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Dalmont Legrand
Nemesis Ad Astra RUST415
11
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Posted - 2013.05.25 14:25:00 -
[1] - Quote
The game must be more developed in social way. Players relations is important for corporations' development than battles themselves, communication, real-world hierarchy simulation. This steps are those that will make this game more credible. More complex corporation hierarchy. Why don't you introduce creation of character engine that we use in EVE? This suits portraits make us equal; no difference, no personality just a drop suit picture, I think people agree. Yes corporate tax and PC are good ones but they are just systematical changes. Open world market where to sell and to buy actions, obligations, equipment even corporations could be just huge place for interaction. If someone borrowed money from you or your corporation and can't pay the debt up-date you are in full rights to request corporation or belongings of the players. If player/s don't obey they get into prison. And then your friends or/and corp-members can launch an attack on a prison or just pay ransom. Why not? Districts that posses prison, where you must protect prison and inmates within and not the district from the attack. I have lately told that an orbital station infiltration or Titan infiltrations would be a great ideas for missions as events and would affect EVE players as loss of their equipment or temporary unavailability.
Rome wasn't built in a day... but many days have passed already. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
59
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Posted - 2013.05.25 15:14:00 -
[2] - Quote
Dalmont Legrand wrote: The game must be more developed in social way. Players relations is important for corporations' development than battles themselves, communication, real-world hierarchy simulation. This steps are those that will make this game more credible. More complex corporation hierarchy. Why don't you introduce creation of character engine that we use in EVE? This suits portraits make us equal; no difference, no personality just a drop suit picture, I think people agree. Yes corporate tax and PC are good ones but they are just systematical changes. Open world market where to sell and to buy actions, obligations, equipment even corporations could be just huge place for interaction. If someone borrowed money from you or your corporation and can't pay the debt up-date you are in full rights to request corporation or belongings of the players. If player/s don't obey they get into prison. And then your friends or/and corp-members can launch an attack on a prison or just pay ransom. Why not? Districts that posses prison, where you must protect prison and inmates within and not the district from the attack. I have lately told that an orbital station infiltration or Titan infiltrations would be a great ideas for missions as events and would affect EVE players as loss of their equipment or temporary unavailability. Rome wasn't built in a day... but many days have passed already.
If I can refer you to the Dust Fiction developed about the game, you have been given a generic clone body...it is cheaper for the empire to provide you with a clone that is identical to all your brothers, but hey at least you still have your own unique voice still.
https://dust514.com/media/fiction/stranded-part-seven/ |
Dalmont Legrand
Nemesis Ad Astra RUST415
12
|
Posted - 2013.05.25 16:47:00 -
[3] - Quote
Draco Cerberus wrote:Dalmont Legrand wrote: The game must be more developed in social way. Players relations is important for corporations' development than battles themselves, communication, real-world hierarchy simulation. This steps are those that will make this game more credible. More complex corporation hierarchy. Why don't you introduce creation of character engine that we use in EVE? This suits portraits make us equal; no difference, no personality just a drop suit picture, I think people agree. Yes corporate tax and PC are good ones but they are just systematical changes. Open world market where to sell and to buy actions, obligations, equipment even corporations could be just huge place for interaction. If someone borrowed money from you or your corporation and can't pay the debt up-date you are in full rights to request corporation or belongings of the players. If player/s don't obey they get into prison. And then your friends or/and corp-members can launch an attack on a prison or just pay ransom. Why not? Districts that posses prison, where you must protect prison and inmates within and not the district from the attack. I have lately told that an orbital station infiltration or Titan infiltrations would be a great ideas for missions as events and would affect EVE players as loss of their equipment or temporary unavailability. Rome wasn't built in a day... but many days have passed already. If I can refer you to the Dust Fiction developed about the game, you have been given a generic clone body...it is cheaper for the empire to provide you with a clone that is identical to all your brothers, but hey at least you still have your own unique voice still. https://dust514.com/media/fiction/stranded-part-seven/
Yes we do use clones in-game, but every clone is a copy of "real" you. That is what we need, an image of "real" us. Tool for making character is important as it is in EVE. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
32
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Posted - 2013.05.25 16:58:00 -
[4] - Quote
Dalmont Legrand wrote:Draco Cerberus wrote:Dalmont Legrand wrote: The game must be more developed in social way. Players relations is important for corporations' development than battles themselves, communication, real-world hierarchy simulation. This steps are those that will make this game more credible. More complex corporation hierarchy. Why don't you introduce creation of character engine that we use in EVE? This suits portraits make us equal; no difference, no personality just a drop suit picture, I think people agree. Yes corporate tax and PC are good ones but they are just systematical changes. Open world market where to sell and to buy actions, obligations, equipment even corporations could be just huge place for interaction. If someone borrowed money from you or your corporation and can't pay the debt up-date you are in full rights to request corporation or belongings of the players. If player/s don't obey they get into prison. And then your friends or/and corp-members can launch an attack on a prison or just pay ransom. Why not? Districts that posses prison, where you must protect prison and inmates within and not the district from the attack. I have lately told that an orbital station infiltration or Titan infiltrations would be a great ideas for missions as events and would affect EVE players as loss of their equipment or temporary unavailability. Rome wasn't built in a day... but many days have passed already. If I can refer you to the Dust Fiction developed about the game, you have been given a generic clone body...it is cheaper for the empire to provide you with a clone that is identical to all your brothers, but hey at least you still have your own unique voice still. https://dust514.com/media/fiction/stranded-part-seven/ Yes we do use clones in-game, but every clone is a copy of "real" you. That is what we need, an image of "real" us. Tool for making character is important as it is in EVE. Actually, only the brain is the real you. The clone is a "stock clone". They're all the same, when you become a DUST merc, you lose your visual identity. You are the same as the man you fight beside. The man you fight against. |
Robert JD Niewiadomski
NULLIMPEX INC
143
|
Posted - 2013.05.25 17:02:00 -
[5] - Quote
EXASTRA INVICTAS wrote:Dalmont Legrand wrote:Draco Cerberus wrote:Dalmont Legrand wrote: The game must be more developed in social way. Players relations is important for corporations' development than battles themselves, communication, real-world hierarchy simulation. This steps are those that will make this game more credible. More complex corporation hierarchy. Why don't you introduce creation of character engine that we use in EVE? This suits portraits make us equal; no difference, no personality just a drop suit picture, I think people agree. Yes corporate tax and PC are good ones but they are just systematical changes. Open world market where to sell and to buy actions, obligations, equipment even corporations could be just huge place for interaction. If someone borrowed money from you or your corporation and can't pay the debt up-date you are in full rights to request corporation or belongings of the players. If player/s don't obey they get into prison. And then your friends or/and corp-members can launch an attack on a prison or just pay ransom. Why not? Districts that posses prison, where you must protect prison and inmates within and not the district from the attack. I have lately told that an orbital station infiltration or Titan infiltrations would be a great ideas for missions as events and would affect EVE players as loss of their equipment or temporary unavailability. Rome wasn't built in a day... but many days have passed already. If I can refer you to the Dust Fiction developed about the game, you have been given a generic clone body...it is cheaper for the empire to provide you with a clone that is identical to all your brothers, but hey at least you still have your own unique voice still. https://dust514.com/media/fiction/stranded-part-seven/ Yes we do use clones in-game, but every clone is a copy of "real" you. That is what we need, an image of "real" us. Tool for making character is important as it is in EVE. Actually, only the brain is the real you. The clone is a "stock clone". They're all the same, when you become a DUST merc, you lose your visual identity. You are the same as the man you fight beside. The man you fight against. This implies we fight our brothers and sisters. We fight ourselves. This is deeeep. I am serious... No pun... |
Dalmont Legrand
Nemesis Ad Astra RUST415
14
|
Posted - 2013.05.25 17:10:00 -
[6] - Quote
Robert JD Niewiadomski wrote:EXASTRA INVICTAS wrote:Dalmont Legrand wrote:Draco Cerberus wrote:Dalmont Legrand wrote: The game must be more developed in social way. Players relations is important for corporations' development than battles themselves, communication, real-world hierarchy simulation. This steps are those that will make this game more credible. More complex corporation hierarchy. Why don't you introduce creation of character engine that we use in EVE? This suits portraits make us equal; no difference, no personality just a drop suit picture, I think people agree. Yes corporate tax and PC are good ones but they are just systematical changes. Open world market where to sell and to buy actions, obligations, equipment even corporations could be just huge place for interaction. If someone borrowed money from you or your corporation and can't pay the debt up-date you are in full rights to request corporation or belongings of the players. If player/s don't obey they get into prison. And then your friends or/and corp-members can launch an attack on a prison or just pay ransom. Why not? Districts that posses prison, where you must protect prison and inmates within and not the district from the attack. I have lately told that an orbital station infiltration or Titan infiltrations would be a great ideas for missions as events and would affect EVE players as loss of their equipment or temporary unavailability. Rome wasn't built in a day... but many days have passed already. If I can refer you to the Dust Fiction developed about the game, you have been given a generic clone body...it is cheaper for the empire to provide you with a clone that is identical to all your brothers, but hey at least you still have your own unique voice still. https://dust514.com/media/fiction/stranded-part-seven/ Yes we do use clones in-game, but every clone is a copy of "real" you. That is what we need, an image of "real" us. Tool for making character is important as it is in EVE. Actually, only the brain is the real you. The clone is a "stock clone". They're all the same, when you become a DUST merc, you lose your visual identity. You are the same as the man you fight beside. The man you fight against. This implies we fight our brothers and sisters. We fight ourselves. This is deeeep. I am serious... No pun...
But before the last thing remained is brain, characters were humans and those humans should be shown on our icons. Why EVE pilots have faces, are we different from them? No, they are just pilots. |
Robert JD Niewiadomski
NULLIMPEX INC
146
|
Posted - 2013.05.25 18:47:00 -
[7] - Quote
Dalmont Legrand wrote:(...)Why EVE pilots have faces, are we different from them? No, they are just pilots. Their clones are different. They have to pay for it to accomodate for SP every time a capsuleer is pod killed. http://wiki.eveonline.com/en/wiki/Station_services
Look at the prices. Our clones are cheaaap generic stuf... |
Arx Ardashir
Bragian Order Amarr Empire
24
|
Posted - 2013.05.25 19:20:00 -
[8] - Quote
DUST mercs dies a lot more often than EVE pilots. It's not worth the cost of creating hundreds of unique clones for each merc, so every merc just gets a copy of a generic body.
Maybe in the future after you've proven yourself worthy you can have a "chillin' " clone body that is unique for you and is used to hang around the merc quarters. But on the battlefied, you're just another copy of Jango Fett killing genetically identical copies of yourself. |
Dalmont Legrand
Nemesis Ad Astra RUST415
15
|
Posted - 2013.05.25 19:35:00 -
[9] - Quote
Arx Ardashir wrote:DUST mercs dies a lot more often than EVE pilots. It's not worth the cost of creating hundreds of unique clones for each merc, so every merc just gets a copy of a generic body.
Maybe in the future after you've proven yourself worthy you can have a "chillin' " clone body that is unique for you and is used to hang around the merc quarters. But on the battlefied, you're just another copy of Jango Fett killing genetically identical copies of yourself.
Of all that I wrote you concentrate only on clones. This body at quarters is what I am talking about. Look at my avatar, it's Gallente assault, I want to make a character that has my face model or to create someone I invent. For those who don't know you can make yourself to play with in EVE from body shape to face shape. |
Arx Ardashir
Bragian Order Amarr Empire
24
|
Posted - 2013.05.25 21:14:00 -
[10] - Quote
Dalmont Legrand wrote:Of all that I wrote you concentrate only on clones. This body at quarters is what I am talking about. Look at my avatar, it's Gallente assault, I want to make a character that has my face model or to create someone I invent. For those who don't know you can make yourself to play with in EVE from body shape to face shape. That's because that's what we're talking about. When someone becomes a DUST merc or an EVE capsuleer, their original body is destroyed. They are in a clone modified with all the input/output jacks that you can see in the Character Creator in EVE on the back of the model from day one.
From day one of merchood your character lost their original body and had it replaced with one of the generic clones for dropsuit use. The only unique physical identity we have now is through how our dropsuits are fitted.
But like I said, maybe someday you'll be able to get a clone for chillin' in the merc quarters that will be created with something akin to the EVE online character creator. For now, we're all rocking the same pale, likely bald, mass produced body. |
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Dalmont Legrand
Nemesis Ad Astra RUST415
20
|
Posted - 2013.05.26 01:04:00 -
[11] - Quote
Arx Ardashir wrote:Dalmont Legrand wrote:Of all that I wrote you concentrate only on clones. This body at quarters is what I am talking about. Look at my avatar, it's Gallente assault, I want to make a character that has my face model or to create someone I invent. For those who don't know you can make yourself to play with in EVE from body shape to face shape. That's because that's what we're talking about. When someone becomes a DUST merc or an EVE capsuleer, their original body is destroyed. They are in a clone modified with all the input/output jacks that you can see in the Character Creator in EVE on the back of the model from day one. From day one of merchood your character lost their original body and had it replaced with one of the generic clones for dropsuit use. The only unique physical identity we have now is through how our dropsuits are fitted. But like I said, maybe someday you'll be able to get a clone for chillin' in the merc quarters that will be created with something akin to the EVE online character creator. For now, we're all rocking the same pale, likely bald, mass produced body.
One day, one day but not today... |
Draco Cerberus
Purgatorium of the Damned League of Infamy
63
|
Posted - 2013.05.26 14:57:00 -
[12] - Quote
A clone is a clone is a clone, so if you want to be in a non-stock clone first imagine the cost of dying on the battlefield, then think about how it works in eve. If you die in eve you need to pay the clone cost before getting killed again. Someone with an eve clone who doesn't pay the cost and gets killed loses sp from their top level skills first (I think its 10%) so being able to fly your Tengu or being able to fit a T2 module may not be possible anymore should you forget to upgrade your clone. If we were doing it this way in Dust you would die, pay for your clone or not, respawn. If you didn't pay and got killed again (they can't possibly be that lucky a shot twice) then your Lv5 skills would be affected, Why can't I use my Duvolle? would likely be a common QQ on the forums. Now add to that the cost of your clone death, although 100,000isk doesn't seem like a whole lot in Eve but in Dust it could bankrupt a player if they died 5 times (which is not a very high death count) would cost 500,000 isk in clone upgrade cost, plus the cost of their suit we'll say around 200,000isk x5 = 1,000,000 isk+ 500,000 isk = 1,500,000 isk - 439,000 isk (reward from battle assuming 2400 wp) = 1,061,000 isk lost in a battle that the player fought with great success.
I believe the numbers speak for themselves, enjoy the afterlife in a generic clone body. |
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