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81. [Suggestion] Add more Barrel Climb - in Feedback/Requests [original thread]
This would make the sniper rifles worthless. It takes 3-5 shots with a proto sniper to score a kill. Getting that many rounds to hit a target already takes work, determination, and in part a idiot red dot. Skilled weapons are not and have not been...
- by Samantha Hunyz - at 2013.11.30 21:39:00
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82. [REQUEST] Scout sonar - in Feedback/Requests [original thread]
This is a little off topic, but when I'm deep in enemy territory and get a scan prevented, why does the guy with the scanner still turn around and come at me? It is like I'm still spotted. it is like everyone shows up on it then it checks to see i...
- by Samantha Hunyz - at 2013.11.25 20:52:00
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83. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
CCP FoxFour wrote: Faction Boosters Boosting Standings We will be adding 4 new boosters to the game that you can buy for Aurum from the market. The prices for these new faction boosters has not yet been decided. These boosters will do several...
- by Samantha Hunyz - at 2013.11.22 17:46:00
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84. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
DAMIOS82 wrote: As for the State Kaalakiota Specialist Rail Rifle, are you (ccp) actually going to make it stat wise resemble the kaalakiota rifle ( 3shot, fast firing) or like what you have done to the aur version kaalakiota that now still re...
- by Samantha Hunyz - at 2013.11.22 17:22:00
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85. ccp is silly. - in Feedback/Requests [original thread]
Why do I get the feeling that the scout and heavy suit toys are in the garbage.......... or even worse, the trash. In other news, they have completed their Shrine dedicated to their God, the almighty AR.
- by Samantha Hunyz - at 2013.11.21 20:07:00
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86. [Request] Caldari Scout - Sniper Specialist - in Feedback/Requests [original thread]
Krom Ganesh wrote: Yun Hee Ryeon wrote: Scouts were meant to be the standard specialized sniping suit. Remember the Arbitrator class? What I'm after is a scout that is an equivalent, if not superior, sniper platform-- not because I'd use it ...
- by Samantha Hunyz - at 2013.11.20 18:56:00
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87. The Ruining Of The Art Of Sniping (Please Stop!) - in Feedback/Requests [original thread]
Samantha Hunyz wrote: If a charge is one shotting you its either A) a well placed headset, or B) using 3 or more damage mods. The most damage mods I can use is 2, and have proficiency at 5.It takes 2 charged shots with minimum to score a har...
- by Samantha Hunyz - at 2013.11.20 02:29:00
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88. Feedback: Maps need to be balanced so all plays types and weapons are viable too... - in Feedback/Requests [original thread]
I agree with op. Most of the new maps are for medium to close range only. They have little to no way of being effective in long range combat. Oh they have sniper spots, over looking covered areas you have to wait and hope players come out of at th...
- by Samantha Hunyz - at 2013.11.19 18:01:00
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89. Feedback: Sniper Rifle's do not tier well. - in Feedback/Requests [original thread]
Justin Tymes wrote: Honestly giving Snipers more buffs are pointless, Charged and Thales are already 1 shotting my proto suit. No need for ADV gear to be doing it. I remember in 1 game there being a Sniper on the ******* MCC, camping on anyone ...
- by Samantha Hunyz - at 2013.11.19 04:19:00
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90. Feedback: Sniper Rifle's do not tier well. - in Feedback/Requests [original thread]
AAGMUNDR wrote: Obligatory post by me in a sniper thread. Proto tac sniper with 3 complex damage mods and prof 3 plus. 5 if you can of course. With that you will be two shotting or three shotting most suits. That plus the increased zoom allo...
- by Samantha Hunyz - at 2013.11.19 01:23:00
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91. [Request] Caldari Scout - Sniper Specialist - in Feedback/Requests [original thread]
Before I started this game I studied a lot of this game and knew that I wanted to be a scout sniper. Problem is I wanted to be a caldari scout. I dumped points into the light gallente to level 3 so I could use 2 damage mods at least while I waited...
- by Samantha Hunyz - at 2013.11.18 23:23:00
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92. [Request] - in Feedback/Requests [original thread]
op said equipment, and only used the unlink as a example. This type of thing would also prevent mass nanohives/infinite grenade spam, and mass amounts of armor regen every 2 feet. Plus all those pulsing hives cause visual distortion which makes it...
- by Samantha Hunyz - at 2013.11.17 20:51:00
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93. Feedback: Sniper Rifle's do not tier well. - in Feedback/Requests [original thread]
Actually looking closer, if the charge can two shot the average proto to player, the Kaalakiota should have the damage of the ishukone, and the ishukone should be somewhere between the Kaalakiota and the charge. Leaving the charge alone of course....
- by Samantha Hunyz - at 2013.11.17 20:39:00
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94. Feedback: Sniper Rifle's do not tier well. - in Feedback/Requests [original thread]
Joel II X wrote: The only ones getting bothered by Thale's hits are properly fitted heavies. The rest die in one hit. But yeah, snipers might need a slight buff. Slight. I agree, it has to be done carefully. range seems to be too much on t...
- by Samantha Hunyz - at 2013.11.17 20:23:00
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95. Feedback: Sniper Rifle's do not tier well. - in Feedback/Requests [original thread]
Virtually all weapons at any tier can go through 1 magazine to kill an enemy of equal suit or less. The AR, and scrambler rifle half a magazine against any tier suit, even higher. This is even with little to no damage mods. While the charge can j...
- by Samantha Hunyz - at 2013.11.17 20:05:00
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