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121. SP Daily reset - in General Discussions [original thread]
I still prefer the weekly cap too, especially since the plans to return to a daily cap "without" a pool is what was planned. I see no reason to switch back to a more inconvenient system. I agree with Laurent in all points.
- by Sephirian Fair - at 2012.12.20 14:55:00
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122. No Southpaw control scheme? - in Technical Support/Bugs [original thread]
Daily bump.
- by Sephirian Fair - at 2012.12.20 14:48:00
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123. No Southpaw control scheme? - in Technical Support/Bugs [original thread]
I have to assume this is a bug because it wasn't mentioned in the patch notes, so I am posting it here. The Southpaw control scheme is now missing from the Aerial Vehicles. In fact, there is no other option other than default for all control typ...
- by Sephirian Fair - at 2012.12.19 16:39:00
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124. Lasers are magic - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Sephirian Fair wrote: Mavado V Noriega wrote: Deranged Disaster wrote: They do need a damage nerf. I understand they are useless at close range but they are way too effective at long range. thats called balan...
- by Sephirian Fair - at 2012.12.17 16:39:00
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125. Who complained about the AR damage gap?? - in General Discussions [original thread]
Ydubbs81 RND wrote: Sephirian Fair wrote: Ydubbs81 RND wrote: I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together. The ...
- by Sephirian Fair - at 2012.12.17 16:16:00
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126. Who complained about the AR damage gap?? - in General Discussions [original thread]
KryptixX wrote: Sephirian Fair wrote: Ydubbs81 RND wrote: I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together. The 3hp ...
- by Sephirian Fair - at 2012.12.17 16:06:00
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127. Lasers are magic - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Deranged Disaster wrote: They do need a damage nerf. I understand they are useless at close range but they are way too effective at long range. thats called balance its a gun for mid-long range fights and does abs...
- by Sephirian Fair - at 2012.12.17 13:47:00
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128. Who complained about the AR damage gap?? - in General Discussions [original thread]
Ydubbs81 RND wrote: I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together. The 3hp damage gap between each level was perfect. T...
- by Sephirian Fair - at 2012.12.17 13:37:00
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129. Remote Shield Emitter for next build - in General Discussions [original thread]
Aeon Amadi wrote: So on the market there's a skill called "Infantry Shield Emission Systems" which apparently unlocks the ability to use Remote Shield Modules. Unless I'm mistaken that can only really point to Remote Shield Emitters for the n...
- by Sephirian Fair - at 2012.12.16 15:20:00
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130. Tank battles now and before - in General Discussions [original thread]
Mavado V Noriega wrote: Sephirian Fair wrote: EnglishSnake wrote: No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser ...
- by Sephirian Fair - at 2012.12.10 18:25:00
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131. Tank battles now and before - in General Discussions [original thread]
EnglishSnake wrote: No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser will be Amarr and Minmitar projectile Gallente a...
- by Sephirian Fair - at 2012.12.10 18:17:00
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132. Tank battles now and before - in General Discussions [original thread]
Mavado V Noriega wrote: Sephirian Fair wrote: Mavado V Noriega wrote: Tony Calif wrote: You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know y...
- by Sephirian Fair - at 2012.12.10 18:12:00
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133. Tank battles now and before - in General Discussions [original thread]
Mavado V Noriega wrote: Tony Calif wrote: You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know you run them lovely armour tanks Mav, and respect for...
- by Sephirian Fair - at 2012.12.10 17:45:00
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134. Tank battles now and before - in General Discussions [original thread]
Mavado V Noriega wrote: Sephirian Fair wrote: Mavado V Noriega wrote: No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses wil...
- by Sephirian Fair - at 2012.12.10 17:17:00
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135. Tank battles now and before - in General Discussions [original thread]
Mavado V Noriega wrote: No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else ...
- by Sephirian Fair - at 2012.12.10 15:09:00
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136. This game makes decent players good, and average players bad. - in General Discussions [original thread]
Finn Kempers wrote: Good gear means very little, its mostly SP that separates players. I disagree. It doesn't mean as much as Passive skill bonuses, but equipping Advanced/Prototype leveled weapons means a hell of a lot when concerning Assa...
- by Sephirian Fair - at 2012.12.02 14:46:00
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137. [FEEDBACK] The State of Dropships - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Railgun Dropships are a worrying threat against HAVs. LAVs can usually move fast enough to push the turn speed and make a clean shot tough, but if you can work around that, they're a decent weapon there too. Blasters a...
- by Sephirian Fair - at 2012.11.25 18:07:00
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138. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Yes, definitely. This is what needs to occur for a stable state of balance to come about. You can't balance around instant kill mechanics. Having tankier vehicles with lesser damage makes for much more tactical options during combat, rather than t...
- by Sephirian Fair - at 2012.11.15 17:28:00
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139. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
EnglishSnake wrote: Last i checked i remember small railguns having the top dps output on its base stats But dont bother ive lost hope with this community everything gonna get nerfed and no one can see past the short term, long term this game...
- by Sephirian Fair - at 2012.11.07 14:31:00
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140. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Second Cerberus wrote: Phantom Eren wrote: Sephirian Fair wrote: XT-1 Accelerated Missile Launcher: Direct Damage: 455.0 HP Splash Damage: 260.0 HP Blast Radius: 5 meters Using two 20% damage modules gives around 35% damage increase, a...
- by Sephirian Fair - at 2012.11.07 00:08:00
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