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101. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
Cosgar wrote: hated Replicaton. Everyone had even more HP and SG scouts were something you had to call out to your squad back then because of their blinding speed. But at the same time, combat was fast paced and more strategic. Heavies (though ...
- by RoundEy3 - at 2013.08.01 16:40:00
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102. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
Cosgar wrote: That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a Gallente assault s...
- by RoundEy3 - at 2013.08.01 16:21:00
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103. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
Cosgar wrote: RoundEy3 wrote: When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion. In that game your sights and general barr...
- by RoundEy3 - at 2013.08.01 15:45:00
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104. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion. In that game your sights and general barrel direction and accuracy were influ...
- by RoundEy3 - at 2013.08.01 15:35:00
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105. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
Some sort of dispersion effect on all weapons while moving would work wonders in this game as far as infantry weapons are concerned. Best personal accuracy would be from the stationary crouched position, with slightly less dependable accuarcy whil...
- by RoundEy3 - at 2013.08.01 15:26:00
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106. Will friendly fire ever be public? - in General Discussions [original thread]
Scheneighnay McBob wrote: RoundEy3 wrote: i certainly hope not. I would hate this game every time some senseless dumb**** tk'd me just for the hell of it. Considering there's ISK involved in your fits it's a pretty major factor. That would ...
- by RoundEy3 - at 2013.08.01 14:37:00
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107. Will friendly fire ever be public? - in General Discussions [original thread]
i certainly hope not. I would hate this game every time some senseless dumb**** tk'd me just for the hell of it. Considering there's ISK involved in your fits it's a pretty major factor. That would be the death of this game for sure from the insi...
- by RoundEy3 - at 2013.08.01 14:18:00
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108. Final Words of Wisdom... pay attention. - in General Discussions [original thread]
Sir Eos wrote: You're taking a little too much interest in my history with this game. Let me make it a littler easier for you. I've put a grand total of about 40 days into EvE. Stopped playing that the moment I realized its nothing but greife...
- by RoundEy3 - at 2013.08.01 14:04:00
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109. Is Dust dead? - in General Discussions [original thread]
For all fairness I play a number of other games that are still quite alive with mp activity and good times that have far less active #'s and attention than DUST. So, you know take that for what it is worth, and if you enjoy playing DUST at all k...
- by RoundEy3 - at 2013.08.01 13:12:00
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110. What if??? - in The Locker Room [original thread]
What if the stories they've told you were true, and then you died? You died and went to heaven. There you stand at the the pearly gates and there on a pedestal is a PDA. Written on this PDA is a personal check in profile just for you, "Hmm that's....
- by RoundEy3 - at 2013.07.31 17:42:00
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111. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Quake mp in essence wasn't plagued with the concept of OP because it was the known and accepted course of action for everyone to grab the most powerful weapon for any given situation and own some faces. You simply didn't complain if you had your c...
- by RoundEy3 - at 2013.07.31 16:16:00
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112. [Feedback] More content, more game modes = dear CCP please take game modes away,... - in Feedback/Requests [original thread]
Buster Friently wrote: RoundEy3 wrote: I would guess there are a number of people like me that want more skirmish like evlolution. PvE is kind of a secondary idea to me. What I want is more involved multiplayer matches. Like various objectiv...
- by RoundEy3 - at 2013.07.31 15:57:00
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113. [Feedback] More content, more game modes = dear CCP please take game modes away,... - in Feedback/Requests [original thread]
I would guess there are a number of people like me that want more skirmish like evlolution. PvE is kind of a secondary idea to me. What I want is more involved multiplayer matches. Like various objectives, strategic structures, just a larger deepe...
- by RoundEy3 - at 2013.07.31 15:49:00
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114. IF we ever get hoverbikes.... - in General Discussions [original thread]
Fkn lol man... i wouldn't be able to play, I would get shot so much because I wouldn't be able to stop laughing. Jokes are OP nerf it!
- by RoundEy3 - at 2013.07.31 14:29:00
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115. who is your favorite corp? - in General Discussions [original thread]
I gotta admit when I saw that thread that had the Gorillarapers Inc. mentioned in it I was laughing about that half of the day.
- by RoundEy3 - at 2013.07.30 20:41:00
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116. Why Do People Keep Blaming The PS3 For This Games Failure? - in General Discussions [original thread]
Baal Roo wrote: RoundEy3 wrote: Because they don't want to blame the obvious culprit of bad choices and design. It's much easier to blame something disconnected from the cause despite the fact plenty of other software titles can operate on a...
- by RoundEy3 - at 2013.07.30 19:30:00
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117. Why Do People Keep Blaming The PS3 For This Games Failure? - in General Discussions [original thread]
Because they don't want to blame the obvious culprit of bad choices and design. It's much easier to blame something disconnected from the cause despite the fact plenty of other software titles can operate on a competetive scale on the same system....
- by RoundEy3 - at 2013.07.30 19:14:00
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118. How would you design a story mode? - in General Discussions [original thread]
Too bad DUST isn't going to the PS4 for years...
- by RoundEy3 - at 2013.07.30 17:36:00
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119. How would you design a story mode? - in General Discussions [original thread]
Just going off of observation here but whatever they make, it will take years. That is something that is just so contradictory and backwards to the big dreams and ....potential of this game. I just have a hard time seeing the day I am playing all...
- by RoundEy3 - at 2013.07.30 17:18:00
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120. How would you design a story mode? - in General Discussions [original thread]
I don't really want something like a typical campaign or story mode. I just want missions of varying degrees and purpose linked to the extensive eve backwork that is already there. The whole missions idea gives fairly limitless modular way to exp...
- by RoundEy3 - at 2013.07.30 15:06:00
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