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461. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
We're at a lot faster SP gain. People will be ahead, and that's the name of a MMO but We'll hopefully see something to keep the stomping on the newbs down a bit after launch (corp matches?)
- by RolyatDerTeufel - at 2012.07.13 04:18:00
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462. A counter request - No hand holding - in Feedback/Requests [original thread]
Azura dark wrote: get rid of those massive triangles over everyones heads that you can see through terrain (wallhack) making snipers pretty useless. im ok for non hand holding but dont make the game so hard that it only has a small community. ...
- by RolyatDerTeufel - at 2012.07.13 03:46:00
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463. Request: Twice yearly tournaments for Dust corps - in Feedback/Requests [original thread]
Boss Dirge wrote: As all the elite clans are too busy stroking their epeens in general, I will just make this request myself. Would CCP be interested in staging yearly or twice yearly tournaments for Dust corps? Prizes could include preciously...
- by RolyatDerTeufel - at 2012.07.13 03:43:00
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464. Grenades and Remote Explosive OP - in Feedback/Requests [original thread]
more support points sure. I'm okay with RE right now.
- by RolyatDerTeufel - at 2012.07.13 03:04:00
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465. Dropsuit Fitting - in Feedback/Requests [original thread]
INVAILD
- by RolyatDerTeufel - at 2012.07.13 03:04:00
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466. Needs to be fun - in Feedback/Requests [original thread]
It is fun well my ROFL explosives fit is fun for me. :) it'll be SO much more fun with grouping later on in the summer
- by RolyatDerTeufel - at 2012.07.13 03:02:00
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467. [request] Lootable Corpse ) - in Feedback/Requests [original thread]
or better yet, all the corpse i already own in EVE i should put on display in my War Barge. Corpse and Exotic Dancers in my MQ.. don't judge me, you want it also...
- by RolyatDerTeufel - at 2012.07.13 01:26:00
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468. A counter request - No hand holding - in Feedback/Requests [original thread]
Henri Thoreau wrote: RolyatDerTeufel wrote: Anything you read here CCP that feels like it'd just hold players hands (when they are in battle) please don't add it in. stuff that stops from thinking about it cause you have a visual to tell you...
- by RolyatDerTeufel - at 2012.07.13 01:22:00
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469. Naval battles - in Feedback/Requests [original thread]
yes please mostly cause they'll need to add oceanic planets in at some point.
- by RolyatDerTeufel - at 2012.07.13 00:53:00
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470. [REQUEST] Corporation HQ or Hub - in Feedback/Requests [original thread]
War Barge?
- by RolyatDerTeufel - at 2012.07.13 00:51:00
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471. A counter request - No hand holding - in Feedback/Requests [original thread]
Aerik Revenans wrote: I like this, at least to an extent. I hate grenade indicators. If you are too busy to see it being lobbed in, or the different animation, or any other indicator (such as the impact sounds) then that's really on you. Howev...
- by RolyatDerTeufel - at 2012.07.13 00:31:00
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472. [Request] Anti-Tank Mines - in Feedback/Requests [original thread]
Tyrius Salm wrote: Remote explosives. those aren't good enough most times. i can't even take out my friends fully fitted lvl 5 tank WITH TEN RE. 10 one zero that's alot of RE, and didn't kill his tank. but plus 1 to AV mines. i'd love...
- by RolyatDerTeufel - at 2012.07.13 00:26:00
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473. A counter request - No hand holding - in Feedback/Requests [original thread]
Anything you read here CCP that feels like it'd just hold players hands (when they are in battle) please don't add it in. stuff that stops from thinking about it cause you have a visual to tell you when to throw something or when to run away. Li...
- by RolyatDerTeufel - at 2012.07.13 00:04:00
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474. [request] Visual timers on grenades - in Feedback/Requests [original thread]
Avenger 245 wrote: can you count? NO MORE HOLDING PLAYERS HANDS!! easy enough? Just keep trying it out and count out. I'm tired of games having done everything for me like that.
- by RolyatDerTeufel - at 2012.07.13 00:00:00
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475. *Feedback* Infantry Spawn Points in Vehicles - in Feedback/Requests [original thread]
the bigger problem is the first one to get the message that it's full loses the asset anyways.
- by RolyatDerTeufel - at 2012.07.12 23:58:00
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476. Diminishing Returns on SP - in Feedback/Requests [original thread]
kill vehicles, it makes it seem like there is no diminishing returns.
- by RolyatDerTeufel - at 2012.07.12 23:54:00
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477. DUST needs to be more skill based - in Feedback/Requests [original thread]
the big boys will play outside carebear land, don't worry.
- by RolyatDerTeufel - at 2012.07.12 23:54:00
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478. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
logi guys are squishy, i say +1 to defence buff to the people that will keep us alive.
- by RolyatDerTeufel - at 2012.07.12 23:52:00
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479. Problems with the mass driver - in Feedback/Requests [original thread]
i've had no problems with this weapon. against me they seem to do great when the user gets in the right range.
- by RolyatDerTeufel - at 2012.07.12 23:51:00
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480. A couple things I'd like to see - in Feedback/Requests [original thread]
Hawke3321 wrote: So far I'm very much enjoying this game. However, there are 2 things I'd like to see in future beta versions or at the very least in the final release 1. Spawn Protection Maybe for 1.5-2 seconds after your boots hit the groun...
- by RolyatDerTeufel - at 2012.07.12 23:49:00
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