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101. Sniper Rifle - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Banjo Robertson wrote: Maybe if snipers showed up on everyones radar every time they fired their gun, you know, to keep them moving because of their firing position being compromised like real snipers. If sniper rifl...
- by SGTFunyoun THEFIRST - at 2014.01.29 06:27:00
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102. Sniper Rifle - in Feedback/Requests [original thread]
Idea. The level 1 sniper rifles are alright, the 2nd level sniper rifles are alright... ... but how about for the level 3 ones... ... CCP adds a function so that the scope can be double zoomed. Let's say for instance the level 2 rifle zooms up...
- by SGTFunyoun THEFIRST - at 2014.01.29 00:10:00
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103. Another Voice Comms Problem - in Feedback/Requests [original thread]
Awesome.
- by SGTFunyoun THEFIRST - at 2013.04.28 00:20:00
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104. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
Kushmir Nadian wrote: agree 1000% . Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of ...
- by SGTFunyoun THEFIRST - at 2013.04.28 00:15:00
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105. Another Voice Comms Problem - in Feedback/Requests [original thread]
Bump.
- by SGTFunyoun THEFIRST - at 2013.04.27 23:53:00
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106. Voice Comms Broken - in Feedback/Requests [original thread]
Bump.
- by SGTFunyoun THEFIRST - at 2013.04.27 23:52:00
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107. IIIINNCCOOOMMMIIINNNGGG!!! - in Feedback/Requests [original thread]
Yes, you may be able to hit with it but, it ain't a mortar... what I am prposing is something you can do INdirect fire operations with. LIKE A REAL MILITARY. Something with enough oomph to do more than just tick off the enemy, but just less than...
- by SGTFunyoun THEFIRST - at 2013.04.27 23:51:00
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108. LAW's for infantry - in Feedback/Requests [original thread]
+1 please. But 2 shots though.
- by SGTFunyoun THEFIRST - at 2013.04.27 23:49:00
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109. IIIINNCCOOOMMMIIINNNGGG!!! - in Feedback/Requests [original thread]
slypie11 wrote: SGTFunyoun THEFIRST wrote: Adstellarum wrote: the mortars would have to have a very slow ROF to make up for the fact they would do so much damage... and when CCP ever decides to add dmg types to the game those 5 different ...
- by SGTFunyoun THEFIRST - at 2013.04.22 03:24:00
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110. [REQUEST] Can we PLEASE lay in the prone? PLEASE!?!??? - in Feedback/Requests [original thread]
Adstellarum wrote: they need to give the rifles a physical polygon so that when scoping and such it won't go through the hill or mound like it currently does allowing people to shoot through their eyes without being attacked YES PLEASE!!! +1
- by SGTFunyoun THEFIRST - at 2013.04.22 03:21:00
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111. [REQUEST] Can we PLEASE lay in the prone? PLEASE!?!??? - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Jathniel wrote: Your request for Prone Position is.... GRANTED!! Right after we fix Hit Detection. lol... As it stands now, hit detection is so inaccurate and glitchy on the terrain, that someone could become almost...
- by SGTFunyoun THEFIRST - at 2013.04.22 03:20:00
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112. [REQUEST] Can we PLEASE lay in the prone? PLEASE!?!??? - in Feedback/Requests [original thread]
Will Havik III wrote: As someone who has used large SAW style weapons, i would say you could still do prone, but with some kind of bipod or tripod. just really no movement or range of aim. it wouldnt really be an effective shield, youd be a sit...
- by SGTFunyoun THEFIRST - at 2013.04.22 03:19:00
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113. [REQUEST] Can we PLEASE lay in the prone? PLEASE!?!??? - in Feedback/Requests [original thread]
Jathniel wrote: Your request for Prone Position is.... GRANTED!! Right after we fix Hit Detection. lol... As it stands now, hit detection is so inaccurate and glitchy on the terrain, that someone could become almost invulnerable to attack (sn...
- by SGTFunyoun THEFIRST - at 2013.04.22 03:15:00
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114. New Weapon - in Feedback/Requests [original thread]
bump
- by SGTFunyoun THEFIRST - at 2013.04.22 03:14:00
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115. New Grenades - in Feedback/Requests [original thread]
Yeah, Smoke needs to be in already, but EMP would be like a cloud of chaff, it would just screw with the radars of those standing inside the cloud when it went off. And Flash and Stun are only good for that "oh crap" situation when you need to ge...
- by SGTFunyoun THEFIRST - at 2013.04.22 03:11:00
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116. IIIINNCCOOOMMMIIINNNGGG!!! - in Feedback/Requests [original thread]
Adstellarum wrote: the mortars would have to have a very slow ROF to make up for the fact they would do so much damage... and when CCP ever decides to add dmg types to the game those 5 different round types would be evenly split amongst the 100...
- by SGTFunyoun THEFIRST - at 2013.04.22 03:06:00
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117. IIIINNCCOOOMMMIIINNNGGG!!! - in Feedback/Requests [original thread]
Draxus Prime wrote: mass driver confirmed to have mortar mode as secondary fire mode Yes, you can point it up in the air but, it isn't accurate, and you don't do any real damage. And you have no stand off range..
- by SGTFunyoun THEFIRST - at 2013.04.22 03:00:00
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118. IIIINNCCOOOMMMIIINNNGGG!!! - in Feedback/Requests [original thread]
ladwar wrote: no... Yes.
- by SGTFunyoun THEFIRST - at 2013.04.22 02:59:00
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119. IIIINNCCOOOMMMIIINNNGGG!!! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: SGTFunyoun THEFIRST wrote: You do realize that, mortars are an INDIRECT fire weapon right? If you hit the center of a football field with this, everyone except for those at the last 12 yards of each side would be hit....
- by SGTFunyoun THEFIRST - at 2013.04.22 02:56:00
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120. IIIINNCCOOOMMMIIINNNGGG!!! - in Feedback/Requests [original thread]
So what ya'll think about a reasonable DPS for such a weapon system?
- by SGTFunyoun THEFIRST - at 2013.04.22 02:11:00
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