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361. [Request] Duels and Corp Wars - in Feedback/Requests [original thread]
I dare you to comment
- by Robert JD Niewiadomski - at 2013.05.30 06:56:00
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362. Joining matches with severe clone depletion. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: If no people aren't put into games already underway, then most games would end up with one side virtually empty. And also terribly redlined. FIX: battles could wait a minute longer for ppl to join. Last night i'v joined t...
- by Robert JD Niewiadomski - at 2013.05.30 06:31:00
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363. Joining matches with severe clone depletion. - in Feedback/Requests [original thread]
Kestral Kaiser wrote: Once you are in a battle its an automatic loss if you leave. What loss are you talking about? If don't die in battle you loose nothing. If you ment by this "loss of an opportunity to be rewarded" then you have to balance ...
- by Robert JD Niewiadomski - at 2013.05.30 06:25:00
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364. [Request] OPEN PLAYER MARKET - in Feedback/Requests [original thread]
+1 Read post by CCP Nothin on merging DUST market with EVE https://forums.dust514.com/default.aspx?g=posts&m=870150#post870150 https://forums.dust514.com/default.aspx?g=posts&m=870455#post870455 He is an economist at CCP
- by Robert JD Niewiadomski - at 2013.05.30 00:11:00
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365. Joining matches with severe clone depletion. - in Feedback/Requests [original thread]
I'v joined to a cloned out battle this night You can always leave the battle. But i agree with you. Maybe it should be some option available with which one could tell the matchmaker how she/he wants to be treated in regard of "border cases"?
- by Robert JD Niewiadomski - at 2013.05.29 23:58:00
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366. [Request] Duels and Corp Wars - in Feedback/Requests [original thread]
Allow inviting other players to duels. Upon accepting, The Matchmaker would pit both merc against each other in ambush type instant battle available for 15 minutes. After this time elapsed, instant battles would work back as usual. This could be h...
- by Robert JD Niewiadomski - at 2013.05.29 21:36:00
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367. [Request]Employment history - in Feedback/Requests [original thread]
TcuBe3 wrote: You guys have taken this conversation and this game to another level. I think i don't follow you Your mind is to quick for me Thanx anyway All i can see is a ton of helpfull tips (unless it's a bite for a long con , ...oh m...
- by Robert JD Niewiadomski - at 2013.05.29 21:10:00
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368. [Request]Restock - wallet transaction grouping - in Feedback/Requests [original thread]
When i browse my merc wallet history i would like to see all transactions initiated by restocking of my fittings, grouped into one row with totalled ISK quote. Upon selecting grouped row, ungroup it to show detailed view or display new window wit...
- by Robert JD Niewiadomski - at 2013.05.28 21:12:00
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369. [Request]Employment history - in Feedback/Requests [original thread]
TcuBe3 wrote: Based off of how they perform, why do you care what corps people have been in? Kinda seems like you're being an elitist. If you see someone was kicked out of kickass corp (need an exact definition for this ) you should think tw...
- by Robert JD Niewiadomski - at 2013.05.28 13:22:00
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370. [Request]Employment history - in Feedback/Requests [original thread]
Phoenix Archer 128 wrote: If you didn't know already, you can look up a Merc's employment history...in EVE. Yes, I do check people's out a if I suspect them of corp-hopping...and its very easy to see those who do. As for the comment box...ID...
- by Robert JD Niewiadomski - at 2013.05.28 10:42:00
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371. CCP Logo Sound - in Feedback/Requests [original thread]
Don't you like the sound Bolas make?!
- by Robert JD Niewiadomski - at 2013.05.27 22:24:00
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372. [Request]Employment history - in Feedback/Requests [original thread]
This must be introduced for corps' security reasons...
- by Robert JD Niewiadomski - at 2013.05.27 22:22:00
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373. [Request]Have a Way to Log out of character and into ALT - in Feedback/Requests [original thread]
It's on the shopping list... https://forums.dust514.com/default.aspx?g=posts&m=600652#post600652 "CCP Frame" wrote: (...)[REQUEST] Logout option Update: This is being worked on, will be introduced in future updates.(...)
- by Robert JD Niewiadomski - at 2013.05.27 21:24:00
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374. [REQUEST] Social interaction improvement - in Feedback/Requests [original thread]
Dalmont Legrand wrote: (...)Why EVE pilots have faces, are we different from them? No, they are just pilots. Their clones are different. They have to pay for it to accomodate for SP every time a capsuleer is pod killed. http://wiki.eveonline...
- by Robert JD Niewiadomski - at 2013.05.25 18:47:00
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375. Non lethal weapons - support weapons - in Feedback/Requests [original thread]
+1 Movement incapacitating weapons are coming our way. Stasis webifiers. So i've heard. Rumors?
- by Robert JD Niewiadomski - at 2013.05.25 17:36:00
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376. One Universe, One War, Two Economies - in Feedback/Requests [original thread]
I too started playing EVE because of DUST. Created my EVE and DUST chars on the same day. But played EVE first. The danger of merging markets now, would be great ISK divide between DUSTies with EVE side connection and DUSTies without it. I am talk...
- by Robert JD Niewiadomski - at 2013.05.25 17:19:00
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377. [REQUEST] Social interaction improvement - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Dalmont Legrand wrote: Draco Cerberus wrote: Dalmont Legrand wrote: The game must be more developed in social way. Players relations is important for corporations' development than battles themselves, communica...
- by Robert JD Niewiadomski - at 2013.05.25 17:02:00
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378. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
Good score of a LAV driver is an indicator of bad team coordination of your team. If you got few guys together and hunt that LAV it would be 0-10 for her/him for sure... DUST is about team play... It will be hard to play it alone... Such LAV in yo...
- by Robert JD Niewiadomski - at 2013.05.25 16:37:00
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379. [Request]Knova Bayonet for AR... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: The AR does not need anything even close to a buff. Bayonet can be attached to anything protruding. AR's just an example. A laser rifle, a plasma cannon, a mass driver, or scrambler rifle. You name it... Will edit thr...
- by Robert JD Niewiadomski - at 2013.05.24 11:57:00
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380. [Request]Knova Bayonet for AR... - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: (...)ps. It's Nova Knife Thanx Fixed it...
- by Robert JD Niewiadomski - at 2013.05.24 11:49:00
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