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121. game needs a water planet - in General Discussions [original thread]
When water gets implemented... You realize how many idiots will drown.
- by Roy Ventus - at 2015.03.27 02:42:00
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122. Dust is Profitable - in General Discussions [original thread]
Michael Epic wrote: Kain Spero wrote: The PS3 may remain for years but the community will not. Lets get this thing over to PS4 *before* we get to a critical point and the community collapses. If CCP announced plans to move Dust to x86 archi...
- by Roy Ventus - at 2015.03.24 23:52:00
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123. Make Legion the PC version and Dust the Console version? - in General Discussions [original thread]
As the title says. Why not just make Legion the PC version and Dust the console version(being featured on PS4 and Xbox One)? What's really there stopping this from being a thing? What would Legion offer that Dust doesn't have or couldn't have?
- by Roy Ventus - at 2015.03.20 17:58:00
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124. So, I was chatting to Hilmar and Rattati last night.... - in General Discussions [original thread]
Honestly, at this point, I'd like for Dust to just go ahead and move onto the PS4. I heard there could be some trouble with the software or something, far as moving it over to the PS4's infrastructure but *shrugs* we only have so many options righ...
- by Roy Ventus - at 2015.03.20 17:55:00
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125. You know why people think scouts are OP? - in General Discussions [original thread]
The only OP scout is the one that works WITH the team.
- by Roy Ventus - at 2015.02.24 15:03:00
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126. Why Sentinels are unbalanced - in General Discussions [original thread]
Edau Skir2 wrote: This is talking about heavies vs heavies, so bear with it. Firstly, all Sents mainly use HMGs, one of only two heavy weapons. These are of course projectile weapons. All Sents get bonuses, but what makes them so unbalanced i...
- by Roy Ventus - at 2015.02.21 15:22:00
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127. Active Modules - in General Discussions [original thread]
@DeadlyAztec I can see why you might not feel it. If done wrong... This could be game breaking. CCP has a history of breaking the game. @Edau Ammo Type might be an even bigger jump. That would require for the game to be re-worked if we're trying...
- by Roy Ventus - at 2015.02.16 22:06:00
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128. Active Modules - in General Discussions [original thread]
You know what would shake up the game? Active Modules. Well I mean they would be called modules but they would be fitted on the equipment slots most likely. It would alleviate some issues like a low TTK while also making pathways to new play styl...
- by Roy Ventus - at 2015.02.16 17:49:00
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129. Hardest SOLO class? - in General Discussions [original thread]
Logi. Easily. If you look at it through the lore, a Logistics would have to be versed in all of the equipment and understand how to make it function at it's best. Doing this while in the heat of battle? That takes a lot of patience, practice, and...
- by Roy Ventus - at 2015.02.16 17:13:00
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130. Conspiracy theory time: Prepare to turn around and punch your own fa... - in General Discussions [original thread]
I'm just a greenhorn but that sounds right. Haven't meddle enough with a game engine to say but loading all those individual suits with all those "factors" aka modules, that the engine has to take into account. >.> Especially when you're dyi...
- by Roy Ventus - at 2015.02.16 15:22:00
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131. Community Panel: What should we call ourselves? - in Intergalactic Summit [original thread]
steadyhand amarr wrote: These days I just refer to us as mercs or even more simply as clones. Slang never liked wordy words. And clones perfectly discribe us and how we are used Ehh it describes us but it doesn't directly describe us. You ha...
- by Roy Ventus - at 2015.02.16 15:12:00
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132. New Cal & Gal Assault Bonus - in General Discussions [original thread]
Increased Optimal Range for the Gallente Assault would be nice... While for other weapons, it would mean stretching their range of attack, for the Gallente it would mean increasing their range of initiative. Regardless of being at range, we're at ...
- by Roy Ventus - at 2015.02.16 04:28:00
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133. Community Panel: What should we call ourselves? - in Intergalactic Summit [original thread]
As brought up many times in the past, what do we call ourselves to distinguish us specifically as the cloned immortal mercenary soldiers that we are? And for those who would say "cloned immortal mercenaries" that term is extremely vague, regardles...
- by Roy Ventus - at 2015.02.15 14:46:00
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134. Was there ever a proxy war? - in Intergalactic Summit [original thread]
Lol, really I meant corporate proxy wars in the Molden Heath region, concerning immortal gunners (we really need a community panel to figure out a proper term for "us."). But actually, thanks for reminding me that most of what's been going on ar...
- by Roy Ventus - at 2015.02.15 14:21:00
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135. Amarr Assault VS Caldari Assault - in General Discussions [original thread]
A massive rework is too much. This could simply be fixed some adjustments to the Caldari Assault Suits. They're supposed to be capable of mobility but usually hold positions, ala their nanohives.
- by Roy Ventus - at 2015.02.15 13:50:00
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136. Caldari State Chat - in DUST 514 Fiction [original thread]
I like your women. A lot of them keep a tight body. Mmm... When I call them "tight asses" it is not an insult at all. You guys also got some good shooters on your side. Shame most of you are afraid to fight up close and personal but then I guess o...
- by Roy Ventus - at 2015.02.14 04:06:00
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137. So guys, my friend from Dragon Age says DUST514 is garbage - in General Discussions [original thread]
NPE needs an overhaul :V Even then, players probably would find it hard to get into Dust because unlike EVE which has a tighter audience niche in space simulators, Dust is a first person shooter, and only that to those looking from the outside, w...
- by Roy Ventus - at 2015.02.13 22:35:00
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138. Kaalakiota Recon Dropship - in General Discussions [original thread]
What are the stats on it? Does it have an active scanner on it? :V Last time I checked, recon-based vehicles aren't even meant for recon or recon-like work.
- by Roy Ventus - at 2015.02.13 15:41:00
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139. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Fizzer XCIV wrote: Aeon Amadi wrote: Fizzer XCIV wrote: What makes you think the AR needs another buff? Not easy mode enough for you yet Aeon? They are already the easiest to use rifles in this entire game, and you want them to slow down ...
- by Roy Ventus - at 2015.02.13 15:39:00
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140. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
DeadlyAztec11 wrote: That would be annoying for everyone involved. I'd rather have damage jacked up by 2x within 5m,1.5x within 5-10m and 1.2x within 10-15m. The AR should rule CQC with an iron fist. Maybe reduce range as well. Range on the A...
- by Roy Ventus - at 2015.02.13 15:37:00
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