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101. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Twelve Guage wrote: The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. I'd be ok with the charge shots consuming mor...
- by Sequal's Back - at 2015.01.17 17:26:00
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102. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
The more I read threads on these forum, the less I understand people.. On one hand, everybody's asking for new toys, new guns with new gameplay to try. On the other hand, they want all weapons to be the SAME one as they think it would "balance" ...
- by Sequal's Back - at 2015.01.17 12:04:00
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103. Faster Shotgun - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: To be fair you can say that about a lot of weapons now for some reason , blue flashes with the pinging sound from shots hitting the opponent but simply not registering . It's not just a SG problem now ...
- by Sequal's Back - at 2015.01.10 11:14:00
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104. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
It's funny because a dew days ago I posted a topic about the differences between gal assault and amarr assault. In the end, they are almost the same suits. 0.25 speed isn't a big deal when the amarr has twice the stamina of the gal. Gal major ad...
- by Sequal's Back - at 2015.01.10 11:00:00
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105. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
Sometimes they hit, sometimes not!
- by Sequal's Back - at 2015.01.06 17:20:00
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106. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Yeah everything is OP nerf them. It's all I read about rifles these days.
- by Sequal's Back - at 2015.01.06 11:22:00
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107. Everyone I have found the right solution !!!! - in Feedback/Requests [original thread]
Actually I don't think it's such a bad idea^^ That would make 1 shield/2 duals/1 armor tanker. Maybe it could counter the fact that most people are armor tanking^^ gal and amarr assault are almost the same suits, and they can be used for the exac...
- by Sequal's Back - at 2015.01.04 10:18:00
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108. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
It makes you wonder if CCP test their updates before releasing them. Well.. We all know the answer. Thanks for sharing this vid, people claiming "5sec delay works!" never played with REs, or dont want people to know that it just doesnt..
- by Sequal's Back - at 2015.01.04 10:04:00
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109. Salvage to key ratio - in Feedback/Requests [original thread]
They must rethink the whole thing. Nobody's buying keys as the rewards are mostly ****, and we all have hundreds of boxes already.. Just had a 2 weeks break, and still, I have 250 boxes (only had 4 keys since the beggining). A friend has 1100+ st...
- by Sequal's Back - at 2015.01.02 09:57:00
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110. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Scouts having a eHP buff?? No. Scouts are LIGHT suit, LIGHT. Put that in your head, then think about it. They can already reach too high levels of HP. All of them. Find something else to increase, but not their HP.
- by Sequal's Back - at 2015.01.02 09:46:00
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111. [Idea] 32vs32 - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Maken Tosch wrote: Kain Spero wrote: 32v32 will not happen on the PS3. I would love to hear if 18v18 is possible so we can have 3 even squads of 6 MAG begs to differ. MAG had a far better engine than Dust. E...
- by Sequal's Back - at 2014.12.31 10:11:00
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112. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20. Weapons are categorized by profile types....
- by Sequal's Back - at 2014.12.29 23:56:00
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113. A idea for the HMG - in Feedback/Requests [original thread]
Alex-ZX wrote: Fox Gaden wrote: I am confused... What is this Alex HMG? I feel like I should know this... Is another officer hmg, instead of Gastun it is Alex's modified ZX-030 HMG You are the only one who can recall thr whole name o...
- by Sequal's Back - at 2014.12.29 23:28:00
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114. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Only if they reduce heat buildup by an equal amount. 5% in this case. The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to...
- by Sequal's Back - at 2014.12.29 23:24:00
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115. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
This is a great proposition. I hope a dev will read this! Very good ideas like that are rare.
- by Sequal's Back - at 2014.12.29 21:15:00
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116. Updated HUD [Repost] - in Feedback/Requests [original thread]
I was about to create a topic about Upgrading the HUD in order to show the current bandwith. Something like x/y or, harder to program, a sidebar that expends when you run logi, and shows you how much you have left, and what EQ were planted. You sh...
- by Sequal's Back - at 2014.12.27 09:35:00
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117. weapon mod variations - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I fully support this idea, though I think the heat buildup is too op to use. That mechanic is the one limiting thing on those types of weaponry, removing that would make them OP (especially using them on an Amarr Assault)....
- by Sequal's Back - at 2014.12.25 11:20:00
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118. MLT ARR is broken. - in Feedback/Requests [original thread]
It is even more broken that it deals only 30.0HP per shot, which should be 36-37HP. (Idk how much damage deals the standard variant but it should be the same in dust's logic). I don't think it's on purpose at all as the charge up time being at 0....
- by Sequal's Back - at 2014.12.25 11:08:00
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119. SP booster variant - SP speed up - in Feedback/Requests [original thread]
I think, as the cap remains at 750k per week, that boosters should change into the way you say it. This way people who play a lot would not need to buy boosters to reach the cap, but those (the majority) who don't have the time to reach this crazy...
- by Sequal's Back - at 2014.12.24 14:33:00
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120. how to fix dust - in Feedback/Requests [original thread]
Nice troll, tho some of these are pretty true/cool ^^
- by Sequal's Back - at 2014.12.24 14:25:00
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