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1. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
yes. +1
- by Sarus Rambo - at 2015.04.10 18:41:00
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2. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Breakin Stuff wrote: I as an AV nerd prefer the "right tool for the job" approach. making it so the AV weapons only differ in firing mechanics would pretty much require a serious buff to baseline damage to be able to fight vehicles on any san...
- by Sarus Rambo - at 2015.04.10 18:25:00
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3. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Normalization of AV Damage Profiles is still something I do not support...unless we're gonna normalize damage types across the board. Id be in favor of just reducing the advantages and disadvantages of different typ...
- by Sarus Rambo - at 2015.04.09 20:56:00
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4. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Cross Atu wrote: #1 is somewhat subjective how many "a lot" of something is has a deeply contextual element and what it is contrasted with matters fundamentally. For my ISK spawn camping is far too plentiful within Dust 514 even in the curre...
- by Sarus Rambo - at 2015.01.29 21:22:00
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5. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Kevall Longstride wrote: Part of the problem with uplinks is that as a concept, they are incredibly powerful. A lot of games have deployable equipment that can allow a player to respawn at a point of their choosing. Dust is the only one I've ...
- by Sarus Rambo - at 2015.01.29 01:04:00
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6. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Pokey Dravon wrote: Its true that if a district is being attacked and doesn't produce profit, that locking would not be profitable. However that doesn't change the fact that the barrier of entry is still high. Yeah my example would make the...
- by Sarus Rambo - at 2015.01.23 01:35:00
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7. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
If you own 20 districts, and then pay an alt corp to lock all of your districts, you will effectively be throwing a ton of money away with the system I suggested. You would gain literally NOTHING from doing this. Also, the barrier of entry shoul...
- by Sarus Rambo - at 2015.01.22 16:13:00
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8. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Here is an idea: Step 1: Make districts not make any income when under attack/locked. Keeping a district locked here gives the owner 0 benefit. Step 2: Make it cost quite a bit of money to attack/lock a district. This keeps people from locking di...
- by Sarus Rambo - at 2015.01.21 22:56:00
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9. 2 weeks of no communication - in General Discussions [original thread]
steadyhand amarr wrote: Fox Gaden wrote: When the Legion Forum was created they had been working for 4 or 5 months on Legion without talking, so they had lots to talk about. Then they were trying to figure out how they wanted to setup some ...
- by Sarus Rambo - at 2014.07.31 17:39:00
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10. Petition to remove aim assist - in Feedback/Requests [original thread]
All console shooters have aim assist cause aiming with a joypad is a pretty horrendous ordeal. The joypad was not designed for real precision, its more of a movement tool. I don't hear Halo players whining about aim assist, even though Halo has s...
- by Sarus Rambo - at 2014.07.29 18:13:00
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11. Has Legion development stopped? - in General Discussions [original thread]
Haven't seen anything new since the discussion on Sky spawning... Where are all the Devs?
- by Sarus Rambo - at 2014.07.29 16:25:00
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12. An Appeal for re-spec. - in General Discussions [original thread]
Biomass yourself op
- by Sarus Rambo - at 2014.07.18 14:06:00
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13. Legion beta-testers - in General Discussions [original thread]
6 eve, <1 dust
- by Sarus Rambo - at 2014.07.18 13:57:00
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14. The HP difference between assaults and scouts need to increase - in General Discussions [original thread]
Cat Merc wrote: Well, to put it into better prespective. Just like an assault dies to a heavy 99% of the time when in direct 1v1 combat assuming same skill level, so should the relationship between a scout and an assault be. This is what id...
- by Sarus Rambo - at 2014.07.01 20:50:00
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15. Sentinels with light weapons. *laughs* - in General Discussions [original thread]
Thokk Nightshade wrote: This is a specific response to the turn radius argument. What other reason is there for slowing down the turn radius other than making it easy for scouts to sneak and shot them without fear of reprisal? I do happen to ...
- by Sarus Rambo - at 2014.07.01 17:29:00
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16. Sentinels with light weapons. *laughs* - in General Discussions [original thread]
The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame....
- by Sarus Rambo - at 2014.06.30 21:26:00
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17. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
How about a simple safety feature on weapons that can be turned on and off, which would cause weapons to be harmless to other mercenaries? How about 3 setting, the highest safety being weapons don't hurt anyone, the mid range being weapons do not ...
- by Sarus Rambo - at 2014.06.13 18:22:00
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18. To CCP Z - in General Discussions [original thread]
Godin Thekiller wrote: NO, he's saying that you'd have to go down the assault path to get the assault versions of the AR's. This is pretty lame. How about splitting the tree up by racial parity? For example: Caldari dropsuit -> Caldari ...
- by Sarus Rambo - at 2014.05.18 18:45:00
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19. To CCP Z - in General Discussions [original thread]
CCP Z wrote: Replying just to acknowledge I read this thread. 1- I am not calling anybody dumb 2 - You understand the current system? Cool bro, but the other 95% of the people who tried DUST did not 3 - A good NPE? Yes we are planning on havin...
- by Sarus Rambo - at 2014.05.16 21:06:00
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20. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Alaika Arbosa wrote: Sarus Rambo wrote: Maken Tosch wrote: In that case, it should be fine as long as you have to put in the effort (not just initially but every now and then). I guess I misread it originally. Sorry about that. Lol ok...
- by Sarus Rambo - at 2014.05.16 20:40:00
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