Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
GLiMPSE X
Immobile Infantry
1
|
Posted - 2013.05.10 08:14:00 -
[1] - Quote
I think the best solution to the 'problems' people have brought up around matchmaking, sp advantages, etc, would be to use the same systems 'roughly' put into place in EvE for Dust.
By this I mean something similar to having different 'locations' for battles.
High sec - low isk reward - low chance for high end loot - after a total of X mil (5?) sp for combatants you gain no active sp from the match
Low sec - medium isk rewards - medium chance for high end loot - after X (10) mil total sp, no active
Null sec - high isk rewards - high chance for high end loot - no caps on total sp
This would offer the same risk reward present in EvE but would also allow for the the noobs to have a place in the sandbox to cut their teeth and freedom but a time waisting deterent for vets to pubstomp.
CCP, you're welcome. I expect the check is in the mail? |
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
384
|
Posted - 2013.05.10 08:17:00 -
[2] - Quote
And what will stop the ppl grinding the good loot and then just go into the high-sec matches with their officer stuff purely for the k/d ratio? |
|
Cruor Abominare
Subdreddit Test Alliance Please Ignore
17
|
Posted - 2013.05.10 08:20:00 -
[3] - Quote
Eve doesn't have match making. In fact, it's completely normal for a day old to fight a decade old. This is because it's a group game. By joining a community he's given a role, a very basic one at that, and given guidance on what to do.
You know perhaps, new people could be recruited by groups in dust and play in squads to improve their survivability.
I expect you to forward me the check.
Also you know jack **** about eve apparently. |
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.10 08:22:00 -
[4] - Quote
ChribbaX wrote:And what will stop the ppl grinding the good loot and then just go into the high-sec matches with their officer stuff purely for the k/d ratio?
Nothing.
The 'high' drop rates i have is relative -- it doesn't have to be insanely high, just higher then the lower tiers. risk vs reward is the theme here, carries over from eve.
The idea is to make it better to play in low/nullsec if you can compete as your ability to build wealth and gear is much quicker.. but player choice is still given so pubstomping can be an inefficient way to spend your time. |
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.10 08:23:00 -
[5] - Quote
Cruor Abominare wrote:Eve doesn't have match making. In fact, it's completely normal for a day old to fight a decade old. This is because it's a group game. By joining a community he's given a role, a very basic one at that, and given guidance on what to do.
You know perhaps, new people could be recruited by groups in dust and play in squads to improve their survivability.
I expect you to forward me the check.
Also you know jack **** about eve apparently.
Apparently you lack the imagination to look at the economic benefits of living in different security status's within eve and how they correlate into the system i have put forth ;-)
no check will be forwarded. I'm awaiting the isk transfer from you after you come around. |
The Robot Devil
BetaMax. CRONOS.
216
|
Posted - 2013.05.10 08:44:00 -
[6] - Quote
Restrict gear by sec status, like a gate that only allows t1 frigates. This way pub stomps would always be in equal gear. Use meta scores to determine if the suit can be spawned. If the total meta number for the entire fit is above what the sec status allows then the merc doesn't spawn. Anyone can go anywhere but no in every suit. EvE does plexs and missions by hull size and tech level and I think the meta system would mirror it. |
Cruor Abominare
Subdreddit Test Alliance Please Ignore
17
|
Posted - 2013.05.10 08:47:00 -
[7] - Quote
GLiMPSE X wrote:Cruor Abominare wrote:Eve doesn't have match making. In fact, it's completely normal for a day old to fight a decade old. This is because it's a group game. By joining a community he's given a role, a very basic one at that, and given guidance on what to do.
You know perhaps, new people could be recruited by groups in dust and play in squads to improve their survivability.
I expect you to forward me the check.
Also you know jack **** about eve apparently. Apparently you lack the imagination to look at the economic benefits of living in different security status's within eve and how they correlate into the system i have put forth ;-) no check will be forwarded. I'm awaiting the isk transfer from you after you come around.
Security status had nothing to do with income, nor did it have anything to do with player age. Immobile infantry used to be associated with goon fleet, a group that fully understood and leveraged it's ability to take on brand new pilots into null and use them against many year vets using much more expensive ships and win during the war against bob.
Then again mittens certainly was in the right to excise your kind from their 'good' name. |
Ryder Azorria
Amarr Templars Amarr Empire
299
|
Posted - 2013.05.10 08:53:00 -
[8] - Quote
How about instead of segregating players by SP (which is if you did know anything about EVE, you would know to be a god awful idea) you separate matches by gear. This allows everyone to potentially play together and prevents new players from getting pubstomped by protobears for months on end.
Basically, there should be a 'training ground' or 'boot camp' version of instant battles (which, for the sake of verisimilitude, should probably be renamed something like 'freelance contracts' or similar). These training ground battles would be the same as instant battles, but with about 50% ISK and normal SP gain, with proper instant battles being increased to 133% current SP gain, and with players limited to militia and standard gear, and potentially basic suits only.
This could potentially be used in addition to a large increase in starter SP for new accounts, something in the range of 2 million, perhaps only rewarded upon completion of some tutorials so the new player knows how to use all their SP.
@OP Sec status is already being represented by Instant battles in Hisec, FW and PC in losec, and some future PC on steroids for null. |
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.10 08:55:00 -
[9] - Quote
Cruor Abominare wrote:GLiMPSE X wrote:Cruor Abominare wrote:Eve doesn't have match making. In fact, it's completely normal for a day old to fight a decade old. This is because it's a group game. By joining a community he's given a role, a very basic one at that, and given guidance on what to do.
You know perhaps, new people could be recruited by groups in dust and play in squads to improve their survivability.
I expect you to forward me the check.
Also you know jack **** about eve apparently. Apparently you lack the imagination to look at the economic benefits of living in different security status's within eve and how they correlate into the system i have put forth ;-) no check will be forwarded. I'm awaiting the isk transfer from you after you come around. Security status had nothing to do with income, nor did it have anything to do with player age. Immobile infantry used to be associated with goon fleet, a group that fully understood and leveraged it's ability to take on brand new pilots into null and use them against many year vets using much more expensive ships and win during the war against bob. Then again mittens certainly was in the right to excise your kind from their 'good' name.
By design security status has everything to do with income. Bounties are higher the farther you go out into no mans land.
In the system i have proposed there is nothing stopping the day one noob from going into nullsec to seek the riches it offers but they'll be up against experienced vets, if the going gets to hard, they can go back to candyland and continue to play... |
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.10 08:57:00 -
[10] - Quote
Ryder Azorria wrote:How about instead of segregating players by SP (which is if you did know anything about EVE, you would know to be a god awful idea) you separate matches by gear. This allows everyone to potentially play together and prevents new players from getting pubstomped by protobears for months on end.
Basically, there should be a 'training ground' or 'boot camp' version of instant battles (which, for the sake of verisimilitude, should probably be renamed something like 'freelance contracts' or similar). These training ground battles would be the same as instant battles, but with about 50% ISK and normal SP gain, with proper instant battles being increased to 133% current SP gain, and with players limited to militia and standard gear, and potentially basic suits only.
This could potentially be used in addition to a large increase in starter SP for new accounts, something in the range of 2 million, perhaps only rewarded upon completion of some tutorials so the new player knows how to use all their SP.
@OP Sec status is already being represented by Instant battles in Hisec, FW and PC in losec, and some future PC on steroids for null.
There's no SP segregation -- you're missing the point. Nothing is stopping 20mil sp from playing in highsec. I don't think the idea is to take sand out of the sandbox here. If you wanna take your badass ship into high sec, you can do that, and stomp some ****** rats(low sp players)..... The risk is you may still burn some of those fits and may not gain much in the process. The idea would be that your income from these matches wouldnt cover your protofits. Thereby creating a deterent but not an unnatural barrier...thus staying in line with eve's design goals throughout the years. |
|
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.10 09:08:00 -
[11] - Quote
Haha, moved from General Discussion to Feedback/requests leading to the early death of an active discussion :-/ |
Ryder Azorria
Amarr Templars Amarr Empire
299
|
Posted - 2013.05.10 09:20:00 -
[12] - Quote
GLiMPSE X wrote:There's no SP segregation -- you're missing the point. Nothing is stopping 20mil sp from playing in highsec. I don't think the idea is to take sand out of the sandbox here. If you wanna take your badass ship into high sec, you can do that, and stomp some ****** rats(low sp players)..... The risk is you may still burn some of those fits and may not gain much in the process. The idea would be that your income from these matches wouldnt cover your protofits. Thereby creating a deterent but not an unnatural barrier...thus staying in line with eve's design goals throughout the years. Oh, right. Then your idea is useless and will do nothing to prevent pubstomping for the sake of stat-padding, which will be the main cause once FW and PC are properly up and running.
Because, quite simply, to have a high enough ISK reward to keep new player progressing easily enough, losing a proto suit once every two or three matches will be easily sustainable and realistically achievable for those high SP stat-padding players.
Also, low SP players are not equivalent to rats, drone rats (soonTM) are equivalent to rats. Low SP players are equivalent to low SP players that should be able to pick up and enjoy the game immediately, without having to 'pay their dues' by being used as target practice by the older players, until they themselves become older players and use new players as target practice. |
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.10 09:30:00 -
[13] - Quote
Ryder Azorria wrote:GLiMPSE X wrote:There's no SP segregation -- you're missing the point. Nothing is stopping 20mil sp from playing in highsec. I don't think the idea is to take sand out of the sandbox here. If you wanna take your badass ship into high sec, you can do that, and stomp some ****** rats(low sp players)..... The risk is you may still burn some of those fits and may not gain much in the process. The idea would be that your income from these matches wouldnt cover your protofits. Thereby creating a deterent but not an unnatural barrier...thus staying in line with eve's design goals throughout the years. Oh, right. Then your idea is useless and will do nothing to prevent pubstomping for the sake of stat-padding, which will be the main cause once FW and PC are properly up and running. Because, quite simply, to have a high enough ISK reward to keep new player progressing easily enough, losing a proto suit once every two or three matches will be easily sustainable and realistically achievable for those high SP stat-padding players. Also, low SP players are not equivalent to rats, drone rats (soonTM) are equivalent to rats. Low SP players are equivalent to low SP players that should be able to pick up and enjoy the game immediately, without having to 'pay their dues' by being used as target practice by the older players, until they themselves become older players and use new players as target practice.
No one is trying to force them to 'pay their dues' the idea of this system would be to dissuade the produdes by not offering them active sp gain, and reduced rewards for pubstomping.
For most min/maxers this will be enough of a deterent to not pubstomp all day.
What's stopping a 6 man filled with elite dudes from stomping on the instant queue right now? |
The Robot Devil
BetaMax. CRONOS.
216
|
Posted - 2013.05.10 10:16:00 -
[14] - Quote
Restricting players based on SP is bad but based on gear could work. High sec = low tier gear then only player skill and and some SP determines the winner. |
Delta 749
Maverick Security Consulting
28
|
Posted - 2013.05.10 10:33:00 -
[15] - Quote
The games problems are largely due to them trying to make the game like EVE in the first place and while your idea isnt horrible it still has flaws I would rather see matches have gear restrictions on them instead
Zone A would be limited to militia, Zone B to standard, and so on with a free for all option |
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.11 05:32:00 -
[16] - Quote
The Robot Devil wrote:Restricting players based on SP is bad but based on gear could work. High sec = low tier gear then only player skill and and some SP determines the winner.
There would be no restriction -- i really think you are missing the point. There would be a deterrent as they wouldnt gain active sp and the rewards in these matches would be non-optimal. Restricting people based on gear is unnatural and doesnt fit with the rest of the design mechanics present in CCP games. |
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.11 05:35:00 -
[17] - Quote
Delta 749 wrote:The games problems are largely due to them trying to make the game like EVE in the first place and while your idea isnt horrible it still has flaws I would rather see matches have gear restrictions on them instead
Zone A would be limited to militia, Zone B to standard, and so on with a free for all option
I don't think there is anything wrong with their desire to make this like eve, in fact i think it is what sets them apart. My proposal gives the noobies a little bit of breathing room while still keeping player freedom in who they play and not putting unnatural 'noob zones' in play.
High end can still play with low end players and vice versa but the relative rewards will be in line with the caliber of opponents that will most likely populate these security zones. |
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.11 05:36:00 -
[18] - Quote
GLiMPSE X wrote:Delta 749 wrote:The games problems are largely due to them trying to make the game like EVE in the first place and while your idea isnt horrible it still has flaws I would rather see matches have gear restrictions on them instead
Zone A would be limited to militia, Zone B to standard, and so on with a free for all option I don't think there is anything wrong with their desire to make this like eve, in fact i think it is what sets them apart. My proposal gives the noobies a little bit of breathing room while still keeping player freedom in how they play and not putting unnatural 'noob zones' in place. High end can still play with low end players and vice versa but the relative rewards will be in line with the caliber of opponents that will most likely populate these security zones.
|
Necrodermis
GunFall Mobilization Covert Intervention
496
|
Posted - 2013.05.11 05:36:00 -
[19] - Quote
AFK null sec matches
all the isk all the rewards |
GLiMPSE X
Immobile Infantry
0
|
Posted - 2013.05.11 05:37:00 -
[20] - Quote
Necrodermis wrote:AFK null sec matches
all the isk all the rewards
AFK matches are a completely separate problem -- easy enough to deter against. Make it bannable, detectable, and police it. It will stop quickly as people lose all time invested in their characters. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |