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61. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Hi all , I would like to take a look at my idea . 1.6 Mass Driver Weapon used if you want to send your enemies flying through the air and weapon denial is a very good area. 1.6.1 Weapon General Very good but as I do not use it, I do no...
- by Saint Winter - at 2015.09.01 02:58:00
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62. Vehicles - in Feedback/Requests [original thread]
Part 2 : Vehicles assigned to a frame and type Note :Many of the vehicles that he will add do not exist in dust, but serious well that they were adding it. 1) Aerial Vehicles : 1. Helicopter (Not Exist in Dust) Type : Aeri...
- by Saint Winter - at 2015.08.28 05:40:00
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63. Vehicles - in Feedback/Requests [original thread]
Part 1 : Explanation Hello I come to bring an idea I've had for vehicles. First, it makes all vehicles lack a leveling (STD, ADV and PRO) 1. Since these we divided into two types : 1. Land Vehicles 2. Aerial Vehicles 2. These two types ...
- by Saint Winter - at 2015.08.28 05:03:00
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64. New Weapons - in Feedback/Requests [original thread]
Hello I'm bringing a new heavy weapons are heavy machine guns on each race. Thanks to the idea that had neurono92 1. Heavy Weapons 1) Ion Heavy Machine Gun (Gallente) How does it work Functions like the HGM Minmatar , the dif...
- by Saint Winter - at 2015.08.28 04:38:00
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65. New Heavy Weapons - in Feedback/Requests [original thread]
Part 2 4) Laser Cannon (Ammar) How does it work Works just like a laser gun, damage increases over 2% more damage per second the fire is maintained and you have the ability to aim Parameters Damage Per Shot = (STD) 20.0...
- by Saint Winter - at 2015.08.28 00:06:00
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66. What should I work on next? - in Feedback/Requests [original thread]
Hi , Check this ideas to the HUD Hello everyone today I will begin my idea about the HUD by many as it was explained to me that try to give a recommendation to help Dust 514. Basically a transparent HUD eyelash where functional basic information...
- by Saint Winter - at 2015.08.25 17:00:00
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67. New Heavy Weapons - in Feedback/Requests [original thread]
WyrmHero1945 wrote: I think we should see first the Gallente and Amarr heavy weapons before racial variation of HMG's. As for a plasma heavy weapon I have no idea because I have no experience with Eve. I get the idea of blaster weaponry but loo...
- by Saint Winter - at 2015.08.24 20:30:00
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68. What should I work on next? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tebu Gan wrote: Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO. Oh I don't k now if I'm qualified to really work on Dropships all th at much....it's one of the few ...
- by Saint Winter - at 2015.08.24 20:02:00
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69. New Heavy Weapons - in Feedback/Requests [original thread]
Megaman Trigger wrote: Rathet than repurpose the HMG with different damage profiles, why not give the Amarr a Heavy Laser and the Gallente a Heavy Plasma Cannon? We then have 2 AV and 2 AI weapons with unique play styles. Your idea is good b...
- by Saint Winter - at 2015.08.24 19:54:00
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70. New Heavy Weapons - in Feedback/Requests [original thread]
Hector Carson wrote: Instead of Kinetic I propose Rail Heavy Machine Gun, same stats though, just saying Kinetic Heavy Machine Gun sounds so weird plus it kind of gives it away of what it does. Thanks for your answer, I will change.
- by Saint Winter - at 2015.08.24 19:51:00
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71. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Saint Winter wrote: Adipem Nothi wrote: Piercing Serenity wrote: Thoughts? I agree completely that high resource requirements for HP modules are the best way to manage/curb/prevent dual tanking. Seems to me like ...
- by Saint Winter - at 2015.08.24 02:27:00
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72. New Heavy Weapons - in Feedback/Requests [original thread]
Hello I'm bringing a new heavy weapons are heavy machine guns on each race. Thanks to the idea that had neurono92 1) Ion Heavy Machine Gun (Gallente) Damage Per Shot : (STD) 29.50 / (ADV) 31.00 / (PRO) 33.00 PR Charge Time : No need...
- by Saint Winter - at 2015.08.23 23:41:00
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73. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I would rather buff the other modules til they become useful. That strategy has been working very well so far. That's a good idea, I like
- by Saint Winter - at 2015.08.23 03:59:00
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74. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Piercing Serenity wrote: Thoughts? I agree completely that high resource requirements for HP modules are the best way to manage/curb/prevent dual tanking. Seems to me like Shield Extenders are already there; Armor Plat...
- by Saint Winter - at 2015.08.23 03:53:00
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75. What should I work on next? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Saint Winter wrote: logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level) Now it is only a 5% reduction of equipment costs. (By level) If you can return the bonus to logistics. And if e...
- by Saint Winter - at 2015.08.22 17:03:00
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76. What should I work on next? - in Feedback/Requests [original thread]
logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level) Now it is only a 5% reduction of equipment costs. (By level) If you can return the bonus to logistics. And if even the bonus of +1 pr is maintained, I do not...
- by Saint Winter - at 2015.08.21 21:38:00
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77. What should I work on next? - in Feedback/Requests [original thread]
Bonuses should put different browsers, not for evil but have one here. The Stamina bonus in ammar not think it's very useful, this suit needs other bonus. No, I thought that bonus would be used in this suit, but if you want it to be more useful ...
- by Saint Winter - at 2015.08.21 21:32:00
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78. What should I work on next? - in Feedback/Requests [original thread]
Pokey Dravon wrote: So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with. So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sor...
- by Saint Winter - at 2015.08.21 21:24:00
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79. Dust 514 Improvement (Weapons of the Dropsuit) - in Feedback/Requests [original thread]
Part 3 2.6 Submachine Gun Weapon commonly used by most players. 2.6.1 Weapon General I like a lot is very good and especially the variant of rupture. 2.6.2 Variants I will only add 1 and I can delete one. 2.6.2.1 Burst Sub...
- by Saint Winter - at 2015.08.20 19:16:00
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80. Dust 514 Improvement (Weapons of the Dropsuit) - in Feedback/Requests [original thread]
Part 2 1.9 Sniper Rifle The weapon with the greatest reach of the whole game, I like it. 1.9.1 Weapon General Widely criticized because it is not for close combat and maybe I'm wrong but I say that is a weapon to defend and help,...
- by Saint Winter - at 2015.08.20 19:12:00
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