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601. Scout Registry / Killboard - in General Discussions [original thread]
Oswald Rehnquist wrote: - snip - 1) Any implementation of cloaks will have some sort of simplification of tactics, how much is acceptable? (would would cloaks allow you to do and what limitations would cloaks have) 2) Thoughts on scouts bec...
- by Scout Registry - at 2014.01.03 14:55:00
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602. Aisha Ctarl for CPM - in General Discussions [original thread]
Aisha Ctarl wrote: - snip - Thank you for your feedback, Aisha.
- by Scout Registry - at 2014.01.03 04:00:00
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603. Aisha Ctarl for CPM - in General Discussions [original thread]
Item 1) NPE Item 2) HAV Item 3) Scout Question A) Many have claimed that the aforementioned items aren't healthy at present. Your thoughts? Question B) Assuming you were given full authority, what steps would you take to see these items cured? L...
- by Scout Registry - at 2014.01.03 03:34:00
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604. Reasons why Jenza should be removed from CPM - in General Discussions [original thread]
jenza aranda wrote: THE MOTHERFUCKING ***** BOAT! When five asterisks miss their mark.
- by Scout Registry - at 2014.01.03 01:31:00
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605. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Additionally, I'm considering attempting a scout threadnaught but I wouldn't dare do it without the assistance of you fine fellows in here. Would you folks be willing to assist me if I were to make a lengthy 'buff scouts...
- by Scout Registry - at 2014.01.03 00:19:00
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606. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: I am thinking about a creating a thread about what I think is a major imbalance in terms of the ehp range of suits in the game (as in the range is too large). I want to support it with lots of maths, facts and figures from ...
- by Scout Registry - at 2014.01.02 23:19:00
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607. jihad lavs cheap tactic or scrub tactic ? - in General Discussions [original thread]
tank: scrub jihad jeep: destroys scrub
- by Scout Registry - at 2014.01.02 20:34:00
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608. Ambush OMS: Where Tanks Go to Die - in General Discussions [original thread]
Aizen Intiki wrote: Still ignoring the fact that the true problem is MLT HAV's ... On the contrary. MLT HAVs are part of the problem, but not the entirety of the problem. No idea what you mean by "true problem", but here is a fact for you: ...
- by Scout Registry - at 2014.01.02 20:00:00
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609. The EPIC truth about TANKS. - in General Discussions [original thread]
Michael Epic wrote: Is that a future Dust 514 spectator mode? ;) http://www.youtube.com/watch?v=tvczrahEEAQ ^ Future Spkr & Future Ghosts Chance team up to demonstrate the future of Ambush. There is some commentary, but is difficult ...
- by Scout Registry - at 2014.01.02 19:30:00
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610. The EPIC truth about TANKS. - in General Discussions [original thread]
http://www.youtube.com/watch?v=DvSJstM9890 Watch closely, and you'll see tiny little infantry running about. They don't really matter much though. This game's about Tanks. I especially like the new 1.7 soundtrack. It fits perfectly: {intro ::...
- by Scout Registry - at 2014.01.02 19:12:00
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611. Ambush OMS: Where Tanks Go to Die - in General Discussions [original thread]
The silly things Tankers used to say. Who remembers when you couldn't pay a Tanker to play Ambush with you? There was Manus Peak. But even then, the Spam was never so strong. Wonder what changed.
- by Scout Registry - at 2014.01.02 18:57:00
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612. Remove Redline from Faction Warfare - in General Discussions [original thread]
Tank Spam has broken Ambush. If you get your way, it'll break FW as well. The redline has its drawbacks, but it is often the only safe place to call in an HAV. Nothing -- not even Redliners -- can ruin a match faster than a Tank squad. So long a...
- by Scout Registry - at 2014.01.02 18:54:00
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613. Forge Guns are so OP!!! - in General Discussions [original thread]
All my likes.
- by Scout Registry - at 2014.01.02 18:01:00
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614. the QQ and av advice for anyone who cant get kills with low end av - in General Discussions [original thread]
Jake Bloodworth wrote: It would be like cup giving us heavies the speed of an assault suit while maintaining our massive hp buffers. ... GalLogi!? :P @ OP Here's another step-by-step process you may find interesting: * Squad up with y...
- by Scout Registry - at 2014.01.02 16:28:00
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615. What Makes You A Tanker? - in General Discussions [original thread]
Spkr4theDead wrote: Now you're trying to sound like you have my level of intelligence. No! Do tell us more, Spkr. Tell us everything.
- by Scout Registry - at 2014.01.02 15:57:00
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616. Scout Registry / Killboard - in General Discussions [original thread]
This guy's tool is really useful. It appears to be a GUI comparable in function to HydraSlav's Fitting Tool. The tool's fairly new, so there's some math to be tweaked (be advised). https://forums.dust514.com/default.aspx?g=posts&m=1664553#...
- by Scout Registry - at 2014.01.02 15:23:00
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617. Should vehicles be in ambush? - in General Discussions [original thread]
m twiggz wrote: Scout Registry wrote: Ambush could be cured by limiting HAVs to 1-2 per side. I agree with this. Removing them completely would be silly. Six tanks per team when there's only 16 mercs per side is a bit extreme. Especially ...
- by Scout Registry - at 2014.01.02 07:54:00
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618. Shotgun v rail rifle at 2m - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: that's why when i use my shotgun, i generally don't engage head on, especially against Assault RRs. who am i kidding? i never engage an Assault RR, unless i'm using one myself! that thing will drop you faster the...
- by Scout Registry - at 2014.01.02 07:47:00
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619. Shotgun v rail rifle at 2m - in General Discussions [original thread]
The problem has more to do with the SG than the RR. The Shotgun's current alpha doesn't offset its low rate of fire and extremely limited range. The shotgun's long-standing record of underperformance versus rifles in CQC could and should be fixe...
- by Scout Registry - at 2014.01.02 07:39:00
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620. Should vehicles be in ambush? - in General Discussions [original thread]
Ambush could be cured by limiting HAVs to 1-2 per side.
- by Scout Registry - at 2014.01.02 07:16:00
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