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9441. [Request] Put Starmap on for open beta - in Feedback/Requests [original thread]
Plus, it tells the people who don't know what they're getting into that this game has plenty of room to expand.
- by Scheneighnay McBob - at 2013.01.21 02:59:00
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9442. How to paint a target for tactical strike? (with a keyboard/mouse) - in General Discussions [original thread]
The hardest part is knowing when you can call one in- the new notification is garbage. I used one today, and only knew about having one when I remembered to check after another strike went off.
- by Scheneighnay McBob - at 2013.01.21 02:49:00
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9443. Cheaters - in Rookie Training Grounds [original thread]
Mars El'Theran wrote: THIEF39 HUNTER wrote: What the heck are rednecks, if someone just stays in a mcc will you be looked down on, if you have cap. I'm not sure that you mean exactly what I think you mean, but here goes. Two possibilitie...
- by Scheneighnay McBob - at 2013.01.21 02:47:00
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9444. 22nd - in Rookie Training Grounds [original thread]
Free Healing wrote: Yes, they have given us a 1.5 Week head start on the Open Beta Testers that come into DUST 514. This was much needed imo to give Corporations time to get their Corp. set up after the wipe and make plans for the Open Beta. Al...
- by Scheneighnay McBob - at 2013.01.21 02:46:00
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9445. Stop Making New Corps (For Your Own Good) - in Rookie Training Grounds [original thread]
Aren't most of those corps eve corps? I haven't seen too much variation as far as what corps have people fighting.
- by Scheneighnay McBob - at 2013.01.21 02:45:00
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9446. dropsuit levling should be worth it - in Feedback/Requests [original thread]
I think default shield and armor increases aren't a big deal- just give us more slots and more PG/CPU to add better modules. However, the dropsuits themselves should be cheaper, since it's the price of the modules that does the real work.
- by Scheneighnay McBob - at 2013.01.21 02:43:00
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9447. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
What this is more or less asking for is shield hardeners.
- by Scheneighnay McBob - at 2013.01.21 02:32:00
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9448. HAV turrets - in Feedback/Requests [original thread]
WHz DS9899 wrote: I can say from experience that both need a buff. LAV's need more eHP and CPU/PG, and HAV's need slightly more speed and CPU/PG. Also, there should be a different class of vehicle that's has more eHP than HAV's And the driver g...
- by Scheneighnay McBob - at 2013.01.21 02:29:00
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9449. Forge guns don't seem to be worth the trouble. - in General Discussions [original thread]
A good LAV can survive a hit or 2 from bad forge guns. The real problem is how long it takes for a small railgun to down a militia LAV. Haven't tried it since the wipe, but back when I had proto hybrids, a prototype small railgun still took foreve...
- by Scheneighnay McBob - at 2013.01.20 23:56:00
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9450. [Suggestion] Mass Driver balance suggestion - in Feedback/Requests [original thread]
I'm only seeing one or two every few games. Not sure what you're talking about as far as them being used more often.
- by Scheneighnay McBob - at 2013.01.20 23:52:00
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9451. Request! New game types and bigger squads - in Feedback/Requests [original thread]
I just want the ACTUAL battles to be possible. The real game should be a higher priority than these scenario game modes.
- by Scheneighnay McBob - at 2013.01.20 23:02:00
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9452. Can the profiles have more information? - in General Discussions [original thread]
There used to be more tabs for things like that. You know what they all said? SoonGäó
- by Scheneighnay McBob - at 2013.01.20 22:57:00
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9453. [Request] New Equipment "Codebreaker" - in Feedback/Requests [original thread]
THIEF39 HUNTER wrote: I like this, Maybe there could even be a Module for detecting it, and also detecting other equipment hidden(not on the map as in a marker thing so a scout could specialize in it.) As far as a module for detecting it, ho...
- by Scheneighnay McBob - at 2013.01.20 22:56:00
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9454. HAV turrets - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: If you want a 4 man tank then the base hp of shield/armor needs to be increase by 50% at least so that it requires more than 1 person in AV to kill it Also allow driver to boot anyone from all the guns if need be so b...
- by Scheneighnay McBob - at 2013.01.20 22:54:00
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9455. HAV turrets - in Feedback/Requests [original thread]
0 Try Harder wrote: Scheneighnay McBob wrote: 0 Try Harder wrote: WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple o...
- by Scheneighnay McBob - at 2013.01.20 22:52:00
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9456. HAV turrets - in Feedback/Requests [original thread]
0 Try Harder wrote: Scheneighnay McBob wrote: Mr Zitro wrote: The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid eno...
- by Scheneighnay McBob - at 2013.01.20 22:50:00
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9457. Ok Chumps. I've had it!!!! LISTEN UP. - in General Discussions [original thread]
My problem is that infantry based AV is stronger than vehicle based AV.
- by Scheneighnay McBob - at 2013.01.20 22:49:00
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9458. Discussion on Colonies: Future of Dust/Eve Connection - in General Discussions [original thread]
Sounds amazing
- by Scheneighnay McBob - at 2013.01.20 21:16:00
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9459. massdriver needs a tweak! - in General Discussions [original thread]
On a related note to this, if a vehicle from my team explodes, it should damage the other team as well. Why should it only kill nearby blues?
- by Scheneighnay McBob - at 2013.01.20 21:13:00
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9460. [Request] New Equipment "Codebreaker" - in Feedback/Requests [original thread]
How about, instead of auto hacking, it would just allow you to hack from a remote location, after placing it? A scout could sneak in, place the codebreaker, sneak out, and hack with less of a chance for people to kill them when trying to react to ...
- by Scheneighnay McBob - at 2013.01.20 21:12:00
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