Pages: [1] 2 3 4 5 6 |
1. Story about TREASON - in General Discussions [original thread]
Jaed D'jaegweir wrote: So I am in this match and I spy one of our drop ships heading to the top of this mountain, so I start running to where they land, then another dropship that belongs to the enemy is headed to the same spot half way up i s...
- by Scott Knight - at 2014.12.17 03:05:00
|
2. Common now! Bring the servers up - in General Discussions [original thread]
DABLACKRAMBO1127 wrote: Wait you can switch which servers you play on ?! You can indeed. You just have to go to settings. Of course you have to be able to actually get to the settings in order to do this.
- by Scott Knight - at 2014.12.17 02:55:00
|
3. Common now! Bring the servers up - in General Discussions [original thread]
Maken Tosch wrote: CCP Rattati wrote: As of now, we don't know exactly what happened. It seems to be have been a TQ issue, EVE recovered immediately but Dust not. CCP Frame is running around looking for answers. This is not surprising con...
- by Scott Knight - at 2014.12.17 02:51:00
|
4. So servers are down again. - in General Discussions [original thread]
I have a feeling like this isn't really CCP's fault.
- by Scott Knight - at 2014.12.17 02:47:00
|
5. It Appears the Gallente are Evil. - in General Discussions [original thread]
Of Course, the Caldari State is dying. But it is those who are dying that are the strongest.
- by Scott Knight - at 2014.12.17 02:46:00
|
6. Our first 1.10 bug: EQUIPMENT BANDWIDTH - in General Discussions [original thread]
Kaze Eyrou wrote: Scott Knight wrote: Anyone know how bandwidth works in terms of changing suits? Doesn't matter when they are all 9. Deployed equipment persists for now when you change. But you can only have 1 or 2 deployed at a time no...
- by Scott Knight - at 2014.12.09 18:27:00
|
7. Our first 1.10 bug: EQUIPMENT BANDWIDTH - in General Discussions [original thread]
Anyone know how bandwidth works in terms of changing suits?
- by Scott Knight - at 2014.12.09 14:16:00
|
8. Servers are glitching out, not deploying people - in General Discussions [original thread]
I did this and it worked for me.
- by Scott Knight - at 2014.09.06 20:58:00
|
9. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Tanks are not overpowered. AV is fine at the moment. The problem is not with individual tanks. Two dedicated AV can handle almost any tank in the game right now. What is a problem is when foot soldiers follow the tank or the tanker gets out of t...
- by Scott Knight - at 2014.03.25 04:45:00
|
10. Caldari Assault questions - in General Discussions [original thread]
Korvin Lomont wrote: Scott Knight wrote: Its not just about the shield numbers. You have to account for the fact that if you run armor you can also run damage mods, if you run shields you can't run damage mods. The imbalance between shields ...
- by Scott Knight - at 2014.03.17 16:07:00
|
11. Caldari Assault questions - in General Discussions [original thread]
Jaysyn Larrisen wrote: Scott Knight wrote: Its not just about the shield numbers. You have to account for the fact that if you run armor you can also run damage mods, if you run shields you can't run damage mods. The imbalance between shield...
- by Scott Knight - at 2014.03.17 16:01:00
|
12. Caldari Assault questions - in General Discussions [original thread]
Its not just about the shield numbers. You have to account for the fact that if you run armor you can also run damage mods, if you run shields you can't run damage mods. The imbalance between shields and armor occurs for this reason.
- by Scott Knight - at 2014.03.16 13:47:00
|
13. Why I tank - in General Discussions [original thread]
Bradric Banewolf wrote: Sadariel wrote: Arkena Wyrnspire wrote: So you tank because you want to be the most important thing on the field? Yeah, with current tanks I guess you can have that. Not the most important thing on the field as ...
- by Scott Knight - at 2014.02.23 19:26:00
|
14. Why I tank - in General Discussions [original thread]
Tanks are not overpowered and cost wise they are where they should be. (Maybe militia ' s need to cost more.) Without max skills I can on average solo anyone who isn't talented) The problem is with the number of tanks and that doesn't come with...
- by Scott Knight - at 2014.02.23 19:23:00
|
15. CCP explain. - in General Discussions [original thread]
Broonfondle Majikthies wrote: Balance? If your sitting in the optimal range of an enemies weapon and your armed with a different ranged weapon then of course its imbalanced. If your fighting a guy with similar ranged weapons but he invested mo...
- by Scott Knight - at 2014.02.23 16:43:00
|
16. CCPs transaction reversal for the Gallente Assault pack - in General Discussions [original thread]
If something is illegal, the EULA can not make it legal. Both Sony and CCP exist outside the U.S. and from their part the transactions occurred on their end of the server. Idk how that pans out legally, but most likely the EULA does mean that you ...
- by Scott Knight - at 2014.02.21 18:13:00
|
17. Once again - in General Discussions [original thread]
This would be awesome.
- by Scott Knight - at 2014.02.17 20:48:00
|
18. I will jump on the bandwangon and ask for a... - in General Discussions [original thread]
Scheneighnay McBob wrote: Would a 7-man squad be too odd? The only numbers that really work with dropships are 4, 6, and 7. Why was 4 good? 1 pilot, 2 gunners, 1 pair of eyes on the ground (preferably sniping AVers) If the max was 8 you cou...
- by Scott Knight - at 2014.02.17 20:46:00
|
19. I will jump on the bandwangon and ask for a... - in General Discussions [original thread]
Another issue is how the game handles matchmaking. With a team of 8 you will find yourself waiting longer for matches and as stated above the game will more likely be 1 squad vs no squad rather than produce more squads going against each other. T...
- by Scott Knight - at 2014.02.17 20:40:00
|
20. Vehicle restrictions on ambush required for 1.8 - in General Discussions [original thread]
I've stopped playing Ambush matches completely, they just aren't fun. They do seem to be over in like five minutes, with one side having like 40 clones and the other 0. I'm not sure eliminating tanks would be the options. I've become against limit...
- by Scott Knight - at 2014.02.14 05:30:00
|
Pages: [1] 2 3 4 5 6 |
First page | Previous page | Next page | Last page |