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141. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Nobody runs out of ammo in EVE unless they are a literal idiot or have a severe lack of common sense, my Scorpion literally carries twenty thousand spare cruise missiles at all times, and those are damn big when it comes ...
- by STB-stlcarlos989 EV - at 2012.08.02 14:10:00
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142. About Start Times - in General Discussions [original thread]
This is a conversion chart. You may have to factor in daylight sayings.
- by STB-stlcarlos989 EV - at 2012.08.02 11:28:00
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143. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
J'Jor Da'Wg wrote: I think someone stole some of my ideas... :P I agree, vehicles would start out with a large amount of ammo, even more possibly from skills, but having to resupply would take a while. There could be modules allowing vehicle...
- by STB-stlcarlos989 EV - at 2012.08.02 03:02:00
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144. K/D in Dust 514 - in General Discussions [original thread]
KDR will only matter in early '13 when we get Arena Battles.
- by STB-stlcarlos989 EV - at 2012.07.31 20:26:00
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145. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
KingBlade82 wrote: and we really need a dev/scientist to explain why they have unlimited to really drop this subject :P Agreed Developer input would be nice.
- by STB-stlcarlos989 EV - at 2012.07.31 18:55:00
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146. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
KingBlade82 wrote: STB-stlcarlos989 EV wrote: Maken Tosch wrote: I do find it rather silly that a dropship and a tank has unlimited ammunition. However, using a simple nano hive that a typical merc carries to resupply a tank or a dropshi...
- by STB-stlcarlos989 EV - at 2012.07.31 18:40:00
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147. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Maken Tosch wrote: I do find it rather silly that a dropship and a tank has unlimited ammunition. However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount ...
- by STB-stlcarlos989 EV - at 2012.07.31 18:26:00
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148. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Are saying CCP based their missile mechanics on Ironman?
- by STB-stlcarlos989 EV - at 2012.07.31 15:19:00
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149. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
KingBlade82 wrote: Mobius Wyvern wrote: KingBlade82 wrote: Mobius Wyvern wrote: Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking...
- by STB-stlcarlos989 EV - at 2012.07.31 14:56:00
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150. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
KingBlade82 wrote: STB-stlcarlos989 EV wrote: KingBlade82 wrote: it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a...
- by STB-stlcarlos989 EV - at 2012.07.31 14:22:00
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151. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
KingBlade82 wrote: it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep...
- by STB-stlcarlos989 EV - at 2012.07.31 14:06:00
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152. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
KingBlade82 wrote: Zeran Haggai wrote: Mo Gallas Gentralde wrote: Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are yo...
- by STB-stlcarlos989 EV - at 2012.07.31 12:39:00
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153. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Gridboss wrote: You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative. Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. ...
- by STB-stlcarlos989 EV - at 2012.07.31 10:07:00
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154. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct ta...
- by STB-stlcarlos989 EV - at 2012.07.31 07:06:00
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155. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Templar Two wrote: The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back! Dust is a VIDEO GAME people. ...
- by STB-stlcarlos989 EV - at 2012.07.31 07:01:00
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156. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Riggs Tank wrote: i feel this issue is settled. what ever the reason.... tanks dont need resupply. I disagree.
- by STB-stlcarlos989 EV - at 2012.07.31 06:41:00
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157. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Hooray for quick wikipedia research!
- by STB-stlcarlos989 EV - at 2012.07.31 06:32:00
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158. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Riggs Tank wrote: 4,200 shots per minute i just read. but generally holds 1,174 rounds, so just under 17 seconds of continuous fire which would be impossible (recoil).
- by STB-stlcarlos989 EV - at 2012.07.31 06:27:00
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159. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
- by STB-stlcarlos989 EV - at 2012.07.31 06:19:00
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160. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Good Point
- by STB-stlcarlos989 EV - at 2012.07.31 06:14:00
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