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361. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
So happy to see these ideas. Yes eve pilot in FW should get an incentive to provide strikes. Make it juicy so I can go kill them while they attempt to do it.
- by Sardonk Eternia - at 2013.08.08 13:23:00
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362. [Request] Persistent Squad Orders - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: I would like to be able to put a defend order on an ally and have it respawn on him or her automatically after they die. Considering that we know where our team mates are on the TacNet at all times, I don't see why w...
- by Sardonk Eternia - at 2013.08.08 13:18:00
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363. [Request] Add battlefinder page on end of match screen - in Feedback/Requests [original thread]
Agreed!
- by Sardonk Eternia - at 2013.08.08 10:46:00
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364. An idea for curbing murder taxiing: LAV damage via merc impact. - in Feedback/Requests [original thread]
CCP is so ******** about LAVs. They should absolutely take a chunk of damage if they hit anything, walls, Mercs, etc. if you hit a heavy going full speed, the heavy and the LAV should die.
- by Sardonk Eternia - at 2013.07.28 22:44:00
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365. Doing hard time in my merc quarters - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: P.S. A trophy room? **** that, I want a stripper pole that's manned at all times You can have your stripper pole manned but I want mine womaned .
- by Sardonk Eternia - at 2013.07.28 22:42:00
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366. [Feedback] nanohives & supply dumps shouldn't resupply grenades - in Feedback/Requests [original thread]
Strongly disagree with this post. Nades take a lot of nanites to replenish and quickly expend a hive. Nano hives are in a good spot right now and don't need any nerfs.
- by Sardonk Eternia - at 2013.07.28 22:37:00
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367. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Bumping this because current skill tree is garbage
- by Sardonk Eternia - at 2013.07.26 18:07:00
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368. smexy gorillarape goes 377/1 with 18,890 WP. I smell boosting!!!!! - in General Discussions [original thread]
Yawn...who cares?
- by Sardonk Eternia - at 2013.07.25 22:33:00
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369. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Hopefully this fix includes the inconsistency between regular and ADS aiming especially using the mouse. I wonder though why is CCP previewing all of this 1.4 stuff when we still don't even have a release date for 1.3? Did I wake up from a coma or...
- by Sardonk Eternia - at 2013.07.25 22:31:00
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370. [Request] - Faction Warfare & Free Fittings - in Feedback/Requests [original thread]
I think FW should be more deep not less deep. I don't support this idea. What would this achieve besides adding some RP flavor to battles?
- by Sardonk Eternia - at 2013.07.22 00:03:00
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371. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
A couple of PVE modes would be just what the doctor ordered. PVPVE would be cool too, two teams fighting each other over drone salvage? Maybe a PC drone infestation mode, with the option for PC corps to post contracts to clean their districts for ...
- by Sardonk Eternia - at 2013.07.22 00:01:00
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372. Request - Themed Premium Packs? - in Feedback/Requests [original thread]
Just bumping this to show my support. I posted a similar thread not long ago.
- by Sardonk Eternia - at 2013.07.21 23:58:00
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373. [FEEDBACK] Factional Warfare is meaningless to DUST players - in Feedback/Requests [original thread]
I have brought this up before but I want to distill my point: Faction War battles in DUST have absolutely NO meaning to DUST players. The only difference between FW and a public queue is that it takes longer for the FW matches to start. There is ...
- by Sardonk Eternia - at 2013.07.15 21:04:00
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374. This is not an MMO and there is no connection to Eve - in General Discussions [original thread]
Ignore the haters. The OP has a great point and puts it very simply. I have been playing since the very first invites went out to EVE players and I really do see the promise of this game, but currently it is falling VERY short on the integration s...
- by Sardonk Eternia - at 2013.07.15 20:59:00
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375. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
They aren't mandatory and they are extremely powerful skills. I think x5 is perfect for them. All I need now is to max out my fitting skill for scrambler rifles.
- by Sardonk Eternia - at 2013.07.05 22:04:00
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376. Uplinks are Key... - in General Discussions [original thread]
As a dedicated killer bee I prefer to be the only one dropping uplinks. More WP for me.
- by Sardonk Eternia - at 2013.07.05 21:55:00
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377. Anyone hear about any changes to Lasers coming soon? - in General Discussions [original thread]
If they fixed the ADS on the laser rifle I would use it. The sight is awful and the turn speed goes down too dramatically when you switch to ADS.
- by Sardonk Eternia - at 2013.07.05 21:49:00
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378. Anyone hear about any changes to Lasers coming soon? - in General Discussions [original thread]
Shadowswipe wrote: BARDAS wrote: No idea, but I plan on trying out my 50 free copies later today on my Scout Suit. Lazors and Novas! Should be quite fun. Where did you get 50 free laser rifles? They now give free gear in the dust emai...
- by Sardonk Eternia - at 2013.07.05 21:46:00
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379. [REQUEST] New game mode with limited clones - in Feedback/Requests [original thread]
pegasis prime wrote: As much as I love the idea it would pretty much be the first to spawn a tank wins A coordinated squad shouldn't have too hard of a time avoiding/destroying a tank. Tanks require support. Also if the objectives were locat...
- by Sardonk Eternia - at 2013.07.03 08:59:00
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380. New things in 1.2 that weren't mentioned. Good and Bad. - in General Discussions [original thread]
cool post! commenting to bump!
- by Sardonk Eternia - at 2013.07.02 16:46:00
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