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1. Booster Extensions - in Feedback/Requests [original thread]
Confession: I'm a regular user of boosters. I figure it's CDP's B&B for this endeavor, that and I can't play more than 2x per week so deal with it. When my boosters are expiring, I extend on them with existing boosters I have in stock. Howeve...
- by Ruxven - at 2013.12.15 04:13:00
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2. crashed titan background - in Feedback/Requests [original thread]
So I went into this thread thinking it was a request for a background or dynamic theme based on the crashed titan event... but instead I got complaining about the maps used for it. In which case, I am hijacking this thread to petition CCP's graph...
- by Ruxven - at 2013.03.26 03:57:00
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3. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Skihids wrote: The "Jump" should eject marked passengers. Passengers could select the "Deploy me" option on entering, with the default being yes. This isn't just a blueberry thing either. Com delays make hot dropping a squad an iffy proposit...
- by Ruxven - at 2013.02.28 03:49:00
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4. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
I'm in favor of this so missiles can be denerfed. Maybe a new piece of equipment that works like a nanohive, but is only for vehicles and installations?
- by Ruxven - at 2013.02.27 16:06:00
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5. level 1 heavy bpo. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Moonracer2000 wrote: I think CCPs logic for not having a heavy BPO is that the Heavy suit is a primary counter to vehicles (using forge guns). I think vehicle pilots would have a fit over players only risking the cost of...
- by Ruxven - at 2012.12.28 21:59:00
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6. Uplink destruction, other ideas. - in Feedback/Requests [original thread]
Some ideas on the Drop Uplink: If you put down an uplink, you should have the ability to destroy it in case it's being camped.
Combine with remote explosives skill to have an explosion radius, or access to specialied HE uplinks. At hig...
- by Ruxven - at 2012.12.28 21:26:00
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7. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
I'm thinking if the mini-map had terrain elevation markings (perhaps based on jump height?) that it would be easier to detect and go around obstacles than try to climb them.
- by Ruxven - at 2012.12.20 03:09:00
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8. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
I think a better way to go would not have an on/off indicator but an audio level or waveform drawn on the left hand side of the screen. This way you can tell the difference between who's actually talking versus who just has some ambient noise in t...
- by Ruxven - at 2012.12.04 05:28:00
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9. Save Frequency in options menus - in Feedback/Requests [original thread]
Same problem here. Changing the music level or any other audio levels will invoke a save per tick. Not only that, it seems to interfere with my bt keyboard input while it's constantly performing the saves, and won't let me off the war barge (maybe...
- by Ruxven - at 2012.10.21 21:52:00
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10. B as bravo or D as delta? - in Feedback/Requests [original thread]
It'd be helpful if the announcer voice used it as well, then the scrubs would catch on too.
- by Ruxven - at 2012.09.07 01:36:00
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11. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
Given a 3-man squad on a dropship (pilot + gunners), there's 4 slots left over. Perfect size for a squad. Let's say you're a squad leader and need to get your group to a specific area. Put down a "Rally for Extraction" waypoint, which all squad me...
- by Ruxven - at 2012.09.04 23:11:00
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12. vehicle variants - in Feedback/Requests [original thread]
You could also just have a LAV module that provides extra seats.
- by Ruxven - at 2012.08.26 23:56:00
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13. [Request] Push to talk & Leadership comms - in Feedback/Requests [original thread]
For the benefit of those of use who haven't experienced MAG, could you provide an overview of how the comms work there? I'm thinking that if squads could hear other squad commanders they would have a greater insight into the goings-ons of the bat...
- by Ruxven - at 2012.08.26 23:41:00
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14. Voice command a la End War - in Feedback/Requests [original thread]
I think that's a good idea! It would work best if it was tied with PTT so that voice-recog algorithm wasn't listening to everything you said.
- by Ruxven - at 2012.08.26 22:46:00
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15. Feedback: Buying DropSuits With AUR - in Feedback/Requests [original thread]
Do spawns have a sensor feed so you can tell if it's being camped or not? If so, you can make an informed decision about what kind of fitting to use. Most of the time I'm relying on what my teammates in the area can detect.
- by Ruxven - at 2012.08.26 22:38:00
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16. Minimap Terrain - in Feedback/Requests [original thread]
I figure that in the full release we'll be experiencing a wide variety of terrains. I'm wondering if it would be a good idea if the minimap/ main map displayed terrain delimitiers (say, every 10m). It'd make it easier for a player to navigate the ...
- by Ruxven - at 2012.08.26 22:08:00
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17. Suggestion to counter Spawn-camping: Drop Pods - in Feedback/Requests [original thread]
The problem with drop pods is if they can drop there, why not anywhere else on the map? A way to counter campers would be giving a CRU or spawnable objective a sensor perimeter to detect enemies in that area. Then you would know not to spawn ther...
- by Ruxven - at 2012.07.08 19:07:00
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18. [Request] Testing mic for Voice Chat - in Feedback/Requests [original thread]
My problem with mics is that since they're noise activated, mine is almost always going off when playing the game, making it slightly less annoying than those who blast music over the channel. Current workaround is to play a radio while setting th...
- by Ruxven - at 2012.07.08 18:50:00
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