Pages: 1 2 [3] 4 5 |
41. Reduce wall heights in and around complexes - in Feedback/Requests [original thread]
With every map update we receive more super walled complexes that promote CQC, and only CQC. These maps promote heavy spam, as you can hold off a whole team with 4 heavies and 2 logistics from entering by huddling in the small openings that are im...
- by Samantha Hunyz - at 2015.01.25 15:36:00
|
42. Tactical sniper rifle - in Feedback/Requests [original thread]
Hector Carson wrote: I would suggest a customizable reticle that way to find what is suitable for your standards, also I do like the Tac Sniper it's not effective against heavies its more of an anti Scout and Medium frames, but thinking about i...
- by Samantha Hunyz - at 2015.01.25 15:15:00
|
43. Tactical sniper rifle - in Feedback/Requests [original thread]
The tactical sniper was my go to weapon with its fast recovery and minimal kick would allow me to dump my clip in a players direction landing at least 3 rounds which for most suits is lethal. The higher zoom also helps. The problem is the sight se...
- by Samantha Hunyz - at 2015.01.25 15:13:00
|
44. How to improve sniper rifles - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: TheEnd762 wrote: HURR DURRR JUST GET RID OF SNIPERS ALL TOGETHER!!1! THEY ANNOY ME CUZ I CAN'T MOW THEM DOWN WITH MY AR/CR/ScR WHILE I RAMBO AROUND LIKE A CHICKEN WITH IT'S HEAD CUT OFF, NEVER TAKING COVER OR HAVING ...
- by Samantha Hunyz - at 2014.07.29 01:39:00
|
45. How to improve sniper rifles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Let me toss together a quickie spreadsheet for say the sentinels so we can compare damage needed to kill with the -10/+10 and the 0/0. You may be right, but that was the first thought that came to mind. EDIT: Ok this is goi...
- by Samantha Hunyz - at 2014.07.29 01:33:00
|
46. How to improve sniper rifles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Hmmm I wonder if the change to the damage profile would really matter that much. Considering the idea is to kill the enemy in a single shot, that means you need to deplete their armor and shields at the same time. Since its ...
- by Samantha Hunyz - at 2014.07.28 17:06:00
|
47. How to improve sniper rifles - in Feedback/Requests [original thread]
Forgot a few things: 7 change the hud color so it isn't obscured by similar background colors. You cant kill if you cant see the crosshair placement on an enemy/ equipment. 8 Put intel with in the scope hud. A sniper has to make split second dec...
- by Samantha Hunyz - at 2014.07.28 17:01:00
|
48. How to improve sniper rifles - in Feedback/Requests [original thread]
1 The damage profiles need to be adjusted to 100/100 vs shield/armor. Let's face it, we won't be getting racial snipers ever, and this would make them viable against every race. 2 Actual crosshairs instead of a dot or the new circle that has been...
- by Samantha Hunyz - at 2014.07.28 15:36:00
|
49. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
@CCP Logibro- when aiming at equipment, will the line also turn red along with the dot? As it stands, shooting a red icon with the red dot is troublesome. If the line, or the rest of the scope turned red, destroying equipment as well as shooting ...
- by Samantha Hunyz - at 2014.07.18 14:02:00
|
50. Sniper Rifle -> Magnet Rifle - in Feedback/Requests [original thread]
many maps I sit within light weapon range with my Calmando protoed out. The game only gives me about half of my actual hits, yet I get 10+ kills minimum. Do you want me using an autoaim weapon that hits as hard as a Thale? Mind you AA compensates ...
- by Samantha Hunyz - at 2014.04.07 07:14:00
|
51. Feedback: Updated Commando Stats and Bonuses (Ultimate Suppression Fighter) - in Feedback/Requests [original thread]
I think it is odd the commando has the hitbox of a heavy, hundreds less hitpoints, and the worst regen of any suit. And for what? Carry two light weapons, slightly faster than a regular heavy, 1 equipment slot, and + damage/reload. Commando shou...
- by Samantha Hunyz - at 2014.04.01 18:28:00
|
52. Caldari WHITE - in Feedback/Requests [original thread]
White isn't that bad, it is the high gloss finish that is the issue. A dull white work work great with all the grey walls and buildings.
- by Samantha Hunyz - at 2014.04.01 15:14:00
|
53. Idea to possibly fix alpha weapons as well as KB/M - in Feedback/Requests [original thread]
*cough
- by Samantha Hunyz - at 2014.04.01 01:26:00
|
54. Idea to possibly fix alpha weapons as well as KB/M - in Feedback/Requests [original thread]
Funny, I bet if I wouldn't have mentioned kb/m into this, I'd have more replies. It is just sad, this game is all about catering to ds3 users, and anything mentioned to help bring kb/m to an even playing field goes ignored. KB/m doesn't shoot the...
- by Samantha Hunyz - at 2014.03.30 23:12:00
|
55. Idea to possibly fix alpha weapons as well as KB/M - in Feedback/Requests [original thread]
I snipe using a kb/m, but pick up my controller for cqc. If noticed that when using the kb/m in cqc, I can have my sights completely fixed on target but many rounds not registering. This is not an issue with the controller because autoaim seems to...
- by Samantha Hunyz - at 2014.03.30 16:55:00
|
56. 1000+ EHP CCP WTF? - in Feedback/Requests [original thread]
What do you expect a shotgun to do shoot out buterflies to tickle you? To even apply enough damage to a player they have to be within something like 5 feet. Two shots from a shotgun to score a kill within that short range seems to be working as in...
- by Samantha Hunyz - at 2014.03.28 16:19:00
|
57. [Feedback] Active Scanners are nearly perfect - in Feedback/Requests [original thread]
why not equip 2 scanners at once on your gal logi? Im sure the other racial logis are doing the same with their specialized equipment to get the most of their bonus. I know that it reduces the varity of what you can carry, but it would be a huge a...
- by Samantha Hunyz - at 2014.03.26 17:58:00
|
58. Request: Stop ingame events - in Feedback/Requests [original thread]
Every exploit, glitch, and cheat become dominate in every match regardless of mode. It also brings out every semi-retired vet to come play for a full day, useing full proto non stop. List of the things that happen every match during events: 1.10 ...
- by Samantha Hunyz - at 2014.01.24 07:03:00
|
59. [Request/Suggestion]The solution to redline snipers - in Feedback/Requests [original thread]
Just remove the red line from viable sniper locations, leave the rest of the red zone alone. Problem solved.
- by Samantha Hunyz - at 2013.12.12 01:32:00
|
60. Charge Sniper Rifle, new sounds - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: This is the balancing factor. If they changed sounds for balance, the AR, SR, CR, and RR would so obnoxiously sounding that shooting them would induce vomiting.
- by Samantha Hunyz - at 2013.12.11 03:20:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |