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Marston VC
SVER True Blood Public Disorder.
582
|
Posted - 2013.07.11 14:04:00 -
[61] - Quote
ChromeBreaker wrote:Marston VC wrote:ChromeBreaker wrote:New content will help with certain aspects of larger fights... transport vehicles, jets, AA tanks, new orbitals, Orbital deployed equiptment...
When you get bigger you have to have the tools to manage it. Atm coms break down after about 30 people... Commander rolls, multiple MCC's.... squad, team, platoons, company, brigades?
When your fighting larger numbers, the game has to match it... I would LOVE to see a 64 v 64 domination match Wait...... common sense???? WAHHHHHHHHH????? I dance too
dance like these GUYS??? |
Zekain K
Expert Intervention Caldari State
275
|
Posted - 2013.07.11 14:09:00 -
[62] - Quote
guys , once we get to that point, we'll also have the use of the mcc.
Come zerg us, our mommy mcc will just vaporize you all. |
ChromeBreaker
SVER True Blood Public Disorder.
872
|
Posted - 2013.07.11 14:16:00 -
[63] - Quote
Marston VC wrote:ChromeBreaker wrote:Marston VC wrote:ChromeBreaker wrote:New content will help with certain aspects of larger fights... transport vehicles, jets, AA tanks, new orbitals, Orbital deployed equiptment...
When you get bigger you have to have the tools to manage it. Atm coms break down after about 30 people... Commander rolls, multiple MCC's.... squad, team, platoons, company, brigades?
When your fighting larger numbers, the game has to match it... I would LOVE to see a 64 v 64 domination match Wait...... common sense???? WAHHHHHHHHH????? I dance too dance like these GUYS???
I just feel the Groove
Anyway.... *cough*....On topic...
When it gets to Zerg levels i am a firm believer that the game and map layout are key, the objective of the match has to be such as to break up the blob, force them to split up.
Unless of course the IDEA is just a massive mash up crash... but then everyones expecting it lol |
Marston VC
SVER True Blood Public Disorder.
582
|
Posted - 2013.07.11 14:30:00 -
[64] - Quote
ChromeBreaker wrote:Marston VC wrote:ChromeBreaker wrote:Marston VC wrote:ChromeBreaker wrote:New content will help with certain aspects of larger fights... transport vehicles, jets, AA tanks, new orbitals, Orbital deployed equiptment...
When you get bigger you have to have the tools to manage it. Atm coms break down after about 30 people... Commander rolls, multiple MCC's.... squad, team, platoons, company, brigades?
When your fighting larger numbers, the game has to match it... I would LOVE to see a 64 v 64 domination match Wait...... common sense???? WAHHHHHHHHH????? I dance too dance like these GUYS??? I just feel the GrooveAnyway.... *cough*....On topic... When it gets to Zerg levels i am a firm believer that the game and map layout are key, the objective of the match has to be such as to break up the blob, force them to split up. Unless of course the IDEA is just a massive mash up crash... but then everyones expecting it lol
Lol fair enough, im not sure how exactly one breaks up a zerg fest without high explosives though...... (and any more boomfesting in this game would break it) so yeah.... |
ChromeBreaker
SVER True Blood Public Disorder.
872
|
Posted - 2013.07.11 14:38:00 -
[65] - Quote
Marston VC wrote:ChromeBreaker wrote:Marston VC wrote:ChromeBreaker wrote:Marston VC wrote:
Wait...... common sense???? WAHHHHHHHHH?????
I dance too dance like these GUYS??? I just feel the GrooveAnyway.... *cough*....On topic... When it gets to Zerg levels i am a firm believer that the game and map layout are key, the objective of the match has to be such as to break up the blob, force them to split up. Unless of course the IDEA is just a massive mash up crash... but then everyones expecting it lol Lol fair enough, im not sure how exactly one breaks up a zerg fest without high explosives though...... (and any more boomfesting in this game would break it) so yeah....
Well a kill the base type of objective concentrates everything into a specific area... what if it was "like" skirmish but instead of 5 null cannons, there were 5 areas of 5 null cannons? sure you could zerg but you'd leave the other objectives open... |
Marston VC
SVER True Blood Public Disorder.
582
|
Posted - 2013.07.11 14:40:00 -
[66] - Quote
Quote:Well a kill the base type of objective concentraits eveything into a specic area... what if it was "like" skirmish but instead of 5 null cannons, there were 5 areas of 5 null cannons? sure you could zerg but you'd leave the other objectives open... [/quote]
again..... that implies the knowledge of science is known to the development team! No.... your right, hopefully they make a better PC game mode eventually, cuz right now its not good :/ having equal footing as someone who supposed to be defending compared to the attacker is just silly in my opinion! |
D Avenue
KILL-EM-QUICK rise of legion
15
|
Posted - 2013.07.11 14:52:00 -
[67] - Quote
This post should have been named "i don't like big game battles where legit zerging is possible"
In a game like new eden where you are suppose to ADAPT you think any kind of strategy should be used
If you want to play small squad warfare there are games that do that. |
ChromeBreaker
SVER True Blood Public Disorder.
872
|
Posted - 2013.07.11 14:54:00 -
[68] - Quote
Marston VC wrote:Quote:Well a kill the base type of objective concentraits eveything into a specic area... what if it was "like" skirmish but instead of 5 null cannons, there were 5 areas of 5 null cannons? sure you could zerg but you'd leave the other objectives open... again..... that implies the knowledge of science is known to the development team! No.... your right, hopefully they make a better PC game mode eventually, cuz right now its not good :/ having equal footing as someone who supposed to be defending compared to the attacker is just silly in my opinion!
Attacking/Defending means nothing if its all equal lol. Give the defenders a big wall to hide behind, a load of emplacements and half clones
Or 128 v 128... you only get 1 clone...
DOmination with multiple MCC's that are controlled... |
Marston VC
SVER True Blood Public Disorder.
582
|
Posted - 2013.07.11 14:58:00 -
[69] - Quote
D Avenue wrote:This post should have been named "i don't like big game battles where legit zerging is possible"
In a game like new eden where you are suppose to ADAPT you think any kind of strategy should be used
If you want to play small squad warfare there are games that do that.
Wow, that's pretty useful information right there..... You totally misinterpreted the post. I don't mind the game having the capability to allow zerging, But what I do mind is that becoming the only viable tactic. Whats the point of all this "deep customization" if everything just gets overshadowed in big zergfests? There is none, because no matter how good you are, the more people there are in a match the less and less your contribution actually matters.
That's fine for some people, some people like all the chaos and to them its fun just mindlessly swarming places with people, but I personally enjoy the small squad action. Not long ago (towards the end of one of the build cycles) a full squad of STB went up against a full squad of Zion TCD in a pub match. We were all wearing straight proto gear, and that 4 v 4 confrontation was amazing.... I couldn't have asked for something more fun.
Ive played MAG, and ive had fun playing it, but I want this game to find a balance where theres enough people to enjoy the chaos of MAG, but not soooo many people that the game feels like planetside 2 and you just feel overwhelmed and useless. |
Marston VC
SVER True Blood Public Disorder.
582
|
Posted - 2013.07.11 15:00:00 -
[70] - Quote
ChromeBreaker wrote:Marston VC wrote:Quote:Well a kill the base type of objective concentraits eveything into a specic area... what if it was "like" skirmish but instead of 5 null cannons, there were 5 areas of 5 null cannons? sure you could zerg but you'd leave the other objectives open... again..... that implies the knowledge of science is known to the development team! No.... your right, hopefully they make a better PC game mode eventually, cuz right now its not good :/ having equal footing as someone who supposed to be defending compared to the attacker is just silly in my opinion!
Attacking/Defending means nothing if its all equal lol. Give the defenders a big wall to hide behind, a load of emplacements and half clones
Or 128 v 128... you only get 1 clone...
DOmination with multiple MCC's that are controlled...
[/quote]
Lol, I mean..... I would like domination to be more like the MAG domination (once player count is higher) I just want CCP to do it in a way where platoons have to complete overarching objectives before they can go ahead and help out another platoon. This way, at-least in the beginning zerging would be limited to what the individual platoons can manage. But that's big scale right there, and I wouldn't worry about that until they try and make the matches bigger then 32 v 32. |
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Brasidas Kriegen
The Southern Legion rise of legion
6
|
Posted - 2013.07.11 15:01:00 -
[71] - Quote
Marston VC wrote:Iron Wolf Saber wrote:Dunno 1v1 games have been a long time classic of fun. That would go with the "gladiator" matches CCP has mentioned a few times right??? Lol, imagine EVE players watching us fight for entertainment, and betting on us accordingly.
Haha that would be awesome...great way to incorporate more features into the Captain's Quarters, EVE/Dust TV. Instead of spinning ships I could chill out on the couch and watch some mercs mess each other up. Even just a 6v6 Arena mode that can be broadcast :) |
Marston VC
SVER True Blood Public Disorder.
582
|
Posted - 2013.07.11 15:09:00 -
[72] - Quote
Brasidas Kriegen wrote:Marston VC wrote:Iron Wolf Saber wrote:Dunno 1v1 games have been a long time classic of fun. That would go with the "gladiator" matches CCP has mentioned a few times right??? Lol, imagine EVE players watching us fight for entertainment, and betting on us accordingly. Haha that would be awesome...great way to incorporate more features into the Captain's Quarters, EVE/Dust TV. Instead of spinning ships I could chill out on the couch and watch some mercs mess each other up. Even just a 6v6 Arena mode that can be broadcast :)
OoooooooOOOOOOO what your talking about is INNOVATION!!!! ME LIKE!!! yeah man, nothing like sitting down in real life, controlling a character that then sits down and watches TV while your watching him watch TV on a TV. Lol, it would be cool though, if you could just tap into any sort of live match and have it go full screen (on your TV) while it passive plays while your not sitting on the couch or something. CCP has something like this already in their playstation Home section. You walk around the bar and you can see all these TV's with past trailers on them. its pretty cool actually. |
D Avenue
KILL-EM-QUICK rise of legion
15
|
Posted - 2013.07.11 15:35:00 -
[73] - Quote
Marston VC wrote:D Avenue wrote:This post should have been named "i don't like big game battles where legit zerging is possible"
In a game like new eden where you are suppose to ADAPT you think any kind of strategy should be used
If you want to play small squad warfare there are games that do that. Wow, that's pretty useful information right there..... You totally misinterpreted the post. I don't mind the game having the capability to allow zerging, But what I do mind is that becoming the only viable tactic. Whats the point of all this "deep customization" if everything just gets overshadowed in big zergfests? There is none, because no matter how good you are, the more people there are in a match the less and less your contribution actually matters. That's fine for some people, some people like all the chaos and to them its fun just mindlessly swarming places with people, but I personally enjoy the small squad action. Not long ago (towards the end of one of the build cycles) a full squad of STB went up against a full squad of Zion TCD in a pub match. We were all wearing straight proto gear, and that 4 v 4 confrontation was amazing.... I couldn't have asked for something more fun. Ive played MAG, and ive had fun playing it, but I want this game to find a balance where theres enough people to enjoy the chaos of MAG, but not soooo many people that the game feels like planetside 2 and you just feel overwhelmed and useless.
Ah ok, so slight misinterpretation, sorry, work must be irritating me today
Zerging in games has been proven not to work many of times, even in mag(<- I played for KEQ lol, id know). Really depends on a lot more factors than just a bunch of blue dots running together
There is always good ways of countering zerging, some mentioned in this post (orbitals being one)
But i think overall your thinking way too far ahead, as of right now CCP is having trouble with lag on a 16 v 16 server. I don't see them being able to add more people any time soon, maybe never if they hop over to the PS4.
|
Ryan Mauler
WarRavens League of Infamy
12
|
Posted - 2013.07.16 07:48:00 -
[74] - Quote
I whole heartedly think DUST deserves larger battles. You look at their epic game trailers and hear the words "one battle could cause the fall of an empire" and you think "frick yeah! Epiiiiic!" And then you realize that empires are being fought over by about 16 dudes on each side.... Wat... No no no. I think 64 vs 64 would make things MUCH more enjoyable. We're talking about armies coming against armies to fight for control in New Eden, not squads against squads. There are a few problems that CCP would run into if they wanted to appease our desire for more war like encounters.
Before I get into that, here are a few things I wanna go over real fast. You can skip if you want.
1) The definition of swarming: Swarming is having such a massive amount of combatants running hap-hazardly at a position, that the defenders simply cannot fill them with enough bullets. Not gonna happen in MAG or DUST... ever. Obviously a swarm like tactic is used, but it is not nearly as "zombie" like as Zerg. It is running between covers and overwhelming a defensive position with cover fire in order to move more combatants into the objective area.
2) Difference between Strategy and Tactic. Strategy is the answer to the question "What are we trying to accomplish". It is a very broad term that encompasses long term or over all goals and how to achieve them. Tactic is the answer to the question "How and who?" This is much more specific. In order to distinguish the two terms, take a general and a squad leader. The general uses Strategy when thinking of his campaign fronts, resource gathering, transportation, etc. a squad leader uses Tactic when thinking of the specialties of the individuals of his squad and the unique scenarios in which they find themselves.
Alright, so here is what CCP will have to overcome in order to create a more war like experience.
1) Higher Leadership. Right now, DUST is based on tactics more than Strategy. In order to facilitate the growth in game size, players will need someone leading the campaign. They will need someone with an overall Strategic plan that will command squad leaders to fulfill objectives. Right now, the squad leaders have strategy based commands and not tactic based commands. This is all well and good for small time battles, but for larger/more intense battles, you can't have a ton of groups running around without having a good idea of what every other group is doing. Having a higher leadership role will solve this problem. Strategic commands are: Capture Obj A, Defend Obj C, Aide Squad 3 etc. These commands would belong to the Commander. Tactic based commands would belong to the Squad leader, and they would be used to facilitate the completion of the Commander's objectives. They would be: Provide cover fire along this wall, Escourt/repair this vehicle, Set up defensive positions behind this rubble, etc. Application for this kind of battle would be based on a WP min and then selection would be random or selecting the individual who has played the most games without being selected. Also, battles this big would require everyone to be in a squad.
2) The current map layouts are not condusive to the war-like encounter that you'd expect from a 64 vs 64 game. I'm not talking about size, I'm talking about front lines. MAG defined the fronts with Bunkers where each squad had dominion over a single bunker. This spread the battle over a long space and made objectives pretty obvious. DUST, however, is much larger than MAG. Obviously the objectives are not quite so obvious (because each squad in DUST is not given a specific bunker) but they are pretty straight forward. The adaptability in DUST strategy is much greater than MAG, because the frontlies are always changing dramatically. We just need to be able to spread the battle out more. One of the biggest parts of the current maps that would inhibit this spreading out is the bottle neck spawning, but since the beta, CCP seems to have done better with that.
Edit: I am not saying we should replace Ambush and Skirmish with this Massive Encounter gameplay, but I do think they should add a larger one to the mix. Especially when dealing with corp battles. It makes no sense that a corporation with 1000+ players should have to defend their Districts with only 16. And as far as lag is concerned, CCP can definitely over come that. Zipper made MAG possible with minimal lag. Obviously MAG and DUST are not even in the same ball park (at least not any more) but I think CCP can handle it |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
162
|
Posted - 2013.07.16 07:51:00 -
[75] - Quote
128v128 this game would suck. It lags extremely bad on 16v16. |
Marston VC
SVER True Blood Public Disorder.
582
|
Posted - 2013.07.16 07:53:00 -
[76] - Quote
Ryan Mauler wrote:I whole heartedly think DUST deserves larger battles. You look at their epic game trailers and hear the words "one battle could cause the fall of an empire" and you think "frick yeah! Epiiiiic!" And then you realize that empires are being fought over by about 16 dudes on each side.... Wat... No no no. I think 64 vs 64 would make things MUCH more enjoyable. We're talking about armies coming against armies to fight for control in New Eden, not squads against squads. There are a few problems that CCP would run into if they wanted to appease our desire for more war like encounters.
Before I get into that, here are a few things I wanna go over real fast. You can skip if you want.
1) The definition of swarming: Swarming is having such a massive amount of combatants running hap-hazardly at a position, that the defenders simply cannot fill them with enough bullets. Not gonna happen in MAG or DUST... ever. Obviously a swarm like tactic is used, but it is not nearly as "zombie" like as Zerg. It is running between covers and overwhelming a defensive position with cover fire in order to move more combatants into the objective area.
2) Difference between Strategy and Tactic. Strategy is the answer to the question "What are we trying to accomplish". It is a very broad term that encompasses long term or over all goals and how to achieve them. Tactic is the answer to the question "How and who?" This is much more specific. In order to distinguish the two terms, take a general and a squad leader. The general uses Strategy when thinking of his campaign fronts, resource gathering, transportation, etc. a squad leader uses Tactic when thinking of the specialties of the individuals of his squad and the unique scenarios in which they find themselves.
Alright, so here is what CCP will have to overcome in order to create a more war like experience.
1) Higher Leadership. Right now, DUST is based on tactics more than Strategy. In order to facilitate the growth in game size, players will need someone leading the campaign. They will need someone with an overall Strategic plan that will command squad leaders to fulfill objectives. Right now, the squad leaders have strategy based commands and not tactic based commands. This is all well and good for small time battles, but for larger/more intense battles, you can't have a ton of groups running around without having a good idea of what every other group is doing. Having a higher leadership role will solve this problem. Strategic commands are: Capture Obj A, Defend Obj C, Aide Squad 3 etc. These commands would belong to the Commander. Tactic based commands would belong to the Squad leader, and they would be used to facilitate the completion of the Commander's objectives. They would be: Provide cover fire along this wall, Escourt/repair this vehicle, Set up defensive positions behind this rubble, etc. Application for this kind of battle would be based on a WP min and then selection would be random or selecting the individual who has played the most games without being selected. Also, battles this big would require everyone to be in a squad.
2) The current map layouts are not condusive to the war-like encounter that you'd expect from a 64 vs 64 game. I'm not talking about size, I'm talking about front lines. MAG defined the fronts with Bunkers where each squad had dominion over a single bunker. This spread the battle over a long space and made objectives pretty obvious. DUST, however, is much larger than MAG. Obviously the objectives are not quite so obvious (because each squad in DUST is not given a specific bunker) but they are pretty straight forward. The adaptability in DUST strategy is much greater than MAG, because the frontlies are always changing dramatically. We just need to be able to spread the battle out more. One of the biggest parts of the current maps that would inhibit this spreading out is the bottle neck spawning, but since the beta, CCP seems to have done better with that.
My answer to you is RIGHT HERE Never gonna happen in MAG huh? Sureeeeee |
Ryan Mauler
WarRavens League of Infamy
12
|
Posted - 2013.07.16 08:01:00 -
[77] - Quote
Marston VC wrote:My answer to you is RIGHT HERE Never gonna happen in MAG huh? Sureeeeee
Sorry, here's a clarification. Swarming like a bunch of Zerglings is never gonna happen. Never. Swarm tactics are obviously ver viable, but you of all people (being a SVER True Blood) should know that swarm tactics can be countered with Heavy Armor, and crowd control tactics |
Johnny Guilt
Algintal Core Gallente Federation
183
|
Posted - 2013.07.16 08:03:00 -
[78] - Quote
24v24 or 30v30(tops) wouldn't be too chaotic for the current maps but we'd need to teaek them a bit to accommodate the larger player count |
Marston VC
SVER True Blood Public Disorder.
583
|
Posted - 2013.07.16 08:08:00 -
[79] - Quote
Ryan Mauler wrote:Marston VC wrote:My answer to you is RIGHT HERE Never gonna happen in MAG huh? Sureeeeee Sorry, here's a clarification. Swarming like a bunch of Zerglings is never gonna happen. Never. Swarm tactics are obviously ver viable, but you of all people (being a SVER True Blood) should know that swarm tactics can be countered with Heavy Armor, and crowd control tactics
(shhhhhhh my past is what drives me to keep this from happening again!) No.... what you said was thoughtful and very relevant. Your right, its just another tactic, and CAN be countered. But just because i CAN kill a logistics LAV doesn't mean its very do-able. Heavy armor and area denial weapons are good to counter this tactic, however its tough to say "everyone do this" when you have no guarantee the other side is going to swarm at all. I only posted this thread with the hopes of seeing everyones opinion on it. My opinion is that, "yes, swarming is a good and viable tactic, HOWEVER i don't want it to be the ONLY tactic...... Nor do i want it to be "all that" convenient to use" Because if you want to think of it on a tactical level...... swarming is pretty simple compared to other things you could be doing. |
Marston VC
SVER True Blood Public Disorder.
583
|
Posted - 2013.07.16 08:09:00 -
[80] - Quote
Johnny Guilt wrote:24v24 or 30v30(tops) wouldn't be too chaotic for the current maps but we'd need to teaek them a bit to accommodate the larger player count
The maps are huge as it is..... the higher player count would make them feel actually..... alive, lol |
|
Ryan Mauler
WarRavens League of Infamy
12
|
Posted - 2013.07.16 08:13:00 -
[81] - Quote
Marston VC wrote:Ryan Mauler wrote:Marston VC wrote:My answer to you is RIGHT HERE Never gonna happen in MAG huh? Sureeeeee Sorry, here's a clarification. Swarming like a bunch of Zerglings is never gonna happen. Never. Swarm tactics are obviously ver viable, but you of all people (being a SVER True Blood) should know that swarm tactics can be countered with Heavy Armor, and crowd control tactics (shhhhhhh my past is what drives me to keep this from happening again!) No.... what you said was thoughtful and very relevant. Your right, its just another tactic, and CAN be countered. But just because i CAN kill a logistics LAV doesn't mean its very do-able. Heavy armor and area denial weapons are good to counter this tactic, however its tough to say "everyone do this" when you have no guarantee the other side is going to swarm at all. I only posted this thread with the hopes of seeing everyones opinion on it. My opinion is that, "yes, swarming is a good and viable tactic, HOWEVER i don't want it to be the ONLY tactic...... Nor do i want it to be "all that" convenient to use" Because if you want to think of it on a tactical level...... swarming is pretty simple compared to other things you could be doing.
Haha, gotcha. Agreed, swarm tactics will get very boring after a while. I'm sure CCP will find a way to encourage strategic creativity, but I guess that's kind of what this discussion is about now. I just don't like the idea of fighting over Districts between Mega Corps, and only having 16 of your own guys doing the fighting. I'd like to see actual wars being fought between corps with battles that would reflect the depth and intensity that New Eden has to offer. |
Ryan Mauler
WarRavens League of Infamy
12
|
Posted - 2013.07.16 08:25:00 -
[82] - Quote
One thing that comes to mind to help prevent people from always selecting the swarm tactic, would be purchasable deployable short-mid range turrets to try and bottleneck swarms at hot points. Squads will have to get tactically tricky to counter bottlenecks, but I could also see the turrets getting a little op, and if squad leaders aren't proficient enough, they may think swarming is the only way around the turrets. I dunno, it's a tough one. |
Johnny Guilt
Algintal Core Gallente Federation
185
|
Posted - 2013.07.17 04:30:00 -
[83] - Quote
Marston VC wrote:Johnny Guilt wrote:24v24 or 30v30(tops) wouldn't be too chaotic for the current maps but we'd need to teaek them a bit to accommodate the larger player count The maps are huge as it is..... the higher player count would make them feel actually..... alive, lol
Not twaeks like map size but little things like more cover and fort builds(some maps are huge but thers nothing in them),hell maybe 4 seats in LAVs so you dont have so many LAV on the field at once,basically make it flow better and not a clustered mess. |
Mobius Wyvern
BetaMax. CRONOS.
2536
|
Posted - 2013.07.17 04:34:00 -
[84] - Quote
KAGEHOSHI Horned Wolf wrote:I don't see zerg as a problem; if you have the numbers, and a cooperative team, then why not use it to your advantage.
I'd personally be satisfied with a 64 player count, I don't need anything higher than that, though more would be nice. There were those posts back in Closed Beta talking about how CCP apparently tested 64v64 at least once or twice.
I'd like to see that, especially if you could exempt the Commanders and effectively have it at 130. All we'd need would be 8-man squads for FW and PC, and we'd be set. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
334
|
Posted - 2013.07.17 05:13:00 -
[85] - Quote
wasn't there a corp in eve that focus on mass recruitment and swarming people ? |
Ryan Mauler
WarRavens League of Infamy
12
|
Posted - 2013.07.17 05:18:00 -
[86] - Quote
Syther Shadows wrote:wasn't there a corp in eve that focus on mass recruitment and swarming people ?
Swarming in Eve is an entirely different concept from the swarming in DUST (being an fps) |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.07.17 05:42:00 -
[87] - Quote
DUST Fiend wrote:2000 vs 2000
Bring as many as you can muster or perish before the swarm. Maybe if CCP builds a smaller scale supercluster for supersized Dust battles separate from Tranquility, a couple of years down the line, then I could see massive Dust battles taking place, possibly with some slots reserved for EVE pilots in the skies, who would also have to bring a few buddies along if they want their orb-capable ship to survive and drop its armament.
I know Tranquility is a supercluster, but I've heard of battles in EVE causing the game's built-in time dilation to kick in, both before the battle while everyone is getting acquainted with what's going on, and who has what, and who's going to do this and that, as well as while the battle is going on, so I'd imagine future battles like that would end up with locking in all the gear you're going to use hours beforehand, so CCP can do whatever it is programmers do on their end to clean up everything before the giant clusterparty begins.
I got the bug from previous PC and console MMOs. I'd be great to know beforehand that again I'll have that kind of massive fun without needing to buy a PS4 and the upcoming game that's endlessly spammed on here that I won't mention because I don't want the banhammer for a week or two. |
Marston VC
SVER True Blood Public Disorder.
595
|
Posted - 2013.07.17 05:50:00 -
[88] - Quote
CoD isAIDS wrote:DUST Fiend wrote:2000 vs 2000
Bring as many as you can muster or perish before the swarm. Maybe if CCP builds a smaller scale supercluster for supersized Dust battles separate from Tranquility, a couple of years down the line, then I could see massive Dust battles taking place, possibly with some slots reserved for EVE pilots in the skies, who would also have to bring a few buddies along if they want their orb-capable ship to survive and drop its armament. I know Tranquility is a supercluster, but I've heard of battles in EVE causing the game's built-in time dilation to kick in, both before the battle while everyone is getting acquainted with what's going on, and who has what, and who's going to do this and that, as well as while the battle is going on, so I'd imagine future battles like that would end up with locking in all the gear you're going to use hours beforehand, so CCP can do whatever it is programmers do on their end to clean up everything before the giant clusterparty begins. I got the bug from previous PC and console MMOs. I'd be great to know beforehand that again I'll have that kind of massive fun without needing to buy a PS4 and the upcoming game that's endlessly spammed on here that I won't mention because I don't want the banhammer for a week or two.
Ehhhh well the difference between this game and EVE is that 256 players is nothing compared to 600 man fleet battles...... That's when time dialation kicks in, and 256 is a bit of an extreme number as well because well..... it's the same number as MAG. Nowhere has it been said that the game needs to be that size! I was just using it as an example. I don't know the technical side of it though..... so I mean, im not sure how far they can push it honestly, but I guess will see in time right!? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.07.17 06:18:00 -
[89] - Quote
Marston VC wrote:Surt gods end wrote:You do know that's a tactic used by many well known corps on here. since day 1 in fact. Yes but given a well set up defensive position "swarming" can be countered. Because what is swarming on this game really? its 16 v 16 so how many people can you really send to one objective?? well 16 obviously..... but that's leaving you wide open for any sort of counter attack. As the player cap is increased it becomes easier to say "ok will leave a squad to defend Letters A, B, and C each, every other squad come here and attack letter D" In short it becomes easier to swarm/zerg. Right now its easily counterable because 1.) both sides are on even footing coming into a match. 2.) if one side can capture three letters, they only need to have one squad defend each, and wait for reinforcements if a swarm is inbound. Swarms on 128 v 128 matches are terribly hard to beat purely from a logistics standpoint "how do we reapportion our defense to cope with that many people hitting one spot while not leaving things totally open?" It causes chaos and while some people might like that sort of play, I enjoy the small skirmishes between groups of 2-6 because its much more focused and "intimate" A couple dropships with PRO missile launchers would like to have a chat with you. |
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