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21. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
WSixsmith Dust wrote: If you are jingle trucking solo then yes the process you laid out is definitely time consuming. Look a little farther into the matter and I can definitely see one proto logi sitting at a supply depot calling in a couple ...
- by SGTFunyoun THEFIRST - at 2014.03.18 19:42:00
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22. RE spam - in Feedback/Requests [original thread]
Ivy Zalinto wrote: SGTFunyoun THEFIRST wrote: Ok, BRO. YOU CANNOT "R.E. SPAM!!!" The remote explosives will DESPAWN any R.E.'s over the limit you can lay down. If you are running Proto RemExs, you can lay down 5 RemExs at once... and if you ...
- by SGTFunyoun THEFIRST - at 2014.03.18 19:28:00
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23. Binoculars - in Feedback/Requests [original thread]
+1 please.
- by SGTFunyoun THEFIRST - at 2014.03.18 06:26:00
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24. Plasma Cannon - in Feedback/Requests [original thread]
1) double blast radius. 2) add a different variety of sight... The sight on the Plasma Cannon is great... if you are standing I the blast radius when you fire it, other than that this weapopn is freaking useless. (Yes I exaggerated a little for ...
- by SGTFunyoun THEFIRST - at 2014.03.18 06:21:00
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25. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
Alena Ventrallis wrote: In order to combat redline rail tanks: 1. make all vehicles always visible on the map. They are big enough to show up, so have them show up. 2. remove every other line on the redline graphic on the map. Let us see what...
- by SGTFunyoun THEFIRST - at 2014.03.18 06:05:00
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26. How about Mission Running for DUST? - in Feedback/Requests [original thread]
Ronan Elsword wrote: Well back in October one of the Dev's said PvE was coming in 2014 by saying along the lines of "Not in 1.7, but not as late as 2015" Hopefully referring to the year, but you never know with CCP. See my signature for source ...
- by SGTFunyoun THEFIRST - at 2014.03.10 07:48:00
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27. [Feedback] Remote explosive tweaks I think are needed - in Feedback/Requests [original thread]
Garth Mandra wrote: A slightly complicated feature but it would be nice if we had the option to place remotes. Something like a quick trigger pull throws the RE just like it is now and if you hold the trigger then when you release the trigger ...
- by SGTFunyoun THEFIRST - at 2014.03.10 07:45:00
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28. RE spam - in Feedback/Requests [original thread]
Ok, BRO. YOU CANNOT "R.E. SPAM!!!" The remote explosives will DESPAWN any R.E.'s over the limit you can lay down. If you are running Proto RemExs, you can lay down 5 RemExs at once... and if you lay down a 6th one... the 1st one you layed down dis...
- by SGTFunyoun THEFIRST - at 2014.03.10 07:31:00
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29. [Feedback] Remote explosive tweaks I think are needed - in Feedback/Requests [original thread]
+1 to the bumping and grinding on the remotes.
- by SGTFunyoun THEFIRST - at 2014.03.10 07:26:00
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30. How about Mission Running for DUST? - in Feedback/Requests [original thread]
What goes bump in the night??? A DUST Bunny on the forums. :P
- by SGTFunyoun THEFIRST - at 2014.03.10 07:23:00
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31. [Request] Changes to the revive system - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: SGTFunyoun THEFIRST wrote: No. This would absolutley destroy a team in Ambush... you know, the game mode where you have to kill off as many clones as possible. Everytime you said no to a revive... ... you would...
- by SGTFunyoun THEFIRST - at 2014.03.09 00:46:00
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32. FW friendly fire, revisited - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Harpyja wrote: I think one improvement would be to allow players to shoot back. Say someone deals friendly damage to you, they get flagged for you, which means you can kill them without penalty. However, only you can sho...
- by SGTFunyoun THEFIRST - at 2014.03.09 00:38:00
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33. [Request] Changes to the revive system - in Feedback/Requests [original thread]
No. This would absolutley destroy a team in Ambush... you know, the game mode where you have to kill off as many clones as possible. Everytime you said no to a revive... ... you would be forcing one more dead clone on your team. YOU would be the...
- by SGTFunyoun THEFIRST - at 2014.03.09 00:17:00
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34. Headshot = Instant Death - in Feedback/Requests [original thread]
Ok... let's try this... Remember this one thing when comparing real life to this alternate universe... !!! IT IS A VIDEO GAME!!! CCP can make up whatever rules they want. If CCP said that all headshots would turn a player into an adorable brown...
- by SGTFunyoun THEFIRST - at 2014.03.09 00:02:00
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35. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
No, jingle trucking is a perfectly valid tactic. And explosives are not as stable as you might think. That block of C4 you talked about... yeah you can play football with it, but if you mash it between an exploding vehicle and a wall... ... it'...
- by SGTFunyoun THEFIRST - at 2014.03.08 23:50:00
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36. A lock for all vehicles... READ - in Feedback/Requests [original thread]
Bump, seriously.
- by SGTFunyoun THEFIRST - at 2014.02.26 23:08:00
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37. How about Mission Running for DUST? - in Feedback/Requests [original thread]
Poke bump grind
- by SGTFunyoun THEFIRST - at 2014.02.26 23:07:00
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38. RE spam - in Feedback/Requests [original thread]
No
- by SGTFunyoun THEFIRST - at 2014.02.26 23:06:00
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39. [Feedback] Remote explosive tweaks I think are needed - in Feedback/Requests [original thread]
Admonishment wrote: There is this weird initial animation when you first use the remotes, for some reason your character starts to show them but then the remotes vanish for a few seconds, then reappear again. It kind of makes use of them clunky...
- by SGTFunyoun THEFIRST - at 2014.02.26 23:03:00
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40. [Feedback] Remote explosive tweaks I think are needed - in Feedback/Requests [original thread]
Yes please to all of this... +1.
- by SGTFunyoun THEFIRST - at 2014.02.26 09:17:00
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