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161. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Lurchasaurus wrote: btw, now that i think about it, whats stl? are you 989 millimeters tall? I'm from St. Louis and the first game I bought on the PS2 was NFL Game Day 2001 which was made by 989 sports and had Marshall Faulk on the Cover.
- by STB-stlcarlos989 EV - at 2012.07.31 06:00:00
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162. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
- by STB-stlcarlos989 EV - at 2012.07.31 05:53:00
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163. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
- by STB-stlcarlos989 EV - at 2012.07.31 05:44:00
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164. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Oh really? LOL.
- by STB-stlcarlos989 EV - at 2012.07.31 05:39:00
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165. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
With proper pricing that seems reasonable. LOL Lurch.
- by STB-stlcarlos989 EV - at 2012.07.31 05:17:00
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166. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Debacle Nano wrote: Hopefully it can work like eve ammo for the HAV's. Sorry I'm not an EVE player, but how does it work?
- by STB-stlcarlos989 EV - at 2012.07.31 05:09:00
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167. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
If tanks do have internal nano hives then it would be feasible to strap a nano hive to the back of a dropsuit for infinite ammo. If infantry want nano hives they have to consciously make the decision to equip nano hives, I feel that vehicle driver...
- by STB-stlcarlos989 EV - at 2012.07.31 04:53:00
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168. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Yeah I just wanted a civilized discussion over an Idea I had.
- by STB-stlcarlos989 EV - at 2012.07.31 04:19:00
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169. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Noc Tempre wrote: How would you reload them? These aren't timed kill streaks, people are going to revolve their entire game around sitting in one. Ammo has to be at least as plentiful as it is for infantry before you seriously consider this, so...
- by STB-stlcarlos989 EV - at 2012.07.31 01:55:00
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170. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
FatalFlaw V1 wrote: Oh look a nerf vehicles thread... There is not a practical way to resupply vehicles if they were to run out of ammo. An infantry nanohive? Seriously? The vehicles are far from perfect in how they fit in the game currentl...
- by STB-stlcarlos989 EV - at 2012.07.31 01:33:00
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171. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Leovarian L Lavitz wrote: If they remove infinite ammo, then they need to lower the pg/cpu requirements of weapons or add an additional slot/cpu-pg to the vehicles to make up for it. No, they should have to make a sacrifice a little less def...
- by STB-stlcarlos989 EV - at 2012.07.31 01:12:00
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172. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable am...
- by STB-stlcarlos989 EV - at 2012.07.31 00:23:00
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173. Dear FPS Infantry. LOVE your tanks! - in General Discussions [original thread]
Dewie Cheecham wrote: STB-stlcarlos989 EV wrote: I never said teamwork is bad, I asked if you also complain about bad teamwork when the OTHER team isn't working together. I complain about bad teamwork in general. I don't feel too bad lo...
- by STB-stlcarlos989 EV - at 2012.07.29 13:43:00
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174. The Presumption of Safety - in General Discussions [original thread]
Templar Two wrote: Frankly with Shields & Armor that regen + Sp + safe zones + Active Aim Assit + headshots not OHK Dust 514 is one of the easiest FPS ever. Then why are there people in my games who get zero kills and tons of death...
- by STB-stlcarlos989 EV - at 2012.07.29 12:14:00
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175. Should we nerf the Forge? - in General Discussions [original thread]
Dillan NightStorm wrote: Garrett Blacknova wrote: My girlfriend uses Forge Guns. She's used one at range against a tank. You still have to lead the target. It's not instant hit. And against fast-moving Dropships, it ISN'T easy to hit. Get ...
- by STB-stlcarlos989 EV - at 2012.07.29 12:00:00
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176. Dear FPS Infantry. LOVE your tanks! - in General Discussions [original thread]
Dewie Cheecham wrote: STB-stlcarlos989 EV wrote: Dude it goes both ways, do you also complain about bad team work when the other team doesn't work together to destroy your tank? When its only 1 guy with AV gear and you're able to easily kill...
- by STB-stlcarlos989 EV - at 2012.07.29 11:57:00
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177. Should we nerf the Forge? - in General Discussions [original thread]
To the OP, you're comparing a prototype AV weapon to NON-Prototype vehicles so your argument is invalid. Sir please step aside and make room for the next QQ thread.
- by STB-stlcarlos989 EV - at 2012.07.29 11:50:00
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178. Dear FPS Infantry. LOVE your tanks! - in General Discussions [original thread]
Dewie Cheecham wrote: SUPPORT YOUR ******* TANKS! As much as a tank is hell on wheels when the enemy uses them right, they ARE your best friend when they are on your side. Tanks CAN go in and take out opposition strongholds. They CAN ...
- by STB-stlcarlos989 EV - at 2012.07.29 11:37:00
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179. WHAT?! 9000??! - in General Discussions [original thread]
I believe Special Beam Cannon is more appropriate.
- by STB-stlcarlos989 EV - at 2012.07.29 03:10:00
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180. KDR Why does it matter? - in General Discussions [original thread]
Garrett Blacknova wrote: If the game wasn't rated on KDR, then Pidgey would feel less important. Obviously. LOL
- by STB-stlcarlos989 EV - at 2012.07.29 01:32:00
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