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361. Tanks and infantry... - in General Discussions [original thread]
Bones McGavins wrote: The point is to make new comers and typical FPS players relax on worrying about their k/d and make them feel useful even if they died 8 times to that tank. If they damaged it 40% when it got destroyed, they should get 40%...
- by Sees-Too-Much - at 2012.08.27 23:30:00
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362. Tanks and infantry... - in General Discussions [original thread]
I like to think that I made an impression.
- by Sees-Too-Much - at 2012.08.27 21:53:00
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363. Tanks aren't over powered, only the 20 of us are. - in General Discussions [original thread]
Cpl Quartz wrote: lets get this right yuo want the playerbase to skill into something that will get them maybe 6 kills in a match rather than 30? go away. This right here is the mentality that is allowing tanks free roam over the field. All...
- by Sees-Too-Much - at 2012.08.27 21:06:00
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364. Hello Sky People - in General Discussions [original thread]
I'm a former EVE player who let his account lapse. What does that make me?
- by Sees-Too-Much - at 2012.08.27 19:00:00
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365. bug? resupply's more useful than you think - in General Discussions [original thread]
Ima Leet wrote: one time i switched and it didn't heal me at all, armor or shield, i stayed the same Near as I can tell it only heals you if you change suit types. Going from logi to logi: no heal. Going from heavy to assault: heal.
- by Sees-Too-Much - at 2012.08.27 05:58:00
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366. map size vs. player amount - in General Discussions [original thread]
Personally I like the really big maps. I hope map-size/player ratio gets even wider. I want maps where you need dropships to get between objectives in a timely fashion. Maps where we have scouting LAV crews tracking troop movement. Maps where forw...
- by Sees-Too-Much - at 2012.08.27 05:53:00
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367. And the madness returns again. - in General Discussions [original thread]
Now imagine that instead of 3-5 on one team it was 1-2 on one team and 2-3 on the other. In that situation the odds are pretty good that someone is losing their expensive toy. If everyone starts speccing into HAVs then HAV on HAV combat will lead ...
- by Sees-Too-Much - at 2012.08.27 04:33:00
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368. Marketplace Guide (Updated: August 29th. WEAPONS NOW AVAILABLE) - in General Discussions [original thread]
Uh, doesn't open google doc = NDA breach? You should be careful with that, dude.
- by Sees-Too-Much - at 2012.08.27 04:02:00
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369. a question from a non forum warrior - in General Discussions [original thread]
Min heavy? Pfft. Min scout? Yes please!
- by Sees-Too-Much - at 2012.08.27 03:55:00
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370. a question from a non forum warrior - in General Discussions [original thread]
Yes, every faction will have each type of dropsuit and vehicle.
- by Sees-Too-Much - at 2012.08.27 03:50:00
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371. The Drop Uplink Feedback Thread: AKA, WTF do I have to do to get you to use them? - in General Discussions [original thread]
No it doesn't. I've used my own droplinks plenty of times.
- by Sees-Too-Much - at 2012.08.27 02:08:00
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372. Armor spider tanking overpowered? - in General Discussions [original thread]
It's probably unbeatable with the tools we currently have available, at least without total overwhelming force. When capacitors become a thing you'll be able to use capacitor destabilizers to screw up their ability to repair each other. When ECM b...
- by Sees-Too-Much - at 2012.08.27 01:46:00
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373. bu bu but but but.... its a beta!! - in General Discussions [original thread]
oneshytalk wrote: Arno T'lathi wrote: This is why beta testing is a joke, because the community is full of assholes who are more concerned with trashing each other through juvenile taunts, insults, and namecalling than testing, providing con...
- by Sees-Too-Much - at 2012.08.27 01:05:00
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374. Something inbetween getting shot down, and dying? - in General Discussions [original thread]
The real reason this was even raised as an issue was due to the problem of people suiciding before a logi can get to them. When we have teams, comms, and expensive loadouts that people don't want to lose reviving will be a lot more common. If you'...
- by Sees-Too-Much - at 2012.08.27 00:39:00
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375. Something inbetween getting shot down, and dying? - in General Discussions [original thread]
Nighthawk0430 wrote: clip *twitch* It's called a magazine. And no, no reloading or swapping. Hope your magazine was mostly full when you went down!
- by Sees-Too-Much - at 2012.08.27 00:06:00
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376. I find targeting very difficult - in General Discussions [original thread]
I have this problem too. It's actually a disorder known as SAF disease. You can mitigate the effects by skilling up your character, but the only real cure for Sucks at FPS disease is to keep playing and try to get better!
- by Sees-Too-Much - at 2012.08.27 00:02:00
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377. Something inbetween getting shot down, and dying? - in General Discussions [original thread]
Well remember, I said "sidearm". That means scrambler pistol or SMG. Logis don't even carry a sidearm, we just get a light weapon slot, so we wouldn't be able to Final Stand at all. I could see allowing light weapons (ARs, Mass drivers, etc), but ...
- by Sees-Too-Much - at 2012.08.26 23:48:00
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378. Help a new eve guy out - in General Discussions [original thread]
Okay, I think I know what you're talking about then, although I always referred to them as "explorers". But it's not like there's an official title. Explorers scan down anomalies in deep space and use them to make money. I used to do it, it can b...
- by Sees-Too-Much - at 2012.08.26 23:40:00
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379. Help a new eve guy out - in General Discussions [original thread]
Is that...an item that you found? A corporation? A ship type?
- by Sees-Too-Much - at 2012.08.26 23:34:00
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380. Something inbetween getting shot down, and dying? - in General Discussions [original thread]
I've never played Modern Warfare multiplayer, but as I understand it it's a very "get shot twice and you're dead" type game, so spraying at someone close to you gives you a decent chance to kill them. DUST isn't like that. You have shields and a...
- by Sees-Too-Much - at 2012.08.26 23:27:00
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