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261. How do armor repair modules work? - in General Discussions [original thread]
Hold down R2, press right stick in direction of module you wish to activate, hold down right stick, release R2. Someone had to explain it to me, too. It's not terribly intuitive, but I don't know what would be given the circumstances.
- by Sees-Too-Much - at 2012.08.25 17:09:00
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262. Dropsuit stock? - in General Discussions [original thread]
Huh, I guess they've switched the restocking method back. Here's how it works. Let's say you have dropsuit A which uses mods X, Y, and Z Under the old system if you already have 9 of dropsuit A, 10 of X, 5 of Y, and 15 of Z then Up until "resto...
- by Sees-Too-Much - at 2012.08.25 17:03:00
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263. Does killing AURUM-kitted mercs give a bigger ISK payout at the end of match? - in General Discussions [original thread]
When the game goes live you'll likely be able to take items you buy for aurum and sell them on the market for isk. As a result aurum items will have an isk value just like everything else.
- by Sees-Too-Much - at 2012.08.25 16:41:00
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264. To you dedicated tank drivers - in General Discussions [original thread]
Took out a Gunnlogi last fight. He wandered too far from his team so he wasn't able to hide and recharge his shields. I found him exchanging fire with some guy with swarms. I joined in and he didn't last long. Probably new to tank driving if he ma...
- by Sees-Too-Much - at 2012.08.25 08:32:00
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265. Logistic drop suits and items are too expensive perhaps? - in General Discussions [original thread]
Logi is perfect for me because I'm crap at shooters. If I ran assault or scout I'd get maybe 200 warpoints in a match. Running logi with all the repping, reviving, and spawning, gets me hundreds of warpoints.
- by Sees-Too-Much - at 2012.08.25 07:29:00
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266. Logistic drop suits and items are too expensive perhaps? - in General Discussions [original thread]
Prototype logi is like prototype any other dropsuit, crazy expensive for more utility. Your militia and basic logi suits are just as helpful on the battlefield as militia and logi assaults, if not more so. Love, A fellow logi
- by Sees-Too-Much - at 2012.08.25 05:57:00
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267. What's the best way to take down a dropship zipping around? - in General Discussions [original thread]
I'd be excited to get one passenger, on or off comms. No one seems to want to get in my Viper. Klivve Cussler wrote: On the subject of practice, what altitude to people find it best to fly at? For practice, stay as high as possible. Gives y...
- by Sees-Too-Much - at 2012.08.25 03:34:00
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268. What's the best way to take down a dropship zipping around? - in General Discussions [original thread]
Asimov Black wrote: Swarm launchers are easy enough to evade Right, but, how? It's obviously not something that happens automatically, because swarms usually hit me even when I see them coming early enough to start trying to evade. So what d...
- by Sees-Too-Much - at 2012.08.25 01:51:00
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269. What's the best way to take down a dropship zipping around? - in General Discussions [original thread]
Have you worked out a good way to avoid swarms, then? They still almost always get me.
- by Sees-Too-Much - at 2012.08.25 01:20:00
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270. Has anyone invested in Swarm Launchers? - in General Discussions [original thread]
Hell, until we start seeing marauders you don't even need to skill up. Possibly not even then, I'm not sure how much more HP a marauder has over milita and T1 tanks.I've been on both ends of a tank beat down with militia swarms. When I see a tan...
- by Sees-Too-Much - at 2012.08.24 19:19:00
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271. Logis, sound off! - in General Discussions [original thread]
In response to the heavy thread, a special place for those of us who play a shooter but don't do much shooting. What are your strategies for saving lives on the battlefield? I typically carry an injector and an uplink at first, then switch to a h...
- by Sees-Too-Much - at 2012.08.24 16:31:00
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272. Can we actually damage MCC? - in General Discussions [original thread]
I'm not sure it'd work. I landed a dropship on an MCC once and it started to sink through the top of it. You also don't get the "doors opening" animation that dropships do when they start to land. I suspect that it wouldn't hold a nanohive.
- by Sees-Too-Much - at 2012.08.24 15:37:00
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273. les salaire - in General Discussions [original thread]
I put that into google translate and I got this Quote: hello you I note that the hack had its turret be frowned as part of 10 in court I play around I do not kill anyone I rush I am the person that NOBODY pirate so my idea and the team that w...
- by Sees-Too-Much - at 2012.08.24 01:10:00
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274. Poll: What do you think the Pilot Dropsuit is going to be like? - in General Discussions [original thread]
My theory: it'll be the only way to pilot aircraft. They'll stop allowing other dropsuits to do it once the pilot suit goes live.
- by Sees-Too-Much - at 2012.08.24 00:26:00
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275. TANKS IN TDM / AMBUSH - in General Discussions [original thread]
Anyone else suspecting sockpuppets?
- by Sees-Too-Much - at 2012.08.24 00:15:00
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276. built in armour repairers - in General Discussions [original thread]
Scouts are lone wolves of sorts, so they need so be able to survive by themselves. Heavies are made to work in groups, and should have a logi to rep them. That said, you could just fit an armor rep to your heavy suit.
- by Sees-Too-Much - at 2012.08.23 21:55:00
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277. Crazy Cussler's Flying Circus Battlefield transportation services! - in General Discussions [original thread]
I've been working on dropship piloting myself. Lemme know if you wanna squad up and get some practice in!
- by Sees-Too-Much - at 2012.08.23 21:54:00
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278. Pretty much everything being called 'OP' can be solved by joining a Corp... - in General Discussions [original thread]
I'm holding off on joining a corp until I'm not incompetent with a dropship.
- by Sees-Too-Much - at 2012.08.23 21:10:00
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279. we need a larger pay off for winning battles - in General Discussions [original thread]
Double is probably too extreme, but I DO think it'd help put the focus on teamwork more if you got a significant bonus for winning the match. As it is snipers get mad isk/SP for sitting back and picking people off, which does little to help take/d...
- by Sees-Too-Much - at 2012.08.23 20:52:00
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280. Defending a point - in General Discussions [original thread]
There are a couple things that would be easily farmable with collusion between sides. If hacking vehicles was worth points, for example. Another possibility is having a logi rep a tank while someone else shoots at it. That one you can actually d...
- by Sees-Too-Much - at 2012.08.23 20:48:00
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