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701. New racial bonus ideas - in General Discussions [original thread]
Honestly, I'm surprised that the bonuses don't look like this already. +1 Somebody point a CPM / Dev in the direction of this thread.
- by Ryder Azorria - at 2013.05.12 16:27:00
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702. How to do bonus nova knife damage - in General Discussions [original thread]
Cat Merc wrote: DeadlyAztec11 wrote: You made everybody on this forum stupider by posting this, may God have mercy on your soul. So considering the average on the forums is 0 intelligence, if you drop it further that means we have negative...
- by Ryder Azorria - at 2013.05.12 15:14:00
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703. water in dust - in General Discussions [original thread]
First: No water for quite some time, if ever - mostly because of the additional strain it would put on the already strained hardware and because of the additional game design requirements and coding time that would be better spent on other stuff. ...
- by Ryder Azorria - at 2013.05.12 13:35:00
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704. new pack BPO infos - in General Discussions [original thread]
The BPOs will have the same stats as the normal suits, probably different colour schemes though.
- by Ryder Azorria - at 2013.05.12 12:24:00
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705. new Dust Image on PS3 - in General Discussions [original thread]
Snaps Tremor wrote: He's on a hill because the dropship pilot wouldn't take him due to his dumb fit. (Don't worry about it there is a long-standing tradition of Eve's marketing stuff showing dumb fits that wouldn't work in the game.) That la...
- by Ryder Azorria - at 2013.05.11 21:09:00
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706. What is an HMG? - in General Discussions [original thread]
Hmm, how about we pretend that after 30m our suits have had enough time to detect the incoming projectile and sufficiently modulate the shield harmonics so that it can be harmlessly deflected. And made up science saves the day.
- by Ryder Azorria - at 2013.05.10 22:40:00
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707. AV weapons - 10% damage buff - in General Discussions [original thread]
You do realise that this AV buff is being more than countered by the Vehicle HP buff coming next week right? Quote: Vehicle Balance In order to enable to vehicles to last longer in combat for more fun, enduring engagements weGÇÖve increased hi...
- by Ryder Azorria - at 2013.05.10 15:27:00
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708. 35,042 players? - in General Discussions [original thread]
Sadly it's a bug where both EVE and Dust players are counted. the real number is closer to 2100.
- by Ryder Azorria - at 2013.05.10 13:29:00
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709. Will the Beta become the full game? - in General Discussions [original thread]
Uprising was the last 'big' update for a few months, but as mentioned there will be regular big expansions and smaller hotfixes for years to come
- by Ryder Azorria - at 2013.05.10 13:06:00
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710. All updates, no matter how small should have patch notes - in General Discussions [original thread]
Mobius Wyvern wrote: Spaceman-Rob wrote: Just another example of ccp amateurish work. Lazy bums I tell ya. You're late to the party man. You just look like one of those guys that actually bough those shirts with the Charlie Sheen quotes o...
- by Ryder Azorria - at 2013.05.10 12:49:00
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711. Lazy Devs - in General Discussions [original thread]
*Cough* Beta testers *cough*
- by Ryder Azorria - at 2013.05.10 12:33:00
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712. 22000 players online? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I'm guessing EVE players are included in the count since they're also on Singularity. We, the Dust players, are on TQ and have been for months now. Additionally, Singularity (SiSi) currently has about 300 EVE play...
- by Ryder Azorria - at 2013.05.10 12:26:00
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713. Do we miss something? - What's behind - in General Discussions [original thread]
Fingal Senga wrote: I see where you are going with this and personally I think a LOT of the issues could have been avoided if CCP gave us more of a headsup on their plans. As quite a few other people have said, a test server would smooth this t...
- by Ryder Azorria - at 2013.05.10 11:44:00
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714. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
+1 Good stuff CCP. And thanks for giving us the info before actually making the change, definitely a big step in the right direction.
- by Ryder Azorria - at 2013.05.10 09:50:00
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715. EVE solution to the problems of matchmaking in an FPS - in General Discussions [original thread]
GLiMPSE X wrote: There's no SP segregation -- you're missing the point. Nothing is stopping 20mil sp from playing in highsec. I don't think the idea is to take sand out of the sandbox here. If you wanna take your badass ship into high sec, you ...
- by Ryder Azorria - at 2013.05.10 09:20:00
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716. EVE solution to the problems of matchmaking in an FPS - in General Discussions [original thread]
How about instead of segregating players by SP (which is if you did know anything about EVE, you would know to be a god awful idea) you separate matches by gear. This allows everyone to potentially play together and prevents new players from getti...
- by Ryder Azorria - at 2013.05.10 08:53:00
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717. how much profile dampening is "enough"? - in General Discussions [original thread]
Garrett Blacknova wrote: Dominus Fatali wrote: What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a ...
- by Ryder Azorria - at 2013.05.09 22:20:00
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718. Uprising starts to grow on you. - in General Discussions [original thread]
Yeah, fun fact for everyone - different != broken. Admittedly there are a few issues that need fixing, but a show me any new build that doesn't come with a bunch of those.
- by Ryder Azorria - at 2013.05.09 22:13:00
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719. Just can't get used to the new aiming. - in General Discussions [original thread]
Out of curiosity, KBM or DS3? Because aiming with a mouse is bugged and will be fixed soon sans TM.
- by Ryder Azorria - at 2013.05.09 20:59:00
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720. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
IamI3rian wrote: About the HMG range... I thought I read a Dev post stating that it SHOULD (according to their phenomenal coding) be 30m optimal, however for some reason or another is actually functioning at 20m drop. Which, I think is OK for...
- by Ryder Azorria - at 2013.05.09 19:17:00
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