Longer a Collector Gòû
Gòó S00NGäóGòPGò¼GòºGò¬GòñGòñGò¬GòñGòºGòºGòñGò¬GòñGòñGò¬GòñGòºGòºGòíHELLO GAMEGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòú632554GòáGòòGòÆGòúRNDGòáGòò
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Sequal's Back
Les Desanusseurs
31
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Posted - 2014.12.25 14:55:00 -
[47] - Quote
Jacques Cayton II wrote:gustavo acosta wrote:calvin b wrote:Simple. Do what everybody else does. Strafe left to right until HMG overheats and then kill the heavy. Thank CCP for such a horrible nerf to the HMG. STFU The HMG stills wrecks at ridiculous ranges. 30m is to far? At 40m you miss 50% of your rounds if you get killed past 40m its your own damn fault 50% rounds missing means that you will deal 400 dps with the HMG even at 40m, with a standard HMG. This what a rifle does.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5994
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Posted - 2014.12.25 16:32:00 -
[48] - Quote
Bethhy wrote:Breakin Stuff wrote:Bethhy wrote:Assert Dominance III wrote:u havent ran into me The only problem with HMG is that it has Aim assist. Same with the shotgun. We got this large generalized circle for a crosshair. Use it. Having a program actively helping you land bullets on target with these guns make no sense. HMG hitting 20% less shots with having to actually aim a bit... this alone is a reduction in damage for everyone. the HMG was specifically EXCLUDED from aim assist Bethhy quit banging that idiotic hammer. Don't be obtuse there is clear difference between an Emulated Mouse input with the HMG and a USB input with Mouse. There is crosshair dragging and increased hit detection field buffs all over. This is known.. Much like people claim there is no Aim assist on shotguns... yet there is. Oh and Aim assist is still on when you turn it off in the Menu... Much like the Toggle for Texture detail does nothing. Again tested. @ OP Chromosome had a completely different hit detection and aiming system. CCP Wolfman threw both of those out when they launched Uprising. He said because we where loosing 1-2 FPS from the old system. We thought we where getting an improved hit detection system. instead we got a dumbed down version. Don't take my word for it. Go grab a mouse and give it a try... completely different gun.
I have a mouse. Aim assist was excluded for the HMG and was never added per the dev patch notes when AA was implemented. In all subsequent patches AA was not enabled. Bring evidence next time.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Heimdallr69
Imperfects Negative-Feedback
4042
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Posted - 2014.12.25 16:43:00 -
[49] - Quote
calvin b wrote:Simple. Do what everybody else does. Strafe left to right until HMG overheats and then kill the heavy. Thank CCP for such a horrible nerf to the HMG. I'm an assault player and I have a dren heavy.. I have no issues with people strafing they die like the rest.. I think the problem of most heavies is that they believe they should spray and pray to get the kill. Maybe if you tried to actually have skill than spray these strafers wouldn't be a problem.
Removed inappropriate content - CCP Logibro
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Bethhy
Ancient Exiles.
2779
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Posted - 2014.12.25 17:57:00 -
[50] - Quote
Breakin Stuff wrote:Bethhy wrote:Breakin Stuff wrote:Bethhy wrote:Assert Dominance III wrote:u havent ran into me The only problem with HMG is that it has Aim assist. Same with the shotgun. We got this large generalized circle for a crosshair. Use it. Having a program actively helping you land bullets on target with these guns make no sense. HMG hitting 20% less shots with having to actually aim a bit... this alone is a reduction in damage for everyone. the HMG was specifically EXCLUDED from aim assist Bethhy quit banging that idiotic hammer. Don't be obtuse there is clear difference between an Emulated Mouse input with the HMG and a USB input with Mouse. There is crosshair dragging and increased hit detection field buffs all over. This is known.. Much like people claim there is no Aim assist on shotguns... yet there is. Oh and Aim assist is still on when you turn it off in the Menu... Much like the Toggle for Texture detail does nothing. Again tested. @ OP Chromosome had a completely different hit detection and aiming system. CCP Wolfman threw both of those out when they launched Uprising. He said because we where loosing 1-2 FPS from the old system. We thought we where getting an improved hit detection system. instead we got a dumbed down version. Don't take my word for it. Go grab a mouse and give it a try... completely different gun. I have a mouse. Aim assist was excluded for the HMG and was never added per the dev patch notes when AA was implemented. In all subsequent patches AA was not enabled. Bring evidence next time.
Dude your just a giant troll.
I am talking about common knowledge in DUST, EVERYONE knows the HMG has Aim assist apparently except you.
Here is Ghazbaran testing Aim assist with a HMG and shotgun and others... https://www.youtube.com/watch?v=sFqlnXZU6bw Watch how his aim is pulled on target... Worst is that it keeps the HMG on a "Sweet spot" that allows 80-90% bullet accuracy with that gun for extended un deserved amounts of time.
This is what is wrong with the HMG.
If you actually went and used your Mouse this would be clear as day.
The fact that you said a Dev blog said there was no aim assist on the HMG makes my brain hurt.... Did you make this up? Then asked proof for common knowledge in DUST? |
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Spkr4theDead
Red Star. EoN.
2617
|
Posted - 2014.12.25 18:10:00 -
[51] - Quote
HMGs were buffed, then they were nerfed, then they were buffed, then they were nerfed via increased heat buildup, rather than lower damage per round.
I wish people will stop asking for things to be nerfed. My preferred playstyle hasn't received a buff, ever.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
772
|
Posted - 2014.12.25 18:56:00 -
[52] - Quote
Spkr4theDead wrote:HMGs were buffed, then they were nerfed, then they were buffed, then they were nerfed via increased heat buildup, rather than lower damage per round.
I wish people will stop asking for things to be nerfed. My preferred playstyle hasn't received a buff, ever.
Yeah, it really is time to move on to vehicles, the heavy QQ can wait.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Vitantur Nothus
Nos Nothi
1411
|
Posted - 2014.12.25 19:04:00 -
[53] - Quote
Spkr4theDead wrote:My preferred playstyle hasn't received a buff, ever. I seem to recall months of 6-tank Ambush matches. If 1.7 HAV buff wasn't enough to make you happy, let's hope we never see one that does. Ever. |
postapo wastelander
Sebiestor Field Sappers Minmatar Republic
858
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Posted - 2014.12.25 19:09:00 -
[54] - Quote
Assert Dominance III wrote:I get the point of the Sentinel suit is to be a big scary monster with a big scary machine gun. Thats fine. but for balance purposes the HMG DPS output should be matched between the rest of the rifles in the game. The perks of the sentinel suit should be sacrifincing all around movement for "BIG AMMO!" and beefed up EHP. But when you have all these things on top of a DPS count thats through the roof, its broken. with a DPS matched to the AR or ACR, but still having a much larger clip and EHP, this brings a much better balance to the game rather than the sentinel being an "ok, its time to win" suit.
You can not be serious, RR outmatch it on long side. Hell i dont have problem to kill Sentinel with HMG with my Toxin SMG. Do not missunderstood skills put in to MG and dmg of MG itself my friend.
Everyone who think HMG is OP is quite honestly really shortsighted person, nothing else. HMG is right how it is right now and any tries to nerf this piece is just act of butthurted persons. Full speced AR, CR, ScR, RR helvete even my SMG (what is not fully speced) can tear sentinel with HMG apart.
Sentinels role is uite perfect right now, sentinels are how sentinels should be (slow powerhouses for covering points) and if you think it is wrong, i have honestly nothing to say to you in your blindness.
"We build from rust"
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
773
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Posted - 2014.12.25 19:13:00 -
[55] - Quote
HMG is absolutely OP. 24-2 on my first time running a sentinel (last week) backs this up.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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DJINN HellFire
Fatal Absolution General Tso's Alliance
13
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Posted - 2014.12.25 19:40:00 -
[56] - Quote
Bethhy wrote:Assert Dominance III wrote:u havent ran into me The only problem with HMG is that it has Aim assist. Same with the shotgun. We got this large generalized circle for a crosshair. Use it. Having a program actively helping you land bullets on target with these guns make no sense. HMG hitting 20% less shots with having to actually aim a bit... this alone is a reduction in damage for everyone. Ummm did you know every weapon has aim assist?
CEO of Hellstorm Inc.
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thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2014.12.25 19:57:00 -
[57] - Quote
Assert Dominance III wrote:I get the point of the Sentinel suit is to be a big scary monster with a big scary machine gun. Thats fine. but for balance purposes the HMG DPS output should be matched between the rest of the rifles in the game. The perks of the sentinel suit should be sacrifincing all around movement for "BIG AMMO!" and beefed up EHP. But when you have all these things on top of a DPS count thats through the roof, its broken. with a DPS matched to the AR or ACR, but still having a much larger clip and EHP, this brings a much better balance to the game rather than the sentinel being an "ok, its time to win" suit.
I have a idea. Let's just give the heavy a supersoaker. Like a big one with extra tanks of water. And a big gun.
Stop thinking you can go head to head with a heavy and win. Your just not that good. That's the real problem son. |
Daddrobit
You Can Call Me Daddy
1276
|
Posted - 2014.12.25 20:04:00 -
[58] - Quote
Ok, there seems to be some misinformation on which weapons do and do not have aim assist, so let me clear that up real quick.
CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
Forge Gun Flaylock Pistol Plasma Cannon Sniper Rifle Mass Driver Swarm Launcher
https://forums.dust514.com/default.aspx?g=posts&m=1103273#post1103273
So yes, both the shotgun and HMG do have aim assist.
And yes, the HMG does need an adjustment. When the militia variant does well over 100 more DPS than even a Duvolle on a maxed out command and a complex damage mod, there is a problem.
Proto Commando, Proto Damage Modded Duvolle with max proficiency = 613 Militia HMG = 720, 828 with proficiency, 869 with damage mod
The Boundless HMG gets nearly 1000 DPS with 2 damage mods, (997) that goes beyond just a little bit ridiculous with a weapon that has aim assist and has an effective out to 52.5 meters.
Y'all that are saying, "but it sucks outside of 30m" can get outta here, because if you can't reach out and kill people with an HMG at at least 40m, then it's 100% user error.
O.G. Pink Fluffy Bunny
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
773
|
Posted - 2014.12.25 20:07:00 -
[59] - Quote
thehellisgoingon wrote:Assert Dominance III wrote:I get the point of the Sentinel suit is to be a big scary monster with a big scary machine gun. Thats fine. but for balance purposes the HMG DPS output should be matched between the rest of the rifles in the game. The perks of the sentinel suit should be sacrifincing all around movement for "BIG AMMO!" and beefed up EHP. But when you have all these things on top of a DPS count thats through the roof, its broken. with a DPS matched to the AR or ACR, but still having a much larger clip and EHP, this brings a much better balance to the game rather than the sentinel being an "ok, its time to win" suit. I have a idea. Let's just give the heavy a supersoaker. Like a big one with extra tanks of water. And a big gun. Stop thinking you can go head to head with a heavy and win. Your just not that good. That's the real problem son.
1/10 made me reply
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Nirwanda Vaughns
1121
|
Posted - 2014.12.25 21:17:00 -
[60] - Quote
The overheat changes have balanced HMGs pretty well. personally if anything is to be done about HMG they need a more defined role for each type. currently there isn't much difference between them or a benefit of one over the other. increasing the HMG to about 56m has pretty much rendered the Assault version obsolete and more peopel are favoring the bursts now too and there needs to be some situational preference over which HMG you useinstead of just one for every job.
while talking with some heavy users in corp i proposed a HMG with lower damage and a higher clip size with lower heat build up but a longer reload time.
STD Defender HMG damage - 15 rof - 2000 heat build up - 17 clip size - 700 reload time - 15s max range 45m
allows for prolonged point defense, nothing that will be god mode and slaughter everything that it meets but allows to be fired for a longer amount of time to hold off enemy troops while awaiting backup to arrive but once comes to reload its a longer process due to increased clip size. it'd hold off small 1 or 2 troops that make attempts but with a larger squad it'd struggle
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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