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2221. These noobs learn fast. - in General Discussions [original thread]
CYRAX SERVIUS wrote: Toobar Zoobar wrote: DozersMouse XIII wrote: its funny how people get bent out of shape about "strafing" just because other players do it better then them. wft people? It requires no skill and makes the game feel l...
- by Scheneighnay McBob - at 2014.12.31 16:47:00
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2222. These noobs learn fast. - in General Discussions [original thread]
Toobar Zoobar wrote: One Eyed King wrote: Straffing and bunny hops have been a thing in FPS for many years now. I don't know what makes you think Dust invented these things, and that Dust Noobs are also FPS Noobs. Yeah sure. But in dust i...
- by Scheneighnay McBob - at 2014.12.31 16:43:00
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2223. What keeps you playing this game? - in General Discussions [original thread]
The customization that allows for constant tweaking The connection to a bigger game universe The fact that it's constantly changing That it's a DAMN GOOD GAME! Honestly, I wouldn't have stayed for 2 and a half years if I didn't love it
- by Scheneighnay McBob - at 2014.12.31 16:40:00
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2224. Cheats, Trolls and Ne'er Do Wells... - in General Discussions [original thread]
Yet again: lag switches don't exist in dust, with the way the servers are set up. Unless it's a dev that's using the lag switch, for some reason.
- by Scheneighnay McBob - at 2014.12.23 19:57:00
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2225. Whats your favorite kind of sniper kill? - in General Discussions [original thread]
the good old sniper duel
- by Scheneighnay McBob - at 2014.12.23 19:51:00
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2226. WHAT COMMANDO SHOULD I GET!?!?!?! - in General Discussions [original thread]
Looks to me like you already decided on gallente. Breach assault rifle + plasma cannon is a great combo, provided you know your way around a plasma cannon.
- by Scheneighnay McBob - at 2014.12.23 00:40:00
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2227. What if we had two types of running? - in Feedback/Requests [original thread]
We don't have a walk and a run- we have a walk (ADS), a run, and a sprint.
- by Scheneighnay McBob - at 2014.12.21 19:39:00
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2228. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
https://archive.4plebs.org/boards/pol/image/1393/24/1393240366133.jpg
- by Scheneighnay McBob - at 2014.12.21 19:36:00
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2229. Just some aiming tips please - in General Discussions [original thread]
The key is to aim at the person you want to kill
- by Scheneighnay McBob - at 2014.12.21 19:01:00
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2230. "Crafty individuals may find other ways to open them" - in General Discussions [original thread]
The crafty way to open it is to send me half your ISK.
- by Scheneighnay McBob - at 2014.12.21 18:22:00
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2231. Best Part of 1.10 - in General Discussions [original thread]
nuh uh purple lasers.
- by Scheneighnay McBob - at 2014.12.02 16:22:00
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2232. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
I know what I'm going to be playing over holiday leave. Too bad the wifi in the barracks is ****. You would think the signal corp, out of all the corps, would have decent wifi.
- by Scheneighnay McBob - at 2014.12.02 16:19:00
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2233. ccp awesome concept art and in game model - in General Discussions [original thread]
Soraya Xel wrote: I hadn't actually seen that video. I get the impression though that higher velocity fighters would require much larger battlegrounds than we have now. And I wonder how AV would work with them. Good luck getting a swarm lock on...
- by Scheneighnay McBob - at 2014.11.24 19:12:00
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2234. tacnet relays - in Feedback/Requests [original thread]
Cyzad4 wrote: Scheneighnay McBob wrote: I recently started my 25Q training in the army. A big part of that is using line-of-sight antennae: instead of your usual radio, this shoots a signal in 1 specific direction, much like the active scann...
- by Scheneighnay McBob - at 2014.11.20 19:17:00
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2235. tacnet relays - in Feedback/Requests [original thread]
I recently started my 25Q training in the army. A big part of that is using line-of-sight antennae: instead of your usual radio, this shoots a signal in 1 specific direction, much like the active scanners infantry have in Dust, as opposed to vehic...
- by Scheneighnay McBob - at 2014.11.20 18:33:00
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2236. CPM : Polling for some vehicle opinions - in General Discussions [original thread]
1. A 2. A 3. Why not? 4. Yes 5. Ewar, sensor, covop, fast 6. Infantry support and repair, slow and tanky 7. Vehicle Sniper, Area Denial, Suppression, Gun Platform, Anti-Vehicle, Thin Skinned, Fast, Light Battle Tank 8. Area Denial, Siege Engine, ...
- by Scheneighnay McBob - at 2014.11.13 22:44:00
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2237. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Well, ****, now I'm going to have to bring my ps3 to AIT after holiday exodus and buy one of those portable gaming TV things they sell on base. If I can. Shipping to Gordon in 2 days
- by Scheneighnay McBob - at 2014.11.12 21:04:00
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2238. 12k hp turret - in General Discussions [original thread]
I don't see any problem with them. As a minmatar scout, I actually love them.
- by Scheneighnay McBob - at 2014.09.02 01:48:00
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2239. If you hate heavies so much CCP just delete us from the game - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Scheneighnay McBob wrote: Hakyou Brutor wrote: Scheneighnay McBob wrote: Hakyou Brutor wrote: .... armor heavies were already inferior. You mean the ones with resistance to projectile damage? I mean as far ...
- by Scheneighnay McBob - at 2014.09.02 01:47:00
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2240. PSA about why combat rifles shouldn't have a profile of -20/+20. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Scheneighnay McBob wrote: I would rather have it -5/+5 That would simply make it the best all around option, the point of balance is to make everything viable in its own parameters not viable in all parameters. Yes...
- by Scheneighnay McBob - at 2014.09.02 01:19:00
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