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cranium79
ZionTCD Legacy Rising
38
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Posted - 2012.08.23 19:53:00 -
[1] - Quote
i'll start off by saying i know this is a beta and i know it will get fixed... that said...
do any of you think the maps are a bit big for just 16 vs 16? i mean, these are the size of MAG Domination maps, and the objectives are too many and too far apart for 16 vs 16. right now, it seems that a lot of the time you get 1-2 objectives that are war zones, and the others are almost forgotten.
i'm not comparing Dust to MAG... so don't start hating... i just would like to know if anyone heard about player count going up next build. i know it went from 12 vs 12 last build to 16 vs 16 this build, but the maps grew by like 4x. i've heard roomers of 64 vs 64 and greater... that would be cool. not in ambush, but skirmish could use it. especially with the influx of all the PS+ members now playing. |
Rafari Katelok
Clann Fian
6
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Posted - 2012.08.23 19:55:00 -
[2] - Quote
I was under the impression this was a beta and that the numbers would be expanding by much more. Heck in the last build they had 24 v 24. I can see 48 v 48 or something similar in the future. |
Sodium Snake
Osmon Surveillance Caldari State
38
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Posted - 2012.08.23 20:00:00 -
[3] - Quote
24v24 at launch and they have tested 64v64 and it has worked succesfully, so probably in a 2013 expansion or update we'll get more players. |
Ronin Xavier
Amarr Templars Amarr Empire
1
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Posted - 2012.08.23 20:03:00 -
[4] - Quote
They have officailly stated many times that they will go up to 64v64 after launch and ever more. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.08.23 20:06:00 -
[5] - Quote
Last I heard that eventually the limit will be based on hardware limitations only |
Mikael Valhala
Algintal Core Gallente Federation
1
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Posted - 2012.08.23 20:09:00 -
[6] - Quote
good, this a main concern also. I felt there were far too few people on these huge maps. The maps are bigger than Resistance 2's and that game had 30v30 matches. Im sure Dust can do 64v64 since R2 did 30v30 and that game is about 5 years old now. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.23 20:21:00 -
[7] - Quote
My main concern is that people want bigger maps! How far away do you want to snipe me from? :D One thing that disappointed lots of people with MAG was even in the 256 player match, it was set up to avoid lots of players in the same area. 128vs128 on our current maps would be so much fun..., groups of 30 infantry Zerging black ops HAVs would be sick. |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.08.23 20:23:00 -
[8] - Quote
just going to put this simple by comparing to EVE. Theoretically the end goal would be to have drastic size limitations removed and use their raid server capabilities like they do in EVE to basically scale the servers as they need them to accommodate for bigger battles, though this raises the question of "then what can the ps3 do to keep up" so think about that for abit. |
BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.08.27 05:34:00 -
[9] - Quote
I dont know if anyone else has looked at the size off some off these maps on the mini map, and I mean outside the boundary. my god like Arma 2 maps.........well almost |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.27 05:36:00 -
[10] - Quote
Tony Calif wrote:My main concern is that people want bigger maps! How far away do you want to snipe me from? :D One thing that disappointed lots of people with MAG was even in the 256 player match, it was set up to avoid lots of players in the same area. 128vs128 on our current maps would be so much fun..., groups of 30 infantry Zerging black ops HAVs would be sick.
tony is taking pages from keq playbook i see |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.27 05:41:00 -
[11] - Quote
as far as on the ps3 i cant see them doing anything higher than a 64 v 64 maybe a 128v128 when we start nearing the release of the ps4 or shortly after as ccp prepares to make the transition to the next gen of consoles i hope it doesnt go much higher than that because when you get to the final objective on the map if there is only one objective or if the objectives are relatively close then all hell will break loose and it will turn into basically a medieval battle with guns |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.08.27 05:42:00 -
[12] - Quote
theschizogenious wrote:Tony Calif wrote:My main concern is that people want bigger maps! How far away do you want to snipe me from? :D One thing that disappointed lots of people with MAG was even in the 256 player match, it was set up to avoid lots of players in the same area. 128vs128 on our current maps would be so much fun..., groups of 30 infantry Zerging black ops HAVs would be sick. tony is taking pages from keq playbook i see
zerging that hard would be so fun. |
STB Vermaak Doe
558
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Posted - 2012.08.27 05:47:00 -
[13] - Quote
theschizogenious wrote:as far as on the ps3 i cant see them doing anything higher than a 64 v 64 maybe a 128v128 when we start nearing the release of the ps4 or shortly after as ccp prepares to make the transition to the next gen of consoles i hope it doesnt go much higher than that because when you get to the final objective on the map if there is only one objective or if the objectives are relatively close then all hell will break loose and it will turn into basically a medieval battle with guns I'd break the nda just to relive something like that over and over again
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Sees-Too-Much
332
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Posted - 2012.08.27 05:53:00 -
[14] - Quote
Personally I like the really big maps. I hope map-size/player ratio gets even wider. I want maps where you need dropships to get between objectives in a timely fashion. Maps where we have scouting LAV crews tracking troop movement. Maps where forward observers coordinate artillery strikes with artillery HAVs. It's gonna be...awesome... |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.27 08:09:00 -
[15] - Quote
Don't mistake map size with actual palyzone size: actual palyzone is smaller then the overall map/sector, and will change position over time. Also I would like to remember you that maps are not design with gameplay in mind (they are all randomly generated and has a modular structure) so maps here can't be compared with Arma, MAG, BF, PlanetSide 2. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.08.27 08:19:00 -
[16] - Quote
theschizogenious wrote: when you get to the final objective on the map if there is only one objective or if the objectives are relatively close then all hell will break loose and it will turn into basically a medieval battle with guns oh my this would be so fun, but the orbital strikes/orbital bombardments would be terror |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2012.08.27 10:02:00 -
[17] - Quote
Well, as stated, MAG managed to do 128 vs 128 about 2 years and 7 months ago, with very similar graphics to DUST, and similar sized maps. As far as I am aware, Zipper Interactive had no prior FPS experience before MAG, but I could be mistaken. I am confident that CCP could accomplish the same. However, adding in this EVE integration, i'm not sure if that would have to lower the DUST player count. |
Aile Striker
Ghost Wolf Industries
0
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Posted - 2012.08.30 22:44:00 -
[18] - Quote
Has there been a game released on the ps3 that can match the current version of DUST 514 for the amount of detail and map size for the game while also increasing the number of players that the server(s) can support at one? |
Kosen Driago
WarRavens
25
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Posted - 2012.08.30 22:54:00 -
[19] - Quote
The way the game seems to be heading at the moment, I get the feeling its going to play out more like Planetside. I cant wait until the Devs give more deatails on the full release. |
Shiro Mokuzan
220
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Posted - 2012.08.30 23:01:00 -
[20] - Quote
Lazarus Solo wrote:As far as I am aware, Zipper Interactive had no prior FPS experience before MAG, but I could be mistaken.
According to Wikipedia, they only made six SOCOM games before MAG. So they have plenty of experience with third-person shooters, which is basically the same thing.
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.30 23:07:00 -
[21] - Quote
I would say even 96 vs 96 would be feasible. The EVE/DUST integration is only after battle or OB / skyfire (altho we haven't seen that much) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.30 23:07:00 -
[22] - Quote
Shiro Mokuzan wrote:Lazarus Solo wrote:As far as I am aware, Zipper Interactive had no prior FPS experience before MAG, but I could be mistaken. According to Wikipedia, they only made six SOCOM games before MAG. So they have plenty of experience with third-person shooters, which is basically the same thing. Ooo before anyone says anything to combat this (TPS plays different than FPS QQ RAGE) literally the only difference is the camera position. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.30 23:14:00 -
[23] - Quote
there is hope! |
Patches The Hyena
204
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Posted - 2012.08.31 07:51:00 -
[24] - Quote
Kosen Driago wrote:The way the game seems to be heading at the moment, I get the feeling its going to play out more like Planetside. I cant wait until the Devs give more deatails on the full release.
This! So much this!
As far as player limits, the Ps3 is the only limit CCP will face and they've already addressed how they'll improve and migrate the game to ps4 so those limits will change late 2013 when the Ps4 is rumored to release. I expect we will get 64v64 with final release, I mean we have to get big matches just to match the potential massive size of corps and alliances. There are many EVE alliances with 1000+ members and CCP wants the same from Dust. So we need big matches and fighting on multiple planets at once in the same system just to give everyone something to do once the 0.0 wars start.
On a side note, I'm really interested to see how this all works out when we have a massive ground war going on at the same time as a massive fleet engagements goes on on orbit. I can't imagine all the work that goes in to linking the battle servers we fight on with TQ and allowing real time communication between them. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.31 08:15:00 -
[25] - Quote
The map isn't supposed to be full of activity everywhere, this is much more of a strategic shooter.
Just wait until marauders get siege modules and we can drop down turrets. Currently everyone swarms around objectives as if this was a normal FPS. |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2012.08.31 08:18:00 -
[26] - Quote
Aile Striker wrote:Has there been a game released on the ps3 that can match the current version of DUST 514 for the amount of detail and map size for the game while also increasing the number of players that the server(s) can support at one?
MAG. Thinking about it again, i'm sure MAG maps are larger and they have many more structures on them. The maximum player count was 256 on the largest maps. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.31 08:28:00 -
[27] - Quote
Rasatsu wrote:The map isn't supposed to be full of activity everywhere, this is much more of a strategic shooter.
Just wait until marauders get siege modules and we can drop down turrets. Currently everyone swarms around objectives as if this was a normal FPS. "Normal FPS" "True FPS" "Real FPS" are three of the stupidest descriptions one could choose to use when describing a game to someone. Define "Normal/True/Real". As far as I can tell, if it's in first person, then it would be all three of those things. Maybe you should use words like "Arcade FPS" or "Strategic FPS" that actually have descriptive purpose.
I do see that you did actually use "strategic shooter", but then you went on to use "normal FPS" which has no real meaning. If one plays mostly BF3, then their view of "normal FPS" would be a cross bread of strategic play and arcade play. A CoD player would consider normal to be arcade style. All the while a MAG player would peg normal as down right strategic warfare.
Don't mean to be an ass, I just can stand people pegging Dust as different than other FPS games in the sense of it's normalcy or trueness. I mean, I started a whole damn thread about it.
And on to a more purposeful response - the map doesn't need to be active "everywhere" at all times, but it shouldn't be nearly as dead as it is. In the current state of the Skirmish mode, there are 5 objectives, and there is only ever any large activity at 2 of them. There should be enough players to fill the space so at least 4 of the objectives are active, otherwise those become very dull areas to be. I understand that in real warfare, maybe no all areas are always active, and as much of a "war-sim" as this is going to be, it is still a video game.
Lazarus Solo wrote:Aile Striker wrote:Has there been a game released on the ps3 that can match the current version of DUST 514 for the amount of detail and map size for the game while also increasing the number of players that the server(s) can support at one? MAG. Thinking about it again, i'm sure MAG maps are larger and they have many more structures on them. The maximum player count was 256 on the largest maps. MAG maps were massive. And the framerate was stellar! Never had any major drops, unless you were in a very tight room with 30 people all tossing gas grenades at each other... Good times, good times. |
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