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1. Tanks [feedback] - in Feedback/Requests [original thread]
Jason Pearson wrote: Tanks aren't OP Got pushed back by a Proto Forge in less than 8 seconds, 6500 shields (With Surge Hardener on) gone in 3 shots.. I was lucky to get my reps on and reverse out the way I came, hell, he was taking out the inf...
- by Rusty T Shackleford - at 2013.03.15 17:58:00
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2. Work around for 90% of Game Controller Button issues. - in Technical Support/Bugs [original thread]
I will definitely give this a shot as I have had these following issues: 1) L3 does everything else besides make me sprint: Pulls up Vechicle summon page Pulls up map view Pulls up leader board Which leads to some hilarious deaths I am sure as ...
- by Rusty T Shackleford - at 2013.03.15 17:43:00
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3. Why all the tank hate? - in General Discussions [original thread]
The people that make these posts in favor of their tank and defaming those who think tanks are overpowered make one mistake. They are posting like they are alone on the battlefield and 16 people from the other team are solely devoted to them only...
- by Rusty T Shackleford - at 2013.03.13 16:26:00
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4. Tanks [feedback] - in Feedback/Requests [original thread]
I've posted on this subject before and will again here. Tanks are tanks and are supposed to be tough, no doubt. That is what they are. Because of this they have the ability to single-handedly decide the outcome of a match. Any tanker that says ...
- by Rusty T Shackleford - at 2013.03.13 15:54:00
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5. [Suggestion] Jumping/Bunny Hopping - in Feedback/Requests [original thread]
I will admit to a couple of things here: 1) I am new to FPS games, this is my first one I've ever spent more than 2 minutes with (because I just hate the interfaces and don't think the FPS view is reaistic. To me there is a weird disconnected fee...
- by Rusty T Shackleford - at 2013.03.13 15:33:00
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6. small scale conflicts for new players - in Feedback/Requests [original thread]
CCP Eterne wrote: This is a very interesting idea. We're always thinking of ways to ease new players into the game as opposed to throwing them directly into matches against guys with full proto gear. There are other benefits of something like t...
- by Rusty T Shackleford - at 2013.03.13 15:19:00
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7. LADDER ISSUES (inability to climb, ally ladder blockers) - in Technical Support/Bugs [original thread]
Having a couple of issues really. When I approach a ladder and get the prompt to press "O" to climb the ladder, my character 9/10 will either go through the ladder (if no wall behind it) or will go off to one of the sides of the ladders instead of...
- by Rusty T Shackleford - at 2013.03.13 15:15:00
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8. Drunken RDV pilots? - in Ashland [original thread]
It seems funny to me that while in a wide open area of the map I will get the voice message, "LDV unable to be deployed, location is not safe." Yet these RDV pilots will gladly attempt to fly around buildings and scaffolding to horrible conclusion...
- by Rusty T Shackleford - at 2013.03.13 15:06:00
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9. BUG: RDV crash landing & losing your *EXPENSIVE* vehicles. - in Technical Support/Bugs [original thread]
Have learned that the map name is ASHLAND, and I will be making a post there.
- by Rusty T Shackleford - at 2013.03.13 15:03:00
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10. Dear random menu popping-up... it's not me, it's you... - in Technical Support/Bugs [original thread]
I have just recently (I'd say in the past 4-5 days) had the new issue of just randomly chucking a grenade whenever the menu issue also happens. Seems to me it happens most often when trying to access my equipment wheel....and as a LOGI, I do that ...
- by Rusty T Shackleford - at 2013.03.13 15:00:00
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11. Hit detection issue? - in Line Harvest [original thread]
Just an update on this: Talking to some other players last night they are telling me that this isn't just a problem on this map. It just so happens that this is the only one I seem to experience this issue. I was told that this actually is fairly...
- by Rusty T Shackleford - at 2013.03.13 14:56:00
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12. In game tutorial/training ground - in Feedback/Requests [original thread]
Not sure how feasible of an idea this is, but as a player that is new to FPS games and not really familiar with how certain items work, I was thinking it would be great to have some sort of tutorial that shows you just how items work. For example...
- by Rusty T Shackleford - at 2013.03.13 14:53:00
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13. *BUG* Double death (AKA: Your corpse has committed suicide) - in Technical Support/Bugs [original thread]
CCP Eterne wrote: Hey guys, just a small update on this. We're aware of it and are working on a fix. Awesome, thank you very much to looking into this problem and giving us some information about it. Glad to see the DEVS taking these reports...
- by Rusty T Shackleford - at 2013.03.13 14:41:00
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14. Manus Peak Ambush: blown away, LITERALLY - in Manus Peak [original thread]
First spawn of my Manus Peak Ambush match last night and I can't honestly say where I was because what transpired happened so fast I didn't get to see where exactly I was on the map. (Another issue I am having with spawn locations) I was hit by s...
- by Rusty T Shackleford - at 2013.03.13 14:38:00
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15. Stuck in terrain at B 6/7 border line - in Manus Peak [original thread]
Thanks for the quick feedback. Good to know areas like that are being worked out of maps so that people aren't getting stuck. There was another player that followed me down that path and he got a few (in game measurment) feet in front of me and h...
- by Rusty T Shackleford - at 2013.03.12 18:56:00
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16. BUG: RDV crash landing & losing your *EXPENSIVE* vehicles. - in Technical Support/Bugs [original thread]
Not sure of the map name, but it is whatever the one is with the giant rocket launching platform. I see RDV's dropping like flies and crashing into the support columns all the time. Really annoying when your $1 million+ tank (if you are using one...
- by Rusty T Shackleford - at 2013.03.09 22:47:00
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17. *BUG* Double death (AKA: Your corpse has committed suicide) - in Technical Support/Bugs [original thread]
Wow, 3 deaths, hadn't done that one. Well, regardless of whether it is two or three, it should only be one. Kind of like the Highlander. So...what's the fix on this issue.
- by Rusty T Shackleford - at 2013.03.09 22:43:00
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18. Dear random menu popping-up... it's not me, it's you... - in Technical Support/Bugs [original thread]
I play sniper a lot and also make use of the tactical assault rifle on some builds which is essentially a gimped sniper rifle, and I get this problem a lot. A sniper is not a person who is supposed to go toe to toe with anybody...because we'll los...
- by Rusty T Shackleford - at 2013.03.09 22:42:00
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19. [Bug] Weapons keep unscoping - in Technical Support/Bugs [original thread]
Just had this issue with a sniper rifle. L1 is pretty much a need for that gun and when it decides to bring up the neocom instead of zooming...well that doesn't help.
- by Rusty T Shackleford - at 2013.03.07 00:00:00
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20. *BUG* Double death (AKA: Your corpse has committed suicide) - in Technical Support/Bugs [original thread]
Mithridates VI wrote: The timer on the red zone is an automatic process to ensure that mercenaries do not leave the contractually designated burn zone. I don't think that the kill-switch actually cares whether you're alive or near-death. It jus...
- by Rusty T Shackleford - at 2013.03.06 23:56:00
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