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961. Plasma Cannon is OP!!! - in General Discussions [original thread]
Obvious troll is obvious. But not obvious enough for some it seems...
- by Ryme Intrinseca - at 2014.06.05 18:59:00
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962. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Adipem Nothi wrote: Ryme Intrinseca wrote: This would drive logis to extinction. How so? Honestly, I'm ignorant when it comes to what makes a good Logi. The lower-end Logis appear to have bad slot configs; no harm in normalizing those. But...
- by Ryme Intrinseca - at 2014.06.05 18:30:00
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963. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
This would drive logis to extinction.
- by Ryme Intrinseca - at 2014.06.05 16:46:00
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964. How do weekly stats work? - in General Discussions [original thread]
Just to follow up, i havent played since yday DT and my weekly stats are showing 200 odd kills, which is roughly what id have got before yday DT. So i surmise that it works like this: 0000 GMT weds - 'Week' begins, ie stats for the next week trac...
- by Ryme Intrinseca - at 2014.06.05 07:45:00
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965. GK-13/Allotek Burst Plasma Rifles - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Ryme Intrinseca wrote: I played about three games with the AR variants. I realize that's not much to go on, but here's my thoughts anyway: - TAR. Worst of the bunch. I only tried it at around 60m, presumably its intend...
- by Ryme Intrinseca - at 2014.06.05 06:35:00
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966. Decloak Animation Length - in General Discussions [original thread]
CRNWLLC wrote: I've heard some players suggest that the .2 second difference is so that the cloaker's target will, in theory, have more time to see the cloaker before the cloaker pewpews him. Yep that's one possibility, though not the only on...
- by Ryme Intrinseca - at 2014.06.04 20:06:00
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967. Where is the so called "decloak-shot delay"? - in General Discussions [original thread]
The dark cloud wrote: Is it just me or did nothing happend to that? I still can drop my cloak and kill some 1 with a shotgun allmost instantly. Thought that was supposed to be one of the big things to be fixed. All they did was make the declo...
- by Ryme Intrinseca - at 2014.06.04 19:58:00
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968. On large blasters: the dispersion - in General Discussions [original thread]
Alena Ventrallis wrote: I'm liking the dispersion, but a few small changes. 1. Tone down the dispersion some. I have shots missing at 40m on a tank. Ideally, the dispersion should allow 90% of my shots to hit a tank broadside at optimal range....
- by Ryme Intrinseca - at 2014.06.04 19:47:00
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969. GK-13/Allotek Burst Plasma Rifles - in General Discussions [original thread]
I played about three games with the AR variants. I realize that's not much to go on, but here's my thoughts anyway: - TAR. Worst of the bunch. I only tried it at around 60m, presumably its intended range. The RoF is so low that the enemy is likel...
- by Ryme Intrinseca - at 2014.06.04 17:43:00
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970. How do weekly stats work? - in General Discussions [original thread]
Lorhak Gannarsein wrote: I would also like to know how exactly win/loss ratio is calculated. It seems generally accurate except (1) it goes wrong when you haven't lost a game yet in that period and (2) it throws random decimals in when it sho...
- by Ryme Intrinseca - at 2014.06.04 17:02:00
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971. How do weekly stats work? - in General Discussions [original thread]
m621 zma wrote: Ryme Intrinseca wrote: You'd expect that weekly stats would be wiped at downtime on Wednesday Nah, they seem to wipe at 00:00 GMT/UTC on Wednesday That would solve half of the puzzle (why it says 1000+ kills on Wednesda...
- by Ryme Intrinseca - at 2014.06.04 16:57:00
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972. How do weekly stats work? - in General Discussions [original thread]
You'd expect that weekly stats would be wiped at downtime on Wednesday, but several times I've noticed that this doesn't happen. After downtime you still have stats from the previous week. For instance, I've not played a game since today's downtim...
- by Ryme Intrinseca - at 2014.06.04 15:08:00
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973. So how are you liking the hotfix - in General Discussions [original thread]
Gal scout - crying and shaking in corner
- by Ryme Intrinseca - at 2014.06.04 14:43:00
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974. My findings so far from Hotfix Alpha - in General Discussions [original thread]
Cody Sietz wrote: I figured the Cal scout would rain supreme after alpha. Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work. Still hoping they straight u...
- by Ryme Intrinseca - at 2014.06.04 14:34:00
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975. 4 hire - in The War Room [original thread]
8/10. OP really reeled people in, slightly overplayed hand with ridiculous follow ups, but overall a very strong troll.
- by Ryme Intrinseca - at 2014.06.04 14:32:00
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976. I have no regrets sharing this idea. None. - in General Discussions [original thread]
I think you'd have a better success rate with a JLAV and the same survival rate.
- by Ryme Intrinseca - at 2014.06.04 13:48:00
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977. What are you doing CCP ??? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: What are you doing to the Caldari Sentinel ??? One low slot and now every other heavy will out rep the crap out of the Caldari and Gal suits will be the go to suits because of their low slots , self re...
- by Ryme Intrinseca - at 2014.06.04 13:44:00
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978. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
Arkena Wyrnspire wrote: Ryme Intrinseca wrote: Presumably both since the decloak animation kicks in whichever button you press. Yeah, but what I'm really asking is will it affect the delay before actually being able to fire? Good ques...
- by Ryme Intrinseca - at 2014.06.04 13:34:00
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979. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP Logibro wrote: Ryme Intrinseca wrote: 0.2 seconds shorter decloak animation. That'll make a big difference This isn't the full change we wanted, but we couldn't get the increased delay working and we still...
- by Ryme Intrinseca - at 2014.06.04 11:58:00
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980. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
CCP Logibro wrote: castba wrote: Armour rep modules and reactive plates are unchanged? They're changed. You might need to restart the game if you can't see the changes. Or, if you're a Gallente scout, don't restart the game, instead go ...
- by Ryme Intrinseca - at 2014.06.04 11:56:00
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