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141. My take on tanks in general, under powered or not - in General Discussions [original thread]
The key is to see how and if people adjust. That's likely part of why they waited so long on the HAV nerf despite the constant complaining. For example, my dropship is much more fragile now and swarms are much more popular. I'm not going to just ...
- by Sees-Too-Much - at 2012.09.15 01:32:00
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142. DUST BUDDIE WANTED - in General Discussions [original thread]
My KDR is .62. Hooray for dropships!
- by Sees-Too-Much - at 2012.09.15 00:56:00
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143. hav lav and dropships - in General Discussions [original thread]
So I fielded a CRU fit Myron for my first time out post-nerf. I didn't have much trouble at first, I dodged a few swarms, took a few light hits, and the randoms that spawned in on my turrets raked in about a half dozen kills. Then almost the ent...
- by Sees-Too-Much - at 2012.09.15 00:41:00
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144. Is it just me or are all the tanks gone? - in General Discussions [original thread]
We're a week from a reset. It's whatever.
- by Sees-Too-Much - at 2012.09.14 23:23:00
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145. Tanks are to militia swarm as proto-dropsuit are to cavity thunker - in General Discussions [original thread]
Have you never fought a tank? I could kill most with militia swarms before the nerf, and I'm not even very good.
- by Sees-Too-Much - at 2012.09.14 22:59:00
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146. The Hawk takes flight! And then immediately gets shot down! - in General Discussions [original thread]
Do a forum search for the "dropship flight school" thread.
- by Sees-Too-Much - at 2012.09.14 22:53:00
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147. Adapt or Cry - in General Discussions [original thread]
I don't feel really strongly either way on the HAV nerf, since I'm not a HAV driver, and never had any problems dealing with them before, but I do take issue with the OP's implication that there's something wrong with playing DUST and wanting to...
- by Sees-Too-Much - at 2012.09.14 21:55:00
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148. Tank Nerf? - in General Discussions [original thread]
The M1 Abrams doesn't use the autoloader. I think I read in a Tom Clancy novel that it's slower than having a person do it, but it's Tom Clancy so there's about a 75% chance it's wrong. Clearly this means that there must be one person who's job...
- by Sees-Too-Much - at 2012.09.14 20:39:00
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149. Tank are still overpowered ? - in General Discussions [original thread]
I took my dropship out this morning to try it out with the nerf. Some quick math showed that my tankiest fit lost about a sixth of its eHP (4400 down to 3800) but I felt confident I could still survive. I loaded up the map, dropped in, called the ...
- by Sees-Too-Much - at 2012.09.14 14:48:00
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150. Nanohives, drop uplinks, remote explosives. - in Feedback/Requests [original thread]
You've never sat in front of an enemy drop uplink and killed everyone that spawned? Uh...me either...
- by Sees-Too-Much - at 2012.09.14 04:09:00
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151. Drop ships - in General Discussions [original thread]
Known bug. It's cost me a lot of dropships too. Try powercycling your ps3 a few times.
- by Sees-Too-Much - at 2012.09.13 18:55:00
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152. Streamline The Economics - in General Discussions [original thread]
Supposedly one of the new end-match stats coming in the next build is "isk efficiency". That should cover what OP wants. Oh, and bolded text exists to call attention to particular words. Using it on an entire paragraph makes no sense.
- by Sees-Too-Much - at 2012.09.13 12:57:00
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153. electronics - in General Discussions [original thread]
Side arm: pistol and SMG heavy: forge gun and HMG light: everything else
- by Sees-Too-Much - at 2012.09.13 04:18:00
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154. people are actually giving up when they see me. - in General Discussions [original thread]
People do that to me a lot, too. Since I'm terrible at DUST, especially as infantry, I suspect it has less to do with my devastating reputation and more to do with the latency.
- by Sees-Too-Much - at 2012.09.13 02:29:00
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155. seige tank - in Feedback/Requests [original thread]
http://www.dust514.com/community/blog/2012/03/vehicle-dev-b/ Name: Surya Hull: Madrugar Race: Gallente Class: Marauder Module Slots: 6H/4L Crew: 3 PG: 2540 CPU: 235 Combat / Special Abilities: Can fit siege module
- by Sees-Too-Much - at 2012.09.13 02:16:00
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156. while we are on the subject of griefing... - in General Discussions [original thread]
Cross-team collusion? Love it! We really are in New Eden!
- by Sees-Too-Much - at 2012.09.12 23:49:00
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157. 1000vs1000 - in General Discussions [original thread]
It'd be like playing DUST in powerpoint.
- by Sees-Too-Much - at 2012.09.12 23:24:00
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158. [REQUEST] Pilots need more Credit - in Feedback/Requests [original thread]
If it turns out to be true we'll have to put together a forum post about how best to take advantage of a friendly dropship pilot. Even without great treamwork and communication, just hovering over a cap point with a CRU should get us a lot of points.
- by Sees-Too-Much - at 2012.09.12 21:28:00
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159. [REQUEST] Reduce cost of Dropsuit skills - in Feedback/Requests [original thread]
Some people looking at Buckingham have noticed specialized dropsuits being put up, such as a logi suit that gets bonuses to eWar. I wonder if that kind of thing will function like T2 ships in EVE where it gets bonuses from the logi skill as well a...
- by Sees-Too-Much - at 2012.09.12 21:07:00
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160. [REQUEST] Pilots need more Credit - in Feedback/Requests [original thread]
We're getting some love next build. I doubt we'll get points for non-kill assists, but rumor has it we'll get points for every point-earning action taken by the people we drop. Should help put the dropship in its proper role.
- by Sees-Too-Much - at 2012.09.12 20:51:00
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