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1. Buff the Sniper. - in General Discussions [original thread]
bane sieg wrote: Alena Asakura wrote: bane sieg wrote: The top 2 things that kill me are shotguns and snipers, also every time I break out a thales I seem to get 20+ kills. I don't really feel there's a reason for a buff. The reason yo...
- by Saint Winter - at 2015.12.14 16:57:00
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2. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
Certainly there are some things and values that are not well in the game so I would propose these new values (can be changed some things but I like currently are): So the level of the module used and its values GÇïGÇïwill be displayed and efects ...
- by Saint Winter - at 2015.12.14 05:44:00
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3. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
Hello to everyone. If I could think, I think mainly the Dropsuits are not all the time the problem of the imbalance, I say what influences are mainly modules suit. Because think about it before anyone used the myofibrills and now thanks to the b...
- by Saint Winter - at 2015.12.14 05:34:00
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4. Opinion About my Ideas for Dust 514 - in Feedback/Requests [original thread]
Hello check this ideas that are very good.
- by Saint Winter - at 2015.12.14 05:27:00
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5. Buff the Sniper. - in General Discussions [original thread]
VAHZZ wrote: I remember back in the days of beta when the sniper was good. I remember starting off as a sniper, Atiim was actually the one who took me under his wing and taught me the DUST way. I remember the sniper squads back in the golden da...
- by Saint Winter - at 2015.12.14 04:45:00
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6. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Hi. I would now ask to be more variations to some weapons, to give them some ideas follow this link (is old but has very good ideas): Dust 514 Improvement (Dropsuits Weapons)
- by Saint Winter - at 2015.12.10 22:30:00
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7. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Olivia MartyR wrote: That my friend , Saint Winter , is thee most civilized , elaborate and accurate replies in dust 514 forums I have ever seen (excluding the DEVs of course) & for that I salute you for that Hello to veveryone and Ol...
- by Saint Winter - at 2015.12.10 22:22:00
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8. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Olivia MartyR wrote: Saint Winter wrote: Hello to everyone. I have another idea is that each team has its own color when displayed on the game, this has no bearing on the game but just a tip. My idea is simple: In games there are always 2...
- by Saint Winter - at 2015.12.09 16:46:00
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9. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Hello to everyone. I have another idea is that each team has its own color when displayed on the game, this has no bearing on the game but just a tip. My idea is simple: In games there are always 2 teams, Attackers and Defenders : I wish bo...
- by Saint Winter - at 2015.12.09 01:20:00
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10. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Hello everyone. This is really Dust 514 after this video I have some things that should be changed to suit. If they are to pass the game to a new hardware, you should: a) Improve the graphics. b) Although it has not been put on the video, r...
- by Saint Winter - at 2015.12.05 22:51:00
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11. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Hello to everyone. Add the option to sell in mounting flange, when you select a module , weapon or equipment , the possibility of selling it in the mounting flange without the need to go assets to sell the respective objects.
- by Saint Winter - at 2015.12.03 00:27:00
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12. Inertial Booster Module - in Feedback/Requests [original thread]
Terry Webber wrote: Saint Winter wrote: Terry Webber wrote: Z Vatican wrote: I personally think the cool down is pointless. If you want to go through with this idea. Do you have any other alternate suggestions on how to fix it? If not ...
- by Saint Winter - at 2015.12.02 01:22:00
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13. Nanite Injectors - in General Discussions [original thread]
ID G4f wrote: It is hard enough to hit invisable bodys & already sometimes fails & takes multiple attempts without a "chance to fail" there is also already a variable wp bonus based on quality of needle & armor repaired.... this ide...
- by Saint Winter - at 2015.11.30 22:06:00
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14. New high slot module - in Feedback/Requests [original thread]
Text Grant wrote: Saint Winter wrote: Text Grant wrote: Slatted plating- armor resistance module 5% basic 8% advanced 10% prototype. Reasoning? To add a high slot armor module, like the shield regulator for the shields. I was thinking a...
- by Saint Winter - at 2015.11.30 21:45:00
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15. Nanite Injectors - in General Discussions [original thread]
Hello check this suggestion. Naniteinjector or Nanite Injector Order to save lives, very useful, but you arrieasgas to be in the middle of a shooting and not accomplish your goal to save the ally. General Purpose Well it is kind of com...
- by Saint Winter - at 2015.11.30 18:58:00
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16. Inertial Booster Module - in Feedback/Requests [original thread]
Baal Omniscient wrote: No chance to type much now, possibly more later. Just wanted to ask yor reasoning behind your choice of a solid number for jump height as opposed to a percentage reason for the reductions to heavier frames. Also is this s...
- by Saint Winter - at 2015.11.30 18:51:00
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17. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
The logistics of the races with two bonuses with their respective equipment : Ammar : 2+ limits resuscitations and 5% - or 3% - timeout deployment , by level (For Drop uplinks) Minmantar : 10% + beam length and 5% + EFFECTIV...
- by Saint Winter - at 2015.11.30 04:18:00
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18. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Hello everyone. Instead of putting stacking penalty put a limit stacking as you did with the myofibrills . This way there will no longer stack on some objects, although I do not think there is better to make a apilamine limit for each mod...
- by Saint Winter - at 2015.11.30 04:03:00
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19. New high slot module - in Feedback/Requests [original thread]
Text Grant wrote: Slatted plating- armor resistance module 5% basic 8% advanced 10% prototype. Reasoning? To add a high slot armor module, like the shield regulator for the shields. I was thinking about the same CPU/ PG as the reactive plates...
- by Saint Winter - at 2015.11.30 03:59:00
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20. Inertial Booster Module - in Feedback/Requests [original thread]
Terry Webber wrote: Z Vatican wrote: I personally think the cool down is pointless. If you want to go through with this idea. Do you have any other alternate suggestions on how to fix it? If not then the thing we have now is fine. We don't...
- by Saint Winter - at 2015.11.30 03:48:00
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