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9461. Opening skill sheet causes disconnect - in Technical Support/Bugs [original thread]
Drako Alundi wrote: Mine seems to like to do it whenever it damn well pleases. sortof the same here, but it happens the most often when I open the skill sheet.
- by Scheneighnay McBob - at 2013.01.20 19:44:00
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9462. 0 sp...0 isk - in Technical Support/Bugs [original thread]
idk, but one game I was only in it for under a minute (went 0-0 with no WP by the end), but I got at least 150,000 ISK and some decent SP from it.
- by Scheneighnay McBob - at 2013.01.20 19:43:00
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9463. Bringing Back Skim Skirmish - in Skim Junction [original thread]
Mortal Maximus wrote: totally unrelated to the topic but how do i change my icon? Also, is there a chatbox? You need to change it in character creation.
- by Scheneighnay McBob - at 2013.01.20 19:41:00
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9464. Turret bonus question - in General Discussions [original thread]
One of the oldest unanswered questions in dust, I made a thread about this several builds ago, but this one has a dev posting there (still unanswered)- https://forums.dust514.com/default.aspx?g=posts&t=49849&find=unread
- by Scheneighnay McBob - at 2013.01.20 19:38:00
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9465. Graphics and vehicle handling. - in Feedback/Requests [original thread]
IMO, gameplay is infinitely more important than graphics. If making it look like it's on PS2 allows the game to be bigger and run more smoothly, go for it.
- by Scheneighnay McBob - at 2013.01.20 19:36:00
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9466. What module makes u invisible to the enemy? - in Rookie Training Grounds [original thread]
Why don't GM posts show up when they're giving helpful info? People would much rather jump to a post that answers a question, rather than jumping to a post that just recites a rule.
- by Scheneighnay McBob - at 2013.01.20 19:34:00
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9467. Squad spawn - in Feedback/Requests [original thread]
It's called a drop uplink- at least in skirmish, they only work for your squad.
- by Scheneighnay McBob - at 2013.01.20 19:31:00
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9468. Tracers not showing up? - in General Discussions [original thread]
ryden bloodwing wrote: Well there are currently too many snipers as it is, do everyone a favor and pick a different class. Unless you're making yourself useful by calling out intel over team chat. On another note, snipers are adapting in a b...
- by Scheneighnay McBob - at 2013.01.20 19:29:00
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9469. HAV turrets - in Feedback/Requests [original thread]
Tiel Syysch wrote: Scheneighnay McBob wrote: Mavado V Noriega wrote: lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the le...
- by Scheneighnay McBob - at 2013.01.20 19:23:00
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9470. The importance of turrets. - in Rookie Training Grounds [original thread]
in many battles, I see infantry ignoring enemy turrets- coming from a vehicle pilot, this is a very bad idea. Whether or not someone is actually in them, turrets can control where vehicles can and can't go. If an area is guarded by a lot of enemy...
- by Scheneighnay McBob - at 2013.01.20 18:43:00
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9471. What module makes u invisible to the enemy? - in Rookie Training Grounds [original thread]
To make yourself harder to detect on radar, you probably need profile dampeners.
- by Scheneighnay McBob - at 2013.01.20 18:34:00
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9472. Bringing Back Skim Skirmish - in Skim Junction [original thread]
I halfway take back what I said. The 3 point version of skim junction is terrible. If i wanted a tiny battlefield with no room for vehicle, I would go to ambush.
- by Scheneighnay McBob - at 2013.01.20 18:33:00
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9473. massdriver needs a tweak! - in General Discussions [original thread]
It's a bug. Just like back in codex, or the build before (forgot), when I fired an entire MD clip directly into the back of the heavy. They took no damage, but I apparently committed suicide.
- by Scheneighnay McBob - at 2013.01.20 18:31:00
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9474. [Request] Better frames per second - in Feedback/Requests [original thread]
*facepalm* It's pretty stupid when people suggest things like "get rid of lag!" or "make the game run smoother!" as if CCP didn't already want to improve it.
- by Scheneighnay McBob - at 2013.01.20 18:28:00
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9475. HAV turrets - in Feedback/Requests [original thread]
Mavado V Noriega wrote: lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person...
- by Scheneighnay McBob - at 2013.01.20 18:23:00
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9476. HAV turrets - in Feedback/Requests [original thread]
double post
- by Scheneighnay McBob - at 2013.01.20 18:21:00
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9477. HAV turrets - in Feedback/Requests [original thread]
0 Try Harder wrote: WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets. This is proving my point; tank...
- by Scheneighnay McBob - at 2013.01.20 18:20:00
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9478. Small Missile Turrets in vehicles are still useless. - in Feedback/Requests [original thread]
Captain-Awesome wrote: I think the biggest bug now is the small turrets in vehicles being so off target... which I guess is a good thing because it shows how far the game has come. Only missiles are that way- I've never had trouble hitting a ...
- by Scheneighnay McBob - at 2013.01.20 18:10:00
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9479. Removing the majority of starter fits. - in Feedback/Requests [original thread]
I've been seeing even worse stuff today. It seems that when people in starter fit LAVs are outgunned by another vehicle, and there's apparently no way out, they just go suicidal an ram the vehicle that costs something, either doing massive damage ...
- by Scheneighnay McBob - at 2013.01.20 18:09:00
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9480. Opening skill sheet causes disconnect - in Technical Support/Bugs [original thread]
Ever since the move to tranquility, I've been getting constant disconnects. I finally narrowed it down to what I believe causes it- most of the time you open the skill sheet, it causes a disconnect.
- by Scheneighnay McBob - at 2013.01.20 18:07:00
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